urdailywater
Smash Hero
- Joined
- Jul 12, 2008
- Messages
- 5,563
Reading through the thread I guess I define scrubbish differently then everyone else.How is it scrubbish?
I'll take it out.
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Reading through the thread I guess I define scrubbish differently then everyone else.How is it scrubbish?
I wouldn't say the competitive scene is uncompetitive. I would just say the game sucks. *goes back to playing one piece grand adventure*This thread kind of confirms a thought I've had about the Smash Community recently: The Competitive scene is, ironically, highly uncompetitive if it is truly done the way threads like this imply it is (which I doubt it is), mostly because things tend to boil down not to "who has the best strategy / approach to winning, and thus can outdo their opponent," more towards "who can do the exact same things the best way / faster," which... isn't competitive.
Welcome to BrawlAnd ledge humping for 8 minutes is...really boring.
Relevant Reading/shameless plugThis thread kind of confirms a thought I've had about the Smash Community recently: The Competitive scene is, ironically, highly uncompetitive if it is truly done the way threads like this imply it is (which I doubt it is), mostly because things tend to boil down not to "who has the best strategy / approach to winning, and thus can outdo their opponent," more towards "who can do the exact same things the best way / faster," which... isn't competitive. At least not in terms of a fighting game or outsmarting your opponent in that way, but more of a timing / memorization thing.
It's not so cut and dry as my words imply, but, the way people around here relate about their approaches to fighting and the way I've seen matches played, it seems to be becoming the case more and more. It looks like heavy competition on the surface, but upon analysis you can tell that, at times, it's actually less so.
Getting away from that seems to be why Sakurai thought to change around things in Brawl (it was at it's worst in Melee, also ironically), but he kind of failed and went too far besides...
Bottom line. No competition, no matter how competitive, should ever boil down to becoming boring, no matter how much the players want to "play to win" (an annoyingly vague blanket phrase, just like "play for fun"). In fact, wanting to win more should make players more resourceful, not less.
Worst philosophy ever.Yeah it's boring as hell, but you're playing to win, not for fun.
You are right, that video was actually not boring. I guess the very highest level of brawl play is almost as fun to watch as the casual level of melee vids.Watch the video of NinjaLink vs. M2K that just came out and tell me Brawl is boring.
Then again, MetaKnight doesn't NEED to plank against Ganondorf. He just plain molests him on the stage.Its called "Gannondorf"
If you really have the balls to plank against him, I salute you.
What up with the quotes surrounding want to win anyway? I have fun trying to win, if you dont then quit tournaments/competition.No competition, no matter how competitive, should ever boil down to becoming boring, no matter how much the players want to "play to win"
That i agree with. it would be alot better that way and it would sort the pros from the fraudsI don't like it, but I try to deal with it. I'd love to see it banned, though. It'd make high-level matches so much more interesting.
I actually explained the quote in the next sentence. I find "play to win" and "play for fun" to be annoyingly vague, because they're basically just black and white.What up with the quotes surrounding want to win anyway? I have fun trying to win, if you dont then quit tournaments/competition.
Its just your opinion mixed with pseudo science/psychological gibberish.
What about the other 36 characters?1. Opponent planks.
2. You play as Snake.
3. Cook grenades or guide a Chiquitita.
4. Win.
1. Opponent planks.
2. You play as Snake.
3. Cook grenades or guide a Chiquitita.
4. Win.
All the problems with competitive Brawl right there.Yeah it's boring as hell, but you're playing to win, not for fun.
Whoever has the higher percent loses the match if time runs out, by most tourney rulesets.
If you're metaknight on the ledge, how the heck are they going to stop you?