misterpimp5757
Smash Ace
wat no thanks for me???
anyways, SSJ5goku if your reading this what do you mean about the box trick?
anyways, SSJ5goku if your reading this what do you mean about the box trick?
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lol, the DK boards are the same way, I pretty much check both of these boards frequently, so you aren't the only one.yea.........snake boards is dead again...........i remember when i first signed on this site. i went to the snake boards and it was alright....but about a week later it was dead.
then about 2-3 months ago we had havokk......everything was back to normal and i was enjoyin it but now that he is gone the snake boards are no more a threat.....
am i the only one who checks the snake boards every 10 minutes? if i see no one talkin then i just go straight to youtube.
I check it a lot too. And I used to depend on others to make interesting threads or discussions, but someone is going to have to step it up around here. I do the top player interviews in general brawl discussion, but I'll be trying to make more posts around here for discussion.yea.........snake boards is dead again...........i remember when i first signed on this site. i went to the snake boards and it was alright....but about a week later it was dead.
then about 2-3 months ago we had havokk......everything was back to normal and i was enjoyin it but now that he is gone the snake boards are no more a threat.....
am i the only one who checks the snake boards every 10 minutes? if i see no one talkin then i just go straight to youtube.
observing and abusing peoples habits is good for pretty much any character, there's some flexibility with snake but most snake's are going to utilize his explosives a lot and use them to influence an opponents actions, when snake drops a nade/mine/C4, he now has an element of control over that space for a certain period even though he could be anywhere else doing something totally different, this can at times lead to situations where your opponent has no safe options, and can more often limit their options badly enough that they are far more predictable than normal. stage control and camping people into your powerful tilts/dthrow tech chase is something most snakes will preachWhat is the usual mindset of a snake player? (I'm a luigi player, so my mindset is all about observations and looking for a mistake to punish etc..). Are snakes always aware of where they put their c4s etc for ex?
most snakes are pretty campyWhat's a typical snake really? ( no not the ones that spam utilt/ftilt)
nikita is mostly only good for edge guarding, it leaves you pretty open so you don't want to use it too much. nades are on the other hand your most useful move, experiment with them a lot, they can be used for practically anything...seriously.When do most people nikita, and shield nade and throw the nades?
telepathy =/What does it take to be a GOOD snake? (ally wise?).
shield drop and ftilt is great, if you can shield grab, his down throw is amazingLast question, what's Snake's OOS options?
Majority of Snakes are campy, while playing we find ways to force separation so we can continue to to camp behind our nades and tilts. we always know where our mines are and we usually are timing them too, especially C4, proximity mines don't detonate after they time out, C4 does and can be very dangerous.Okay so I decided to pick up snake for the lulz (maybe competitive wise?). I know most of Snake's basics, at the very less to an extent mostly because I've played many snakes, watched a few and I can pretty much mimic snake players pretty easily.
So my questions are as follows
What is the usual mindset of a snake player? (I'm a luigi player, so my mindset is all about observations and looking for a mistake to punish etc..). Are snakes always aware of where they put their c4s etc for ex?
Typical Snake is campy, punishes sloppy approaches with tilts, and resets the position with DACUS when needed.What's a typical snake really? ( no not the ones that spam utilt/ftilt)
I rarely if ever nikita, only when falling from high so I have it falling near meWhen do most people nikita, and shield nade and throw the nades?
Amazing stage controlWhat does it take to be a GOOD snake? (ally wise?).
I generally tilt OoS or just shieldgrab, Snake has great grab range and at least one amazing throwLast question, what's Snake's OOS options?
not a problem, glad to help :DThanks hope this wasn't a hassle. hoping in picking up snake just to get a good feel for him at the least,.
press b and change directions immediatlyhow do you change your momentum in the air when pulling grenades/dropping c4?
Oh god you can't be serious?I know this is stupid, BUT;
Can you pick up snakes planted bomb that snakes explodes when he pleases? Not the other one.
You should see the falco boards Q&A. They have to teach people like a ton of different things. SHDL, gatling combo, phantasm canceling, DACUS, BPG, and probably some other stuff too.sooo many questions on b-reversal....its like the first think to learn with snake other than snakedash. we might as well make a useless video thread of someone explainin it for 10 minutes in 3 different videos.
A up grab+utilt+nair is great at 0%.the nair can be DIed out of, if you land a grab, its always a good option to just dthrow and take it from there
nair can still be DIed out of :DA up grab+utilt+nair is great at 0%.
=)
b-reversal is a great move, i use it almost all the time when i'm high in the air. I guess those Japanese people really do know what they're doingB-reversal has been getting pretty popular since that Japanese player put those Snake videos up a while back....Anyone else notice this?
If you follow the nair in the direction they're trying to di it will make it much harder for them to di out of nair. If this is a decent combo, it could do a total 51% damage if the opponent didn't di out of the nair.nair can still be DIed out of :D
uthrow does 11, utilt does 13, I'll say 2 kicks of nair if your opponent can DI will land, so it'd do 4 then 6 (I think)
11+13+10=34
dthrow to jab->ftilt does 12 then 25
12+25=37
:D
I was going off of my average number of hits with nair in tournament, I rarely land all 4, or even 3 before its DIed out ofIf you follow the nair in the direction they're trying to di it will make it much harder for them to di out of nair. If this is a decent combo, it could do a total 51% damage if the opponent didn't di out of the nair.
Do you do a falling nair? If so thats why. My nair are ussually full hopped or double jumped so it's nearly impossible to escape it because i'm rising so they cant tap di up and out (assuming i'm di'ing in the direction they're moving)I was going off of my average number of hits with nair in tournament, I rarely land all 4, or even 3 before its DIed out of
and I think it does 52 if you do manage to land everything
What does DJ nair stand for? And how is it executed?
double jump, you jump twice before executing the nair and it finishes just before you hit the ground
Okay if you full hop a Nair he executes it completely, but I notice there is a bit of lag at the end. So if you DJ it you won't have any lag at all? Sometimes I do this, but I start to fastfall towards the end so I do the last kick and land shortly after. Is this incorrect? Would I lose lag if I let it land normally? Also, with a Full-hop N-air I thought it was easier to hit people who jump off a ledge.double jump nair, its lagless
rapidly hit jump twice and then hit A
Yes. A double jumped Nair will have no landing lag. FH nair has the landing lag even after you land the last kick because the attack is still in the ending frames after the final kick and so when you land on the ground it reads it as you still in the middle of the Nair and gives the landing lag of nair.Okay if you full hop a Nair he executes it completely, but I notice there is a bit of lag at the end. So if you DJ it you won't have any lag at all? Sometimes I do this, but I start to fastfall towards the end so I do the last kick and land shortly after. Is this incorrect? Would I lose lag if I let it land normally? Also, with a Full-hop N-air I thought it was easier to hit people who jump off a ledge.
nair is too easy to DI out ofDo you do a falling nair? If so thats why. My nair are ussually full hopped or double jumped so it's nearly impossible to escape it because i'm rising so they cant tap di up and out (assuming i'm di'ing in the direction they're moving)