Swann
Smash Journeyman
Least favorite thing about Marth is definitely the guaranteed throw followups. That **** is beyond ********.
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New windbox = gimmickyAhh that new windbox....R.I.P Ivyshine . I seriously have my doubts with this skill. i tried it sometimes against CPUs and the just made it throw it like it was nothing. I guess i have to give it some more tries. Thanks a lot for your help ^_^
But punishing a Mother character or a un-sweetspotting-swordsman with a windbox is way more exciting.New windbox = gimmicky
There are always better options and it's not worth the risk to MAYBE push them far enough when they MAYBE miss the ledge sweet spot.
I understand your point, but any character can be flashy and kill creatively to make the match "exciting". Luigi's taunt spike, Warlock/Falcon Punch, and Ike's fully charged, sweet spot Side B just to name a few. And the fact that Ivy's windbox is only effective against a few characters and not the whole cast only adds to its unnecessary inclusion.But punishing a Mother character or a un-sweetspotting-swordsman with a windbox is way more exciting.
Of course, stage counterpicking is very dependent on your opponent's character, but in general...Would someone be able to tell me what stages I should counterpick as Ivysaur and why?
To a degree, this is matchup specific.Would someone be able to tell me what stages I should counterpick as Ivysaur and why?
I think you're referring to ledge canceling.
- Sliding off platforms/the stage to cancel all aerial lag (don't know the name for this)
Speaking of which, if you haven't spent your first dair bump yet, you can upB->dair->upB to get extra delay.There's also a tether trick I've only really seen Denti use where he tethers to the ledge and then immediately presses down to detatch, and then tethers to it again.
Im confused on what you mean by gatling combo?Lab time monday !
Hand, a German Ivysaur I met this weekend, showed me that Ivysaur had the gatling combo, I did not realize we had one. Here are a couple things you might want to know about it :
-On most characters, the two hits wont connect, except at 0%.
-Both hits link if the opponent crouch cancelled the dash attack, on pretty much any character, and at reasonable percentages.
-If the opponent attempts to shield grab the dash attack, and you don't charge the up smash, the up smash will hit
-If the opponent keeps his shield on, two gatling combos will be enough to shield break him. However, usmash is not safe on shield. It does have a bit of pushback, so it can be made safe if the opponent is shielding near the ledge.
-You can only do the gatling combo during the first part of the move, when the hitbox is still strong.
-It works particularly well on fast fallers. If they crouch cancel it, they get hit by the sweetspot of usmash instead of the sourspot. If they DI towards you instead of away, the combo works until about 50%, which is incredible.
This looks like it could be useful when the opponent crouch cancels our nair. We can't reasonably jab, which is the fastest move we've got, because it sucks against crouch cancelling. So let's gatling instead. I'll check tomorrow if this actually works, I need to ready a new SD card with the frame-by-frame code so that I can do my tests properly :V
The rest of my lab time was spent doing shield drops, so I didn't come up with too much new technology. Maybe next time !