nessdeltarune00
Banned via Warnings
- Joined
- Nov 26, 2018
- Messages
- 1,523
Its not the graphics that we are tearing apart, it is the lack of effort and polish.As others have said, what does that mean for absolute classics like Ocarina of Time, Pokemon Red & Blue, or Castlevania: Symphony of the Night? Banjo-Kazooie? DOOM? Halo 1?
The graphics to all of those, comparatively, are trash compared to the games of today. Yet, few games today truly reach the same heights as these classics have because the gameplay doesn't do enough to make you come back for more.
For a more recent example, if we're talking about the graphics of a game like The Witcher 3, which is evidently a great game all around (haven't played it, so I can't judge it), if graphics are that important, what does that say about Undertale?
I mean, let's be totally fair here. Dragon Quest XIS has some issues, but it's mainly that there were changes that had to be made compared to the far prettier PS4 version. The Witcher 3 on Switch, from what I have read, has...some issues.
I'm not justifying Game Freak dropping the ball, because I agree with you: There really isn't an excuse for this type of screw up, and then to lie about the reason for cutting is that much worse. I wouldn't even say I'm giving them a pass. Sure, I'm buying the game. But I've become wary of Game Freak, and seeing that, yes, they're more incompetent than we actually thought.
Perhaps, but I would argue the way the game plays is the most important. The art style of Infinite was pretty garbo to begin with, but the redeeming quality, the only one I have heard of anyway, is the gameplay.
I guess my biggest lynchpin to the argument is that if graphics mattered nearly as much as people say, then the classics of the past wouldn't be as highly regarded as they are now, and Indie games wouldn't have a leg to stand on.
Want to know why all of those classics you mentioned are still loved to this day? Gameplay is important, yes. But it was the love and passion that these devs put into those projects with what little resources they had. Even playing these games today, they still feel pretty polished imo.
Sword & Shield has had virtually none of that love put into it, as evidenced by everything we have seen.