No, I haven't been able to play Bowser in months because Ivy completely invalidates him. It's literally a 100-0 matchup because Bowser cannot avoid Ivy's grab, and he can't escape the uthrow -> upB. I've switched to Roy, though he still gets hosed, but at least there's lots of Sethlon vs
Reflex Denti to study.
I cannot stress enough that the existence of Ivysaur as-is has prevented me from playing the only character I ever really wanted to play in Smash Bros. I regularly beat local marths, sheiks, and every other awful bowser matchup, but the Ivy matchup is utterly impossible.
Our entire local meta is determined by "is it reasonably possible for this character to beat Ivysaur?"
The answer is almost always "no". This really isn't just my salt - Ivysaur has been ruining our local PM scene since 2.6. No, that's not an exaggeration - every single event, there's untold amounts of cries of "wow that character is such bs", driving melee and brawl players away, and making people stop caring about or quit PM entirely. The collective research into characters, counterplay, etc by our entire leaderboard has been entirely useless for that whole time. We're not idiots, nor are we just resting on our laurels here. I don't know what it'll take to convince you guys that there's a legitimate problem.
There's a couple better characters overall, sure (see: spacies) - but they're orders of magnitude more fun and intuitive to play against; they're not actively variance-resistant and utterly safe, they require real tech skill by their pilot, and their matchups aren't completely polarized such that they completely invalidate a large chunk of the cast.
It's like how dashdancing forces slow characters to swing preemptively to avoid the potential attack in neutral position. Ivysaur's generally slow movement makes it so that this is necessary for her in most cases. Opponents can react to that and then get to make a RPS-ish decision that is absolutely normal and common with approaches. This is not the same thing as a hard read,
You literally just described a hard read. You need to predict exactly what Ivy is going to do, or you don't get your punish.
I feel like I must be ********, or otherwise somehow missing something here. :/
and if the opponent is moving well, Ivysaur's hits will usually require similar decision-making.
Not really - this is the entire problem with how safe her design is. She plays Rock Paper Scissors, sure, but her Paper doesn't actually lose to Scissors - it just resets to neutral. She can just keep throwing Paper out at no risk, and her opponent is screwed if at any point he decides to throw out a Rock.
Uh, analogies. woo
Stage control is relevant because when Ivysaur doesn't have any other space to move, she can't retreating B-Air to stay safe, which makes protecting herself more difficult. I already talked about how I feel about ledge mechanics (they're awful; Smash 4 hype) and what the preferred way to fight an Ivysaur on the ledge is. I'm not sure that there is a whole lot else I can say on that.
Maybe.
I'm not claiming that I'm a perfect player dude, or that beating Ivy is impossible - only that it's nearly impossible for an equal-skilled player of almost any other cast member to beat an equal-skilled Ivy. Even if it weren't, the matchup would be beyond frustrating due mostly to Ivy's ability to completely autopilot and force all the risks and decision making to the other player.
For what it's worth, pretty much everything I've said applies to Mewtwo as well - though I think he's even more of a problem than Ivysaur.