smashkng
Smash Lord
It can be used to punish Marth's missed up b.
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I'm sure you'll disagree when your opponent is King Dedede, or [other gay character]. You can DI away from your opponent when the nade blows up and in general that gives you enough time to get away or punish them if they try chasing your landing.Snake's forward smash is great. It has damage, range, knockback, but it also has lag. You can have some AMAZING mindgames by using this move. I don't recommend the whole do this with a grenade thing. It doesn't work. You just end up getting punished even more. I like to use this movie when my opponent is recovering onto the stage. I try to charge it and see if they airdodge. If they do I charge a bit more and release. If they don't I just release it and have a good day.
If you use this move properly it's amazing. You can only really use it when you notice that your opponent has a laggy habit (rolling after using a certain attack etc...). I usually drop a grenade before I see a situation to use it, so that if the Fsmash doesn't connect I can opt to get hit by the nade instead of my opponent.
A pretty nasty setup is waiting for someone to airdodge back to the stage. While they may do it too early for a Fsmash to connect, but many people Sidestep on reflex after landing. If you whip out the Fsmash then you can guarantee a connection. The move has such high reward that it's worth it even if you miss. But in general the move isn't useful otherwise.
Yeah I didn't say otherwise, but I would still disagree. Against a lot of characters with poorer recoveries it will send them so far off the edge that you can force damaging setups on their recovery (I was playing against a Zelda player today and this happened once or twice). Plus it's psychologically upsetting to get hit by a Fsmash.
But, I would seriosly recommend using it only in a few situations. For one, once the opponent is above a certain percent and you know it would kill. Which depending upon DI and how close you are to the stage is on average about 60%. It's becomes a high risk moderate reward if you mange to connect only for 20% of damage. It's really only worth using when it kills.
You shouldn't even be using fsmash against D3. I guess Falco is arguable. Valid point.I'm sure you'll disagree when your opponent is King Dedede, or [other gay character]. You can DI away from your opponent when the nade blows up and in general that gives you enough time to get away or punish them if they try chasing your landing.
You can use Fsmash against anyone IF you get the right read. I'm not saying it's part of the matchup, but we're discussing the move in general, and Fsmash is a move that's PURELY based on good reads. I'm discussing the grenade aspect because while you should only use Fsmash if you believe you read your opponent correcctly (ledgerolls/ledgeattacks/airdodges/rolls/sidesteps), it doesn't hurt to make the move even safer if you're going to use it.You shouldn't even be using fsmash against D3. I guess Falco is arguable. Valid point.
Excellent information! Thank you for posting this! I especially liked the last paragraph!You can use Fsmash against anyone IF you get the right read. I'm not saying it's part of the matchup, but we're discussing the move in general, and Fsmash is a move that's PURELY based on good reads. I'm discussing the grenade aspect because while you should only use Fsmash if you believe you read your opponent correcctly (ledgerolls/ledgeattacks/airdodges/rolls/sidesteps), it doesn't hurt to make the move even safer if you're going to use it.
A scenario for example would be taking out a nade while your opponent is hanging from the ledge. If you predict a get up attack, then walk backwards just outside its range and Fsmash. If they do something else you'll be generally safe even if the nade wasn't there, but it's an added insurance (if they ledge jump etc). You have almost nothing to lose by trying because if they do a regular get up and it's outside of your Fsmash range then the grenade will explode and push them back off the ledge. Depending on how the nade is timed and how quickly you realize your opponent didn't do what you expected, you may or may not have enough time to shield the explosion. But if you're spaced properly your Fsmash will be out a ledgeroll, ledgeairdodge, ledge attack, and the grenade will make you safe (or at least trade with) characters like Marth coming up to the ledge with a Nair/Fair.
Concerning the point about D3, if you get the read, take advantage of it. Against CO18/Seibrik I'd heavily use Dair and Nair (provided that I picked up a grenade while executing the move), because I'd rather get hit by my own grenade at the possibility (and likelyhood) of getting 29%, than take the risk and get CG'd.
Kills WAY earlier than that when you hit from closer distances to the blast line. If you don't DI it has the capability for a OHKO when fully charged from edge of FD!Add this to whatever everyone else said so far.
-It's good against King DDD, when he's forced to use his Up-B.
-And against Marth if he uses Up-B as an OOS.
Any way like alway my little summary:
+Frame 41 (from what I remem.)
+Slow!!!
+Kill light characters around 60%, Medium around 90%, and heavy around 110+.
+It can use used w/ Tech Chase, on a platform.
+Slow.
+Large hitbox.
+Lag can be canceled.
+Slow!
-Very hard to land.
-can be seen from a mile away.
-Before you can even do it you'll get hit.
Overall:
4 out of 10.
okay, but when would you have a chance to land it?Kills WAY earlier than that when you hit from closer distances to the blast line. If you don't DI it has the capability for a OHKO when fully charged from edge of FD!
Also, Dtilt is Frame 6.....just like Utilt.After using d-tilt alot during Pound 4, I realize that its actually a really great move. it is just as fast as utilt if you do it w/o crouching 1st or doing it from a crouch. And it has the most horizontal range out of all of snake's tilts cept ftilt2, so its an amazing spacer. plus it put you so low to that ground that you can avoid alot of moves with it, plus it kill at a decent percentage, if your utilt is too stale use dtilt to kill instead.
5/5 imo.
Well TY sman5093, that's a complement for all of us Snakes.I must admit. this is really informative.
U-Smash:\
Any way like always my little summary:
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Wrong spelling :|professor mgw said:better dask attacks