Fortress
Smash Master
I think that you can use your neutral B to do some janky shine-like kind of stuff, but I've only heard that. For 3.0 Ivy, I mean.
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Unfortunately, I can't help but be skeptical about 3.0 Ivysaur. I was always in favor of toning down certain aspects of her 2.6 design, as long as she was improved in other areas, but I get the sinking feeling that she's going to be a crappy 2.6 Ivy - played mostly the same, only much less effective. Nerfing her more obnoxious strengths without compensating the loss with new strengths is just going to result in a crappy character.
I hope I'm proven wrong :-(
but people are just abusing a singular move. I'm not saying bread and butter combos shouldn't exist, but the guaranteed follow-ups were too hard to punish. complete control of the ground AND air.
I agree entirely about this, the space animals are far too good. the only thing keeping them from being hit is that, "they were that way in melee and they're difficult to learn." Falco's dair and Fox's usmash are super braindead to just throw out imo. But I digress, this is an Ivy thread.
(had to )
They're not godlike, they just have a great design with some overtly great moves on top of them. For what its worth tho, fox's Usmash isn't as bad as Falco's dair in terms of... How to put it, "braindeadness".I agree entirely about this, the space animals are far too good. the only thing keeping them from being hit is that, "they were that way in melee and they're difficult to learn." Falco's dair and Fox's usmash are super braindead to just throw out imo. But I digress, this is an Ivy thread.
You could do that in 2.6b, a large reason why I consider Ivysaur good against spacies =X.I think that you can use your neutral B to do some janky shine-like kind of stuff, but I've only heard that. For 3.0 Ivy, I mean.
I disagree with the notion that Ivysaur beats space animals in 2.6b. Also, Synthesis hit is different in 3.0. Ooooooooh!
I feel you on the seed bomb change. The slow descent looks really odd and I was surprised to see this change. I assume its to make the move "less effective", which seems to be the idea behind a lot of Ivy's attacks now, and remove the "hidden missile" nature of the move which can launch opponents up for combos and also put opponents into a stun state.Hi, for those who don't know me I'm NakAttack, sometimes also known as Attack on Nakis if you've ever seen me on stream. I'm generally considered a top Ivysaur main in New York, mainly Long Island. I place well at our regional events, generally the highest among all the other Ivysaur players. I've been playing her since her release in 2.5, dabbled with her a lot in brawl- before Project M went public.
I had the opportunity to play 3.0 recently and I got to mess around with Ivysaur for a little bit. There's a couple of things that I'd like to talk about and hopefully someone working on the little cabbage might see it and be interested in what I have to say.
Before I begin, I'd like to mention that I've been expecting nerfs for her initially at 2.6b release; mainly to razor leaf and nair. Nair felt fine in 3.0, but razor leafs start up time was crippling slow. I know 2.6b start up time was so fast that she'd whiff it if she tried throwing another too soon, but I feel like there's a middle ground between that and what I played on 3.0. But other than that, she seems fine overall.
There's only one other thing that I thought changed for the worse: Seed bomb. I agree that her harassing you above the stage from the safety below needs to be addressed, but what it was reduced to in 3.0 was pitiful. My suggestion is to make seed bomb chargeable, and based on how long she were to charge it would affect it's height and angle, approximately around the same amount of time that Charizard could charge his sky jump, or Snake for his motors.
There's probably other things that have changed between 2.6b>3.0, but like I said, I played Ivy for only a little bit and wanted to share some of my thoughts on the changes and suggest my own ideas.
Hi, for those who don't know me I'm NakAttack, sometimes also known as Attack on Nakis if you've ever seen me on stream. I'm generally considered a top Ivysaur main in New York, mainly Long Island. I place well at our regional events, generally the highest among all the other Ivysaur players. I've been playing her since her release in 2.5, dabbled with her a lot in brawl- before Project M went public.
I had the opportunity to play 3.0 recently and I got to mess around with Ivysaur for a little bit. There's a couple of things that I'd like to talk about and hopefully someone working on the little cabbage might see it and be interested in what I have to say.
Before I begin, I'd like to mention that I've been expecting nerfs for her initially at 2.6b release; mainly to razor leaf and nair. Nair felt fine in 3.0, but razor leafs start up time was crippling slow. I know 2.6b start up time was so fast that she'd whiff it if she tried throwing another too soon, but I feel like there's a middle ground between that and what I played on 3.0. But other than that, she seems fine overall.
There's only one other thing that I thought changed for the worse: Seed bomb. I agree that her harassing you above the stage from the safety below needs to be addressed, but what it was reduced to in 3.0 was pitiful. My suggestion is to make seed bomb chargeable, and based on how long she were to charge it would affect it's height and angle, approximately around the same amount of time that Charizard could charge his sky jump, or Snake for his motors.
There's probably other things that have changed between 2.6b>3.0, but like I said, I played Ivy for only a little bit and wanted to share some of my thoughts on the changes and suggest my own ideas.
I feel you on the seed bomb change. The slow descent looks really odd and I was surprised to see this change. I assume its to make the move "less effective", which seems to be the idea behind a lot of Ivy's attacks now, and remove the "hidden missile" nature of the move which can launch opponents up for combos and also put opponents into a stun state.
I was curious how you felt with Ivy's combo game in 3.0? I know you didn't spend too much time but did Ivy retain her ability to link moves together or has the style changed a bit? Thanks.
Do you know what they did to synthesis exactly? Where it is in 2.6b just feels right to me.....
Hey Reflex, I have a request. I'm not going to be playing Ivysaur anymore, because Mewtwo is finally here. Would you be so kind as to use your Mod powers to give control of the video thread to somebody else? I don't really want to be running something for a character that I don't play lolI definitely encourage you to try and make the most of the new Ivysaur. You guys haven't even played with her yet.
Oh, I did. Uair chains are still hilarious.I definitely encourage you to try and make the most of the new Ivysaur. You guys haven't even played with her yet.