i think a list of kill percentages (with perfect do) for this move would be extremely useful just personally... saves us from doing the 'just in case' damage before pulling it out.
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This man speaks the truth. It's ingrained into the mind of most Snakes that using utilt before ~110% is a sin(z), but it has so many more uses than just killing.Its a great spacing move. Amazing kill move. Use it when MK approaches with Nado. Make sure to learn the spacing for hitting MK out of the nado with it.
then you never used a wiimote then lulzI said the percent that Link and MK survive with best DI/momentum cancel possible. Link's momentum cancel makes him almost as heavy as Snake, so if you survive at percents higher than I've said, then the utilt must have been stale.
It's nothing rare than Snake survives MK uthrow at like 200% because he's so heavy. And everyone know how to DI MK uthrow because you can react to it.
Edited it a while ago with the damage %'s.i think a list of kill percentages (with perfect do) for this move would be extremely useful just personally... saves us from doing the 'just in case' damage before pulling it out.
Yeah, this would be pretty helpful, I've been pretty busy lately whuch us why I can't handle this. A little help would be niceThis neither count kill with perfect DI nor kill with perfect momentum cancel included. Someone please try utilt kill at center of FD with DI and MC with every character with sweetspot, and utilt under the small plataform of BF. (w/sweet, DI behind and the momentum cancel that fast fall fastest, but nothing like TL/G&W/ZSS/Sonic dair as it doesn't reduce knockback at all).
+Not too bad if it hits a shield
+Pretty strong for a dash attack
+a "good" OOS
+used for DACUS
+good for quick spacing
-can be puished
-(and for some reason that's all I can think of.)
Yea, I forgot to mention...I'd say 3/5 as well.It's definitely better than dtilt. I'd say 3/5.
I once killed DDD at 20% uncharged F-smash at the edge of pokemon statium 1F-smash can be a great tool if you notice your opponent likes to roll behind you a lot. Uncharged it can punish most rolls, and some characters can be killed off around 50% depending on stage and location. It is also a flashy way to end a D-throw tech chase. It doesn't have a too much of a practical use other than punishing poor moves. This is Snake's "bad" move, and IMO it isn't even that bad.
2/5
edit: Are we going to discuss the Mortar Slide (DACUS) as a separate move?