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Wasn't going to come to say that.Inb4endasayshyliandesyncalreadyunnecessary
IDK, I use the Hylian a lot now. It's not really that hard <_<.Wasn't going to come to say that.
Hylian's desynch in itself is theoretically really really good, but because of the timing needed to be consistent with it, it is logically not so well.
^^^^this.Kack......we OWN AT LOL. TRUE STORY
....Shh. Lol. I guess so, but ROB in particular really applies IMO. I think a lot of the reason we lose to ROBs is because we don't know what we can and can't punish. Mostly a lot from trial and error of playing Stingers (and the other 3298472 ROBs in my state) I've learned just about what I can and can't do. If I was a smart player I think I'd do really well against ROBs XD.Isnt "dodge his stupid stuff and punish" every matchup in the entire game? Still, thats completely true.
Nice matches too. Nice no trip cg.
Video please? I don't understand.The phenomenon you're explaining is just the basic mechanics of your desync. It HAS to be done out of the stopping animation of dash.
The second part is most likely explained by a standard Reverse initial dash desync where a frame perfect input during RID causes Nana to do an input while popo does not. Although you should talk to me on skype and explain better if I'm mistaken and that isn't the scenario. I'd be interested.
Based on EA's research, the Hylian has to be done out of Reverse Initial Dash. And then the fox trot frame perfect will then override a buffer for Popo, but not for Nana because she's one frame ahead on movement. However, when you fox trot, you are free to choose a reverse or forward dash.
But if you do the buffered motion of mine, it doesn't matter which way you start. You can do a reverse initial dash or a forward dash. However, after your initial dash and during the stopping animation, you must reversal.
Based on my style of play (which is based on your style of play with some tech flair that I haven't showed anybody how to do yet), the initial flexibility in terms of the desync time line is a better option than the later flexibility.
Hmm are you sure? I don't see how one could do any sort of desync straight from forward dash, there's nothing to add to the frame difference. o.oI've never had to RiD to do my desynch, I just do it because it's more useful that way. You can do mine straight out of just a forward dash. I don't think I'm understanding something lol I'll look into it later. Good stuff either way.
Where are the vids? Oh yeah, Cheese never records any. :VIDK, I use the Hylian a lot now. It's not really that hard <_<.
Here is a video
There was a phase that Albert was talking about this for daysssss a few months ago.I was going to just keep this to myself, and only show IC mains IRL about this desync derivative, but since I'm having less and less time to go to tourneys because of school I'd rather just post it and see if others can find more in match uses than just a gimmick.
It's a derivative off of the Dash Dance Desynch, similar to the Running Nana Desync except this one allows you to store a desync while walking instead of running which in itself is already 100% more useful.
To do it, dash forward, then dash back, then start walking forward. (Very simple). If done correctly Nana will be running while Popo is walking as you continue to walk forward. The beauty of this is that Nana will be running at Popo's walk speed behind him, which you opponents can't see. (looks similar to moonwalking tactics in melee but with Nana only).
After the desych has start, jab or f-tilt tilted straight or down will cause Nana to do a dash attack in front of you. F-tilt tilted up and U-tilt will cause Nana to start charging an U-smash (That can be canceled with squall, messes with the opponent they never see the squall coming, but it's just a mix up and nothing more). Pressing grab will cause nana to lunge forward in front of you with a dash grab, essentially increasing you grab range while walking towards the opponent. You can also allow Nana to lag from stopping the run and start a typical IB, blizzard or squall desync. (Popo action comes first unlike Running Nana Desynch).
Also shielding will cancel this desync, and the shielding itself is synced regardless (and so can anything else the can be done in both a walk and run such as Up-smash, jump, rolls, spot-dodges and B-moves). This desync can't really be used against projectiles since you will have to shield or avoid the projectile causing you to re-sync.
This desync may be already known by some but I know for a fact it isn't well known since this is new to any climber user I have shown in person (GIMR, v!nnie, and maybe cheese but I don't believe I had the chance to show him). The desync is a mix-up, sort of situational, but setting it up is easy and you can always cancel it.
I've just been calling it a stored desync, but I could careless what it gets called since it's just a derivative of the dash dance desync. I'm just hoping other climber mains can find more uses. (For example using the jab to initiate the dash attack allows you to recover fast enough from the jab that if the dash attack lands you can jump up and up-air them which may or not combo, but really who sees a dash attach coming from someone walking towards them and just using jab 1).
Easily messes with opponents that are like "where that Nana come from" when there grabbed lol Also that charging up-smash being canceled with a squall coming at them is hard for any opponent to understand what just happened. Boss just called it gay when I showed him in person lol.
Ended up writing more than intended, but I wanted to make sure everyone understood the desync and it's possible uses.
Here is a video:
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there now you don't need to take him off ignoreCan't find an IC's vid thread, so I guess i'd post it here. Check out Lux (Ice Climbers) vs Fino (Olimar) Tournament match. Enjoy http://www.youtube.com/watch?v=SVNvUA3kwfI
hmm... no i haven't but I can definitely put it to use, much more efficient way to use the space my opponent gives me then the DDD method =PAlso Bonk, have you ever tried just walking out of SND? That's the easiest way for me to get to your sync stored situation.