It's so strange to me that one of the selling features of two consoles was the Virtual Console and they've just sort of....not done that with the Switch.
I mean the Switch has a much better overall library of new games, but it'd still be such a system seller and gateway drug to getting older Nintendo players back if they had access to their favorite new games on the go, but also all their old favorite classics. regularly.
It might be the retro game diehards I follow, but I know many, such as the guys over at Retronauts or the CUPodcast, called the system more of a throwback/emulation machine at least during the system's initial 2 year lifespan. Collections, Arcade Archives, SEGA Ages, Neo Geo, Neo Pocket Color Selection, random ports, etc. The fact that Nintendo was magically able to re-release arcade Donkey Kong after 37 years of legal issues speaks volumes.
N64 & GC are definitely still strange omissions though given the demand, especially for the latter. I personally think a GB Online is more likely to happen than either of them. N64 is up in the air IMO now that the defining game getting it's own separate re-release, but I'd be surprised if GC games aren't sold individually.
Not sure why Nintendo made the shift away from the VC, especially if people are still interested in purchasing individual titles. Part of it could be the changing landscape as even with the 3DS/Wii U VC, the selection wasn't as large and arguably diverse (MS/Genesis/Arcade/C64 vs. GG/GBA/DS). Rather than saving for individual re-releases, both Capcom & Konami chose to re-release their most popular games of the 8/16 bit era in collections. SEGA & Konami, taking Nintendo's lead, chose to go the mini-system route.
Companies might have a different outlook as a lot of plans for the Wii VC were put into motion through re-releases in the GBA/GC era; 2003 in particular for the 20th anniversary of the Famicom and GBA ports. I think it was at that time that companies learning that their old games still had value and were more willing to throw up roms of them. Now that the retro market is in full swing it's probably caused those companies to re-value their properties. The consumer generational swing from NES/SNES kids to N64/GC/Wii kids could also explain some trends.
Also nice Avatar. Gold's Togepi is a lot of fun; one of the best moments in the series is him teaching Togepi how to gamble. Recently picked up the HGSS volumes, having never read the saga in full before.