Machiavelli.CF
Ivy of the West
- Joined
- Apr 24, 2008
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- 757
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- Orange County, CA
- NNID
- Machiavelli.CF
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- 3222-5675-4966
I put together a quick video of a bunch of Ivysaur techniques I've found over time, most of which seem unknown.
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That was great! I had no idea that Seed Bomb cloud's hitbox was high enough to use from below. I didn't know that Synthesis affected Pikmin during the charging and execution of Smashes, and I didn't know that N-Air was reasonably good at blocking projectiles--That will certainly help in a number of matchups. Thanks for sharing!I put together a quick video of a bunch of Ivysaur techniques I've found over time, most of which seem unknown.
does nair block falco lasers?I put together a quick video of a bunch of Ivysaur techniques I've found over time, most of which seem unknown.
I put together a quick video of a bunch of Ivysaur techniques I've found over time, most of which seem unknown.
How do you think water is wet? ~_~You're a major patch too late. How do you think she's broken?
That's fair enough, I just pray you guys find it in your hearts to someday make Bowser playable. =/She does kind of **** on big characters, but, IMO, none of those characters are very viable against the cast as a whole to begin with.
Uh, kind of like the rest of the cast? I don't see how this is relevant.Outside of N-Air and landing aerials in general, her moveset is pretty susceptible to spotdodges.
Yeah, Razor Leaf isn't a huge problem for anyone but the big guys.You can clank with Razor Leaf via a shuffled aerial or pretty much anything, really. Mix in dashdancing to mask when you're clanking it and it will be largely ineffective.
Hilariously, the best way to kill her with M2 or Samus seems to be "Blast her through the leaf" :DIf your character has a projectile, you can force her to come to you.
Good point, thanks.Ivysaur B-Air clanks with many of the weak ones, but she doesn't get anything from it and she's generally bad at spacing around them.
It doesn't work for the big guys iirc - not that it matters because she can just spam it against them with no risk. Otherwise, yeah.If she grabs you, throw -> Up-B is a 50/50, but you have to DI straight left/right instead of up-left/up-right.
Her options are limited, but utterly safe. Due to the range and speed of the attacks, you simply cannot punish Ivy without getting consistent hard reads, especially if she keeps retreating to the ledge - God help you if you fall behind against her.I feel that her greatest limitation is that while her individual options are generally very good, her mobility options are pretty limited, so you never have to worry about her shuffling a quick aerial from a runjump.
You could be right.You know where she's gonna swing, so it's all about responding appropriately from there instead of having to respect a lot of space that characters often control via dashdancing.
Probably because it's a guaranteed grab (if you don't SDI perfectly) into 50/50 death from vine whip.The only reason razor leaf is even reasonably "okay" is because almost everyone is absolutely terrified of getting hit by it.
It's not like it's chance based or anything, just see which throw is done before you begin to DI, lol. And you can SDI out of it(Razor Leaf) so easily... Ivy's run and grab are so slow if you're getting grabbed out of it, you did something wrong and deserve the punish.Probably because it's a guaranteed grab (if you don't SDI perfectly) into 50/50 death from vine whip.
Would be nice, but that would be really hard to do in the current metagame without making him straight-up bonkers, similar to 2.5 Ivysaur or something.That's fair enough, I just pray you guys find it in your hearts to someday make Bowser playable. =/
Ivy doesn't quite 100-0 the rest of the cast, but I don't see how anyone can argue that she's balanced.
Uh, kind of like the rest of the cast? I don't see how this is relevant.
Yeah, Razor Leaf isn't a huge problem for anyone but the big guys.
Hilariously, the best way to kill her with M2 or Samus seems to be "Blast her through the leaf" :D
I'm more concerned with the many characters that don't have projectiles like this. Luigi/kirby/GnW/Ike/Jiggly/wario/etc just get hosed. They can clank, but the timing is tricky and leaves them in neutral at best.
No, luigi's lame laggy fireball doesn't count >=(
Good point, thanks.
