Afro, you say snake has all the options and tools to beat mk, but do you think he doesn't have even more for every solution you have to 1 problem? The theory crafting through text is sort of dumb most of the time, but what do you think of things like mk being able to juggle snake so well and give him so much damage after a single mistake.
Then just for you...
An mk sitting just outside tilt range with a shield is hard to deal with for example, you cant try to get in and grab because he'll hit you or run away, and if you tilt you'll get shielded.....do you just get away in a situation like this? It might just be me, but situations like this just really **** snake over, as well as when you're in the air.
Not trying to be a **** at all but the situation you describe makes no sense, MK must pick an option, he cant POSSIBLY hit you if you try to grab WHILE shielding an ftilt. Its a simple option, a mixup, while not a traditional mixup (for the SF players out there), its still a mixup. Should he be standing out of your ftilt range, waiting for you to make a move, why is slowly walking forward an ftilting him not an option? By slowing walking into ftilt range, you force MK to make a decision, all of which you have answers to. No not just answers, COUNTERS to. Should he choose the option of attacking you, you have the option to shield, should he choose to shield, you have the option to run up and grab. Should the MK start attacking when he sees you running you, you have the option to shield. So on and so forth. If you look at the other option, which is he hits you (or run away? which means nothing was lost or gained, which isnt bad) then YOU have the option of guessing this and shielding and counterattacking. Im pretty sure there isnt a move MK can do right in front of me that i cant punish if i shield..that isnt grab (while Up B is invincible, after shield if you walk forward abit and shield again you can grab the glide attack, if he goes over you, its a free bair/uair). But if you play scared of MK, you are almost GUARENTEED to not only choose the same option over and over (which if the MK is smart..or even just NOT stupid, they'll choose their option that beats it). Alot of times you can even pick the wrong option once, and STILL either back out without being counterattacked OR still manage to land a hit. Perfect example is first hit of ftilt, its completely reasonable to pmuch always expect the second hit of tilt. Its common to, on HIT of ftilt, to run up and grab as a "mixup" to more damage. Its just as viable on shield. And if they get conditioned to that and try to counter that (with ...lets say dsmash), that can be predicted and they can be punished. This is why i said the game goes alot smarter then people think, even if people dont realize they are doing it (but they definitely are). The options are there but people either choose to ignore them....well yeah people just choose to ignore them pmuch. It begins with you thinking MK vs Snake is AH THERE IS NO WAY I CAN WIN IF HE PLAYS 100% PERFECT AHHH.
I know snake has like alot of options when falling, but its not too hard to avoid them and chase him still.....if anything you can just wait on the ground for him to fall if you follow his movements and toss him back up and away if anything....not saying its gonna happen everytime but its prone to keep giving you lots of damage and let mk stay in the lead.
Im not gonna sit here and act like the matchup isnt hard. Because it is. MK has alot of advantages, but snake has quite a few himself. Dthrow is absolutely terrible for MK, not only is it probably our BEST kill setup, but you can easily wrack up 30% or more. Almost all of mks roll options can be reacted to. His best one is get up attack because it starts behind him. All other options can be punished on reaction with HARDLY ANY practice at all. If there is a edge in front of metaknight, another dthrow is very probable. When you think about it, you may think you need 4 or 5 dthrows to do decent damage but in reality you only need to do 2 or 3 and END the chain with an ftilt. This is a hefty 50% with 2 dthrows and a ftilt (okay man it might be like 40% w/e) If you take it any further then 2, it gets ********, but its important to end with a powerful hit like ftilt. AND if mk is at kill percent, you have the possibility to land a kill. That means you could potentially START the first dthrow at 80%, land 2 more dthrows, then kill MK with a uptilt. Obviously this isnt easy, its directly mind vs mind, and im not saying that you are GUARENTEED damage in anyway shape or form. But its a huge advantage for snake. Oh and if you land a dthrow on a platform (like bfield or smashville), its ******** how much damage mk should take.
I know snake can live long vs. mk, but its also hard at the same time to be able to hit an mk at the right percentage with utilt, they get too defensive and leave themselves open to moves that can only give more damage for awhile, playing it safe and trying to wait for you to make a mistake seeing how punishable snake can be compared to mk.
If you see anything you find wrong in here instead of "not bothering" just point out what you think of it.
Honestly when i play snake, i feel like its about taking opportunity, maybe thats every char (i only play Snake), but it feels that with Snake, its worth living to 170%, through all the MK bull****, then killing the MK in a chain of quick/powerful attacks, whether it be through dthrow or good predictations. In my mind, the fact that MK can gimp/juggle me in the air is what even gives MK a chance. Its also possible im being overly optimistic about the matchup.