Teh Future
Smash Master
if you got the picture from googleimages lol
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Just in case you miss my post in the match-up discussion thread ;d.Dear chaingrabbers, you have been invited for Peach's rediscussion party right heeeeere.
Come by!
Change to MK.Tell me how to beat you as falco :3
You cannot integrate an integral with respect to X when the function is a function of Q. MK is not falco. Please, try again.Change to MK.
Solve for FalcoYou cannot integrate an integral with respect to X when the function is a function of Q. MK is not falco. Please, try again.
You already solved for Falco, thats a horrible equation.Solve for Falco
Falco + 6 = Falco
The value of Falco is the key to success.
Better, but to get full points you need to show all your steps.Solve for Falco
Falco + 6 = Falco
The value of Falco is the key to success.
Exactly. That means the result of you playing as Falco against ICs will be the same every single time.Falco is a linear character. If you took the derivative of him, all you would get is a constant. That does not help much.
I have been beaten...Exactly. That means the result of you playing as Falco against ICs will be the same every single time.
IMO that should help a lot.
Most ICs don't buffer there CG's? YES!Yeah, since no IC mains buffers there CG.... >_>
Not sayin it isn't useful.... but it's just not an end all to IC's, or even close.
$50 MM? Please?Most ICs don't buffer there CG's? YES!
ggs, no more losing to ICs
Who are you?$50 MM? Please?
We have usernames for a reason you know.Who are you?
Pretty sure you can buffer dthrow no matter what.http://www.smashboards.com/showpost.php?p=11812175&postcount=46
You guys jumped the gun on closing that thread. You literally CAN'T truly buffer a CG
I don't understand why you can't buffer a dthrow with popo right when you grab someone, nana doesn't need to be able to grab after popo can solo cg every character at 0%.Which Dthrow? If you're referring to the dthrow after the initial grab in a dthrow -> fthrow/dthrow transfer at the beginning of the CG, you sometimes can't buffer the first dthrow. Anything under 32 frames on the dthrow hitbox will have to allow for mashing frames if nana is able to regrab,and that's assuming a standing grab. That changes to 42 frames assuming a dashing grab.
If you refer to the dthrow in a Bthrow > Dthrow CG, there will always be frames to mash on characters on this list:
Oh, while I'm making walls of text, this might be interesting:
In order to reliably CG the following characters, you MUST shield buffer if you bthrow dthrow:
Jigglypuff
Kirby
Metaknight
G&W
Pikachu
Squirtle
Zero Suit Samus
To be safe, you should also shield buffer:
Diddy
Falco
Fox
ICs
Marth
Olimar
Peach
Sheik
Sonic
Toon Link
Zelda
This is assuming the frame data published is correct. I uncovered a frame data error while testing, so take these lists with a grain of salt.
When you "Buffer the CG", you aren't buffering the throws to be unmashable. In order to do that, you would need to buffer an input to throw during a climbers grab animation. For ALL characters on bthrow > Fthrow, if you did that, you wouldn't be able to regrab. For the list above, if you did that, you wouldn't be able to regrab. What you're actually doing is buffering an input during one climbers cool down of throw, not the grabbing climbers grab animation.
The list above is special because shield buffering makes it so there are always frames you have to wait in order to succesfully CG. It ends up beings only 2-4, but the fact is you can still mash out.
I think I'm pretty prepared for it, I've had to play super fast mashers my whole brawl career lol. Also, with the exception of ROB sopo can cg most viable characters against ICs till 60+ % and at some point you can transition into bthrow so that they can't break out >_>. This mashes really fast but it's still not frame perfect fast and still gives us room to not let them break out.Let's say you grab them at an some low percent where it's no longer possible to solo dthrow but they still can mash out based on the speed of that video?
I actually have someone working on a frame rate based on the grab formula. They are going to make this longer chart at how many frames they have to CG and then calculate how many inputs per frame on average they need to mash out.
I'm not going to say that it's definitely humanly possible. But until we get more info, we can't rule that it's theoretically impossible.
I saw this day coming. At least, I saw the theory for it. I was hoping to be more prepared for it than we currently are. But Kprime beat me to the punch.
LOL WHAT.Is that unstaled and everything? I stop trying to initiate solo dthrow unstaled around 20 lol
EA is on some spirit walk in Australia, so I don't know the frame stuff to calculate haha
Depends on the character really. I usually can just tell if I can or not from experience.No, I know you can do that from 0. I meant more like, if you grab someone originally at around say 30 with an unstaled dthrow, can you still solo dthrow?
I really hope you are joking... I haven't ignored it at all, that thread was just dumb.Well I'm glad you are actually discussing it now. A mod ignoring a new tactic and insulting people isn't very productive....
Yes, the thread was dumb, but that doesn't give you the right to insult people.I really hope you are joking... I haven't ignored it at all, that thread was just dumb.