It doesn't work for the big guys iirc - not that it matters because she can just spam it against them with no risk. Otherwise, yeah.
Her options are limited, but utterly safe. Due to the range and speed of the attacks, you simply cannot punish Ivy without getting consistent hard reads, especially if she keeps retreating to the ledge - God help you if you fall behind against her.
I couldn't disagree more vehemently.Would be nice, but that would be really hard to do in the current metagame without making him straight-up bonkers, similar to 2.5 Ivysaur or something.
Agreed.I would argue that this game isn't all that balanced at high-level play to begin with, but, it's whatever.
Decent points, but this still completely disregards her invincibility on and around the ledge. Fair is only reactable on the ground (ie. the Infinite Range Grab Zone), and if she nairs instead landing behind, you got problems.She has a floaty jump that necessitates a late aerial in order for it to be utterly safe, but if people dash forward at the right time, she's forced to swing early, which is reactable (F-Air starts on Frame 15 and doesn't start hitting horizontally until ~16). B-Air is reactable via CC and can be shielded or spotdodged after taking the first hit. Like against most characters, superior dashdancing ****s on her neutral game and she's forced to hard read while those characters don't have to make much of a real commitment until Ivysaur puts herself in a compromising position. Thaaaaat's Melee!
Ike, sure. I'd even buy Kirby if it was remotely possible for him to finish a kill on Ivy (it's not), but I'll have to take your word for Wario.For all it's worth, I think Ike, Kirby, and Wario at least go even with Ivysaur, if not better.
Yup, this is fair enough for non-Large chars!It is not hard to clank with Razor Leaf from mid-to-long range, and if you're any closer, you should be jumping over it and getting in on Ivysaur for using such a slow option that close.
Irrelevant, given how many hits there are. If you CC it, you're getting grabbed, because you can't stop CCing it til it's all the way through.All of Razor Leaf's hits are CC-able
Uh, barely - and it's still way outside almost everyone else's optimal range.and the grab is Frame 13--Again, pretty reactable considering how she has to get closer than her optimal range to make it work
Fair enough.causing it to be pretty telegraphed in that case. If you move around before clanking or shielding Razor Leaf, Ivysaur has more to react to which would make her follow-up riskier, less well-spaced, etc.
Will try. You make a lot of legitimate points, but I think you seriously underestimate how significant the combination of her range and utter lack of lag is.Like I've said before, the more traditional defensive options do a number on her and generally make her significantly less rewarding. CC, rolls/spotdodges, dashdancing. Just outmaneuver her with most characters and you'll get a lot more bang for your buck.
Please provide relevant input instead of just insults.please improve your prediction and punishing game.
BS. I've been saying Mewtwo is broken for 6 months, nobody paid attention until someone other M2K won with him.Yeah this really sounds like a case of just not wanting to learn how to play. If Ivy was really as broken as this guy is claiming she is, she'd win more tournaments.
Mmm...Edgeguarding, perhaps. I wouldn't say so with her getting back on the stage. I would say getting off the ledge is actually pretty hard for her, though it takes a different approach to stuff her option. F-Air is quite slow and spotdodging when you expect her to ledgehop allows you to get good frame advantage with most characters. Alternatively, you can do a basic dashdance to avoid it and tag her afterward. Her other options are N-Air (which has little range) and a ledge jump, which puts her in a compromising position. If you're hit by F-Air you get screwed, but it's not hard to take the proper precautions. Yes, she can get to the ledge without much trouble but getting off the ledge is pretty difficult. That said, I think the ledge mechanics are stupid, period. Invincibility while in neutral position is bonkers, and we have both ledge jump and ledgehop waveland for that now...Decent points, but this still completely disregards her invincibility on and around the ledge. Fair is only reactable on the ground (ie. the Infinite Range Grab Zone), and if she nairs instead landing behind, you got problems.
Ike, sure. I'd even buy Kirby if it was remotely possible for him to finish a kill on Ivy (it's not), but I'll have to take your word for Wario.
