-Fatality-
Smash Journeyman
I'm also going to Tipped Off 9, and will be playing a lot of Ivysaur for you guys. Also, welcome back to the PM scene, Reflex, hopefully I'll get to play you in bracket
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yea this is pretty much my main concern, how to deal with the pressure when an character gets in. Ivy gets comboed super easy, and without the speed of 3.0 Ivy I want to see how he's going to get around this since it's always been his huge weakness and now it feels more so.Had some trouble handing falcon, but I think it was mostly due to personal fatigue (tired johns) and me just generally having a huge block vs falcon in general. I really hate that he has guaranteed kill setups off of throws, while mostly being able to get out of Ivy's juggles despite being a quasi-fastfaller. His pressure strings are also very obnoxious.
I mean, my melee main is falco so it's not a huge deal, but I'd really like to figure out that character once and for all and not have to switch to what I consider a "cop-out" solution.
I feel like I could have written all of this. Tonight I'm planning to redownload 2.5 and compare the "then and now" Ivysaurs. I loved Ivysaur from the beginning in 2.5, but at the start here, like so many others, I was skeptical. My guess (it's not much of a guess) is that 2.6a+b spoiled the shizz out of me. But I've been hearing a lot of "this move was reverted back to it's 2.5 version", or something along those lines, so I'm going to give it a shot. I've been forsaking my precious dino-plant.Alright, my initial post-patch frustrations are gone. I feel somewhat good about the new Ivy now, I think shes got some pretty strong moves but is largely lacking in term of CQC, which i think is what they were shooting for. Nair is really all I can do to an opponent wrecking my day and it's not exactly the safest attack. Bair seems very good now, Uair kills fairly early, even with the new ceilings.
I'm still trying to make use of that windbox but I just can't seem to get consistent results with it at all. Sometimes it does a lot, other times is seems like it does absolutely nothing. I want to work it into my repertoire but I have a hard time justifying it if I can't actually get it to be consistent
Another thing I'm having issues with: is slow seed bomb useful at all? It doesn't really cover your landing, it doesn't go high enough to follow anything up (that wouldn't be followed up another way better). The move seems like it takes sniper precision to land a hit and it doesn't do that much when you do. It used to be decent for finishing off an opponents on the top, you to cover your fall when your falling down, but I just can't find a use for new seed bomb.
Anyone been using these things to great effect and have some tips?
Kind of a dumb question... but to insta-snap to ledge and insta-jump after vine whipping, do you just mash up?