I finally made an account because I felt like I had to contribute to threads like these.
Whether or not this ever becomes any sort of standard or acknowledged ruleset...
Smooth lander can be a lot of fun. Plus, it can give characters who are at a disadvantage some fun tools. However, these seemingly fun tools may also hurt gameplay during real competitive play. Also, I'm not saying it's feasible to make a competitive ruleset with this, and I should emphasize just how fun and faster-paced smooth lander can make the gameplay FEEL, but not necessarily actually BE. That's still to be determined I think. On another note, I looked up how to get the fixed-stat smooth lander badge and got it in 20 minutes. All-star with Shulk under 6 minutes (set to easy, do a little damage, then spam smashes and the like) makes the challenge for smooth lander visible on the challenge board, and I used hammers to get it. I know this method has already been discussed; I just wanted to spread the word. I know my friends and I will be playing with smooth lander on a lot from now on, and I might post some gameplay videos at some point.
*Edit: It's important to note that although the gameplay may feel more fun and faster-paced, it might also break some mechanics and/or create worse gameplay in the long run. Even simple testing reveals that shielding aerials becomes a less viable option against new lagless aerials, for example. I'll try to test this more.
But still, I just wanted to bring up the "house rule" side of things. Smooth lander has increased my enjoyment of the game on some fronts, although it may break things during high level serious play that's 100% focused on the best options. It is easy to get the equipment, though. I have a custom set on all characters that has the set smooth lander badge, the default defense badge, and the default speed badge as stated earlier in the thread. That way if I tell someone else about this badge, they can have the exact same set up as me in under an hour.
Whether or not this ever becomes any sort of standard or acknowledged ruleset...
Smooth lander can be a lot of fun. Plus, it can give characters who are at a disadvantage some fun tools. However, these seemingly fun tools may also hurt gameplay during real competitive play. Also, I'm not saying it's feasible to make a competitive ruleset with this, and I should emphasize just how fun and faster-paced smooth lander can make the gameplay FEEL, but not necessarily actually BE. That's still to be determined I think. On another note, I looked up how to get the fixed-stat smooth lander badge and got it in 20 minutes. All-star with Shulk under 6 minutes (set to easy, do a little damage, then spam smashes and the like) makes the challenge for smooth lander visible on the challenge board, and I used hammers to get it. I know this method has already been discussed; I just wanted to spread the word. I know my friends and I will be playing with smooth lander on a lot from now on, and I might post some gameplay videos at some point.
*Edit: It's important to note that although the gameplay may feel more fun and faster-paced, it might also break some mechanics and/or create worse gameplay in the long run. Even simple testing reveals that shielding aerials becomes a less viable option against new lagless aerials, for example. I'll try to test this more.
But still, I just wanted to bring up the "house rule" side of things. Smooth lander has increased my enjoyment of the game on some fronts, although it may break things during high level serious play that's 100% focused on the best options. It is easy to get the equipment, though. I have a custom set on all characters that has the set smooth lander badge, the default defense badge, and the default speed badge as stated earlier in the thread. That way if I tell someone else about this badge, they can have the exact same set up as me in under an hour.
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