Counterpoint: Gameplay and graphics go hand in hand. If a game has ****ty graphics, it's not going to be fun, and vice versa.
Doesn't really change who makes the game, SS are looking to be super bad, graphics wise.
As others have said, what does that mean for absolute classics like Ocarina of Time, Pokemon Red & Blue, or Castlevania: Symphony of the Night? Banjo-Kazooie? DOOM? Halo 1?
The graphics to all of those, comparatively, are trash compared to the games of today. Yet, few games today truly reach the same heights as these classics have because the gameplay doesn't do enough to make you come back for more.
For a more recent example, if we're talking about the graphics of a game like The Witcher 3, which is evidently a great game all around (haven't played it, so I can't judge it), if graphics are
that important, what does that say about Undertale?
Like, I dont care about all the Pokemon cuts at this point.
It's just unacceptable for a game as big as Pokemon to suffer issues with performance while graphical juggernauts are fine.
We could give them a pass with the 3ds since hey, it's a weaker system, but this is the Switch, a system that had Witcher3, Dragon Quest 11s, Skyrim and Luigis Mansion 3, all very pretty games with little to no technical difficulty, and yet Pokemon stutters.
Of course the gameplay will be fun, it's Pokemon, but it's time to stop giving them a free pass now when they're on a legit powerful system and yet the game is riddled with technical issues.
I mean, let's be totally fair here. Dragon Quest XIS has
some issues, but it's mainly that there were changes that had to be made compared to the far prettier PS4 version. The Witcher 3 on Switch, from what I have read, has...some issues.
I'm not justifying Game Freak dropping the ball, because I agree with you: There really isn't an excuse for this type of screw up, and then to lie about the reason for cutting is
that much worse. I wouldn't even say I'm giving them a pass. Sure, I'm buying the game. But I've become wary of Game Freak, and seeing that, yes, they're more incompetent than we actually thought.
I just want to add one thing; If gameplay was the only thing that mattered in terms of a game's overall quality, MvC:I would've been a smash hit.
But it wasn't, because there's more to how many people enjoy a game than just how it plays.
Perhaps, but I would argue the way the game plays is the most important. The art style of Infinite was pretty garbo to begin with, but the redeeming quality, the only one I have heard of anyway, is the gameplay.
I guess my biggest lynchpin to the argument is that if graphics mattered nearly as much as people say, then the classics of the past wouldn't be as highly regarded as they are now, and Indie games wouldn't have a leg to stand on.