Irrelevant, given how many hits there are. If you CC it, you're getting grabbed, because you can't stop CCing it til it's all the way through.
Uh, barely - and it's still way outside almost everyone else's optimal range.
Will try. You make a lot of legitimate points, but I think you seriously underestimate how significant the combination of her range and utter lack of lag is.
Yeah I see that U-throw getting changed in the next patch. I'll miss it, but I'll also understand. How about making that d-smash come out faster in exchange?Also, it looks like because of the difference in release points between U-Throw and D-Throw (U-Throw being immediately above Ivysaur and D-Throw being below and in front of Ivysaur), U-Throw has a more favorable angle for follow-ups than D-Throw if the opponent's DI is the same amount of correct/incorrect. It looks like U-Throw -> Up-B may actually be inescapable on fatties at around the 50-60% range in 3.02. That's rough.
Yep. watch game 1 of this: https://www.youtube.com/watch?v=bmKPzkz3wME&list=PLD1yysrzSn62i9T-vXld1M6tknEWZrrrhKirby has an D-Throw infinite on Ivysaur, or so I hear. That said, Kirby's small size can help him to get around stuff like F-Air better than most characters. I guess I'm not a Kirby main, but it's never felt great to me.
I think U-throw is fine since Ivy's grab is kinda bad anyways. I do think vine whip's knockback might have to be reduced a bit though.Yeah I see that U-throw getting changed in the next patch. I'll miss it, but I'll also understand. How about making that d-smash come out faster in exchange?
Nothing crazy like less than frame 5 or anything, but a single digit would be nice, 6 or 7 would be reasonable, I think.
That Ivy's DI is godawful, will have to test.Yep. watch game 1 of this: https://www.youtube.com/watch?v=bmKPzkz3wME&list=PLD1yysrzSn62i9T-vXld1M6tknEWZrrrh
Starting at around 30%, the regrab becomes inescapable as long as the Kirby's execution is on point. It's even worse on floatier characters; Kirby can d-throw infinite himself, puff, and I'm sure others at 0%.
Lol, DI only makes it a little harder for Kirby to regrab. Most of the time I was holding down and away, but it didn't really matter. Hard left/right is probably optimal DI.That Ivy's DI is godawful, will have to test.
Whoa whoa slow down haha. Please give reasoning behind your opinionsYo I didn't read this thread at all but my friend told me to come here and tell you guys what I think of Ivysaur. Dumb, OP, Safe, Free Recovery, Lives Forever. Even the scrubbiest Ivysaurs frustrate the hell out of me. I'm not a fan of M2 or Pit but its Ivy that completely ruins the game for me. I still like PM but playing against any Ivysaur is like pulling my teeth out.
I'll probably get flamed and called a scrub for this but honestly its just my opinion. I've been playing this game since 2.5... Melee competitively for like the last year and a half.
Still can't replicate this. Hold the stick away from Kirby.Yep. watch game 1 of this: https://www.youtube.com/watch?v=bmKPzkz3wME&list=PLD1yysrzSn62i9T-vXld1M6tknEWZrrrh
Starting at around 30%, the regrab becomes inescapable as long as the Kirby's execution is on point. It's even worse on floatier characters; Kirby can d-throw infinite himself, puff, and I'm sure others at 0%.
Exaggeration is fun but c'mon.Also, seriously, Ivy has one of the best grabs in the game. It's got the range of Samus's, comes out 4 frames faster (and actually hits the whole range at once unlike other terrible tethers - yours is nearly 3 times as fast if we're talking full extension), and has halfthe endlag.
I also haven't mentinoed Ivy's upsmash has comparable KB to Fox's in a hitbox about the size of Bowser's body.
Edit: Reflex, which grab is better, dash or standing? Or are they both good in different situations?Exaggeration is fun but c'mon.
Reflex finna bust out the frame data on this man
Those figures were straight from the frame data, I was referring to the standing grab -- i didn't check the dash grabs.Exaggeration is fun but c'mon.
Reflex finna bust out the frame data on this man