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Thumbs Up Ken is another top meme:

7078E9D1-8B39-43E0-9886-50D079D505F6.jpeg


Follow the Thumbs Up Ken account on Twitter, you won’t reject it.
 

Scoliosis Jones

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Counterpoint: Gameplay and graphics go hand in hand. If a game has ****ty graphics, it's not going to be fun, and vice versa.

Doesn't really change who makes the game, SS are looking to be super bad, graphics wise.
As others have said, what does that mean for absolute classics like Ocarina of Time, Pokemon Red & Blue, or Castlevania: Symphony of the Night? Banjo-Kazooie? DOOM? Halo 1?

The graphics to all of those, comparatively, are trash compared to the games of today. Yet, few games today truly reach the same heights as these classics have because the gameplay doesn't do enough to make you come back for more.

For a more recent example, if we're talking about the graphics of a game like The Witcher 3, which is evidently a great game all around (haven't played it, so I can't judge it), if graphics are that important, what does that say about Undertale?
Like, I dont care about all the Pokemon cuts at this point.

It's just unacceptable for a game as big as Pokemon to suffer issues with performance while graphical juggernauts are fine.

We could give them a pass with the 3ds since hey, it's a weaker system, but this is the Switch, a system that had Witcher3, Dragon Quest 11s, Skyrim and Luigis Mansion 3, all very pretty games with little to no technical difficulty, and yet Pokemon stutters.

Of course the gameplay will be fun, it's Pokemon, but it's time to stop giving them a free pass now when they're on a legit powerful system and yet the game is riddled with technical issues.
I mean, let's be totally fair here. Dragon Quest XIS has some issues, but it's mainly that there were changes that had to be made compared to the far prettier PS4 version. The Witcher 3 on Switch, from what I have read, has...some issues.

I'm not justifying Game Freak dropping the ball, because I agree with you: There really isn't an excuse for this type of screw up, and then to lie about the reason for cutting is that much worse. I wouldn't even say I'm giving them a pass. Sure, I'm buying the game. But I've become wary of Game Freak, and seeing that, yes, they're more incompetent than we actually thought.
I just want to add one thing; If gameplay was the only thing that mattered in terms of a game's overall quality, MvC:I would've been a smash hit.
But it wasn't, because there's more to how many people enjoy a game than just how it plays.
Perhaps, but I would argue the way the game plays is the most important. The art style of Infinite was pretty garbo to begin with, but the redeeming quality, the only one I have heard of anyway, is the gameplay.

I guess my biggest lynchpin to the argument is that if graphics mattered nearly as much as people say, then the classics of the past wouldn't be as highly regarded as they are now, and Indie games wouldn't have a leg to stand on.
 

nessdeltarune00

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30fps only kills your game if it's a super fast paced hack n slash/musou, shooter or a fighting game.

60 is ideal but I'll take a stable 30 over an uneven 60.
But Pokemon can't get a stable 30.

That is precisely what killed Astral Chain for me among other things. The 30 fps just made it feel so unpolished to play in this scenario.

I have played games where a stable 30 fps felt very smoothly before (GOW, RDR2), but the framerate for Astral Chain felt incredibly unpolished and just completely killed the gameplay and enjoyment for me.
 

Shroob

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As others have said, what does that mean for absolute classics like Ocarina of Time, Pokemon Red & Blue, or Castlevania: Symphony of the Night? Banjo-Kazooie? DOOM? Halo 1?

The graphics to all of those, comparatively, are trash compared to the games of today. Yet, few games today truly reach the same heights as these classics have because the gameplay doesn't do enough to make you come back for more.

For a more recent example, if we're talking about the graphics of a game like The Witcher 3, which is evidently a great game all around (haven't played it, so I can't judge it), if graphics are that important, what does that say about Undertale?

I mean, let's be totally fair here. Dragon Quest XIS has some issues, but it's mainly that there were changes that had to be made compared to the far prettier PS4 version. The Witcher 3 on Switch, from what I have read, has...some issues.

I'm not justifying Game Freak dropping the ball, because I agree with you: There really isn't an excuse for this type of screw up, and then to lie about the reason for cutting is that much worse. I wouldn't even say I'm giving them a pass. Sure, I'm buying the game. But I've become wary of Game Freak, and seeing that, yes, they're more incompetent than we actually thought.

Perhaps, but I would argue the way the game plays is the most important. The art style of Infinite was pretty garbo to begin with, but the redeeming quality, the only one I have heard of anyway, is the gameplay.

I guess my biggest lynchpin to the argument is that if graphics mattered nearly as much as people say, then the classics of the past wouldn't be as highly regarded as they are now, and Indie games wouldn't have a leg to stand on.
I mean tbh I don't really buy that reddit post. Where's the evidence? Discord screenshots that can be doctored?
 
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Perhaps, but I would argue the way the game plays is the most important. The art style of Infinite was pretty garbo to begin with, but the redeeming quality, the only one I have heard of anyway, is the gameplay.

I guess my biggest lynchpin to the argument is that if graphics mattered nearly as much as people say, then the classics of the past wouldn't be as highly regarded as they are now, and Indie games wouldn't have a leg to stand on.
Graphics are not the be all end all, I agree, and Infinite is unironically one of my favorite FGs ever made from purely a gameplay standpoint.
But I understand why it failed. The roster, the general lack of polish and, of course, the artsyle, were all things a lot of people simply couldn't look past even though I could. Every game has it's flaws, big or small, and it's up to the individual to decide if they're dealbreakers or not.
I won't stop people here from playing and being excited for Sword and Shield, it's not my place to dictate how people should feel about things and I honestly hope you have a good time with them, but many of it's flaws are just too much for me and many others to excuse.
 
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Guh-Huzzah!

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If FNAF did get in Smash though, I’m just happy that we would have more kiddo kidnapper representation in Smash.
1C9D0171-F4EF-4920-9313-CB3D10BA96EB.png

Bring my kiddo kidnapper home, Sakurai. /s
 

Guh-Huzzah!

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What happens after nnn
It’s very complex. You see, every other month, they are free to roam the earth, and we all get to live in fear of the almighty peanuts that rule over us like gods. But during NNN, they are banished to the shadow realm, since society no longer accepts them.
 

ZephyrZ

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Pokemon has some really bad animations in the overworld and cutscenes, sure, but I feel like people tend to cherry pick those and make it sound like the entire game is poorly animated.

There are plenty of good animations to if you're willing to pay attention. Off the top of head I loved the camp animation showed for Polteageist in one of the trailers, for instance.

Not saying that justifies the bad ones, but the bad ones don't undo the good ones either. Pokemon animation is more of a mixed bag then it is consistently bad.
 
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It's really starting to get cold here, even freezing during the nights, I miss spring and to a lesser extend summer already.

That was really a thumbs down moment.
Don't make me start doing a thumbs down Ken photoshop.
 
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