DarkFlameX
Smash Apprentice
If I know I have the potential to win, Ill go for it, but I still think its lame how they keep MKs 2 best stages in the game, and eliminate his ONLY bad stage, which was also my favorite go to CP stage (pictochat)
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I feel this is very true, many people would run the URC's set just because of the "political power" that the URC has on the community. It's becoming a lot more about politics than what people think is right.TOs are using it so that they can 1) get into the urc, 2) stay in the urc, or 3) get stickied.
...when was the last time you lost on RC with Game and Watch?You can just post serious stuff and then say "This post is not to be taken seriously" how is anyone supposed to respond to that?
Also, people counterpick me to RC more often than not, and I lose more often than not. How is the dynamic of the game changed in the slightest on RC? Completely disagree on the brinstar thing as well. IC's/Falco aren't very viable on brinstar, everyone else is perfectly fine.
I lost to ripples shiek on RC with GW. I am good against MK's there, horrible against every other character lol....when was the last time you lost on RC with Game and Watch?
/devilsadvocate
I dont know dude, I use a lot of characters, I can tell which are viable on a stage etc. Out of the whole entire brawl cast, who are the most likely characters to select brinstar as their counterpick? now compare that to the rest of the roster. If Im an IC main, there is no way in hell for example that a snake main or even a rob main that will CP you there o_O. imo only MK, gnw, and wario with the exceptions of a few others will find that stage viable for them, it hurts the rest of the smash roster. but yeah, I agree with roller on this one.You can just post serious stuff and then say "This post is not to be taken seriously" how is anyone supposed to respond to that?
Also, people counterpick me to RC more often than not, and I lose more often than not. How is the dynamic of the game changed in the slightest on RC? Completely disagree on the brinstar thing as well. IC's/Falco aren't very viable on brinstar, everyone else is perfectly fine.
1. We have had two applications in the last two months. I DON'T think the numbers support this claimTOs are using it so that they can 1) get into the urc, 2) stay in the urc, or 3) get stickied.
I won't go into much more arguing then.I'm talking about how if you look on the Apex thread, the debates are all about the melee ruleset and the pool sizes. Nobody that I've seen so far has yet to make a comment to the effect of, "the brawl stagelist is horrible, and I feel it is unfair." Whereas I do see this happen in threads for rc/brin legal tourneys.
Everything that I'm saying is all essentially hearsay/my experiences/recent board activity I've seen tho. Not trying to make a sophisticated argument in this thread..
Control. Its vital that you learn HOW to use them and how to FIGHT with them before anything else. ICs have the some of the most high potentials and capabilities for success. At the same time, they are like glass where as once they get split up and broken, they arent as viable anymore. So yeah, just focus becoming a smarter player with them before anything else, learn how to be synced with them (vital for recovery). They are an awesome secondary to pick up, and you can practice that cg every now and then, but learn how to impliment your fighting style first, and then learn how to create set ups and punishes for grabs. Desyncs are useful but not essential for ICs, but just learn simple ones like dash dance desync, pivot desync, things that are quick and dont give up too much space for your positioning on stage. CGs you can practice all day, I recommend learning the infinites and hand-offs. Hobbling is there if you cant get them down lol. When I first started out, I practice just f-throw cgs, once I got those timings down, it got easier to learn the timings on everything else. I dont recommend learning dthrow to nana f-air anymore, the metagame has advanced and people know how to SDI out of it or simply mash out since it takes too many frames to pull off.if i wanna pick up ICs where should i start? desyncs? CHAINGRABS???!!?!?!!?
Ok, removing ICs and MK from the picture, there are very few characters that are unviable on the stage. I mean, Wario/GnW/Ness/Mario love the stage (plus more, but I don't pocket those characters so I wont' definitively claim them), but there's little to no evidence to suggest that play would only centralize on a few characters when you just admitted that only two outliers effect the viability of the stage usage.To be fair though, ICs on Brinstar is a reverse extreme of MK on Brinstar. One gets wrecked by virtually the entire cast there, the other ***** virtually the entire cast there. If we were to take out these 2 outliars, the stage becomes dominated by and centered around the use of very few characters.
It's not about the characters I play. That is insanely biased.
If a character is bad on several stages then that is an inherent character flaw and makes them worse as a character.
You remove stages because they are broken, have too much unaccountable for randomness or over centralize to one to two viable characters.
my question still stands lolanything i should know about popo fthrow>nana bthrow>repeat? the guide says the bthrow grab is "Popo Buffered turnaround Regrab"; what does that mean as far as the inputs go? hit back on the dstick and buffer a grab or something?