• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

SmashCAP 1: [CONCEPT ASSESSMENT]

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Fighting / Rock and Steel / Ghost both sound good.

There are NO good Rock-types moves. And Steel / Ghost has already been done by Smogon.
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
Thought: Instead of having a taunt evading pokemon, how about we make it to where it doesn't need to bother with getting hit by taunt because from an offensive standpoint it still bothers a great deal of the bulky offense teams. This will free us up for the following ability:

Technician.
As annoying said, there are no good rock moves. This would give a much needed boost to ancient power to allow it to pile through the bulky offense teams.
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
The only trouble I see with this is that then these teams are going to just start carrying Blissey.

Also, given that it is going to be using special attacks, can't it beat Hippowdown?
Hippo can take most none-SE Special attacks rather well. With 88 SpDef EV's it takes 64% max from Timid Heatran's Fire Blast(one of the strongest special attacks you can get hit by) with Leftovers and Slack Off he can easily beat that 1 v 1
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
Crunched some numbers, and technician special based Rock/Fighting works wonders.

It still gets countered by the walls.

But it can tear through the standard bulky offense team with technician/stab boosted with just 120 special base stat. We wouldn't have to put a ton in speed either thanks to Vacuum Wave. Ancient Power gives a less reliable Meteor Mash. Earth Power is a must if it wishes to shut down Metagross, and that leaves us with one open versatile move slot, unless there is a bulky pokemon I forgot to check.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
I think we've done our job correctly if we force the use of blissey with this thing.

Blissey is basically asking you to lose momentum. Bulky Offense thrives on keeping momentum.
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
Hahaha, yep, that would be it. That causes problems. You'd probably from there give it either an ice attack, Bug Buzz, or Dragon Breath, depending on if those make sense with the design.
If none of those make sense, then perhaps we could give it a stat boosting move to make up for it.
 
D

Deleted member

Guest
IMO we should use a water/ground with levitate. I also think whirlwind is a must, as is base 96+ speed. 82 at the very lowest.

edit:

water/ground
levitate
HP: 83
att: 65
def: 100
SpA: 110
SpD: 100
Spe: 82
BST: 540

3rd evolution.

edit 2: any weight to make grass knot to 100 base power.
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
Fighting/Rock:
Ability that stops taunt
HP: 105
Atk: 65
Def: 110
SpAtk: 88
SpDef: 106
Spe: 86

560

I was thinking to allow it to learn both Calm Mind and Bulk Up. It still leaves him vulnerable on one end while still maintaining a threat. Calm Mind+Sandstorm lets it beat special threats while Bulk Up lets it threaten physical threats. Offensive stats kept low so it can't be a monster and just **** everything.
 

Riddle

Smash Lord
Joined
Jun 29, 2009
Messages
1,656
Location
Rochester, NY
If we want this pokemon to stop taunt/trick the best two typings are Water/Ground and Water/Fighting.

Water/Ground is only weak to Grass. It resists rock, fire, electric, and steel and isn't hit super effectively by any common taunter or tricker.

Fighting/Water is weak to Flying, Psychic, Electric, and Grass. It resists Water, Ice, Rock, Fire, Dark, and Steel which are all common types. The only common Taunters/Trickers that hit it for SE damage are Azelf, Latias, Rotom, and Gengar.

If we are going for originality or an offensive pokemon than I agree with Fighting/Rock though.

Fighting/Rock:
Ability that stops taunt
HP: 105
Atk: 65
Def: 110
SpAtk: 88
SpDef: 106
Spe: 86

560

I was thinking to allow it to learn both Calm Mind and Bulk Up. It still leaves him vulnerable on one end while still maintaining a threat. Calm Mind+Sandstorm lets it beat special threats while Bulk Up lets it threaten physical threats. Offensive stats kept low so it can't be a monster and just **** everything.
If we go the fighting Rock route I think we should go with an offensive sweeper that relies on priority/technician. If we do that it needs to have bad defensive stats or it will fall into bulky offense.
 

Neo Exdeath

Smash Ace
Joined
Sep 11, 2009
Messages
795
Location
Strawberry Fields
If we want this pokemon to stop taunt/trick the best two typings are Water/Ground and Water/Fighting.

Water/Ground is only weak to Grass. It resists rock, fire, electric, and steel and isn't hit super effectively by any common taunter or tricker.
Yes, but that's why we have bulky waters. Basically, that's just using a remix of Swampert,

Fighting/Water is weak to Flying, Psychic, Electric, and Grass. It resists Water, Ice, Rock, Fire, Dark, and Steel which are all common types. The only common Taunters/Trickers that hit it for SE damage are Azelf, Latias, Rotom, and Gengar.
Well, it may not work, as I have been seeing more Latiases (plural?) and Rotoms lately. Keep in mind thati play shoddy only, though. However, I suppose that may work.

If we are going for originality or an offensive pokemon than I agree with Fighting/Rock though.
I completely agree.
 

Riddle

Smash Lord
Joined
Jun 29, 2009
Messages
1,656
Location
Rochester, NY
Neo Exdeath said:
Yes, but that's why we have bulky waters. Basically, that's just using a remix of Swampert,
Except its made to counter taunt and trick which Swampert completely fails to do. So its actually just got the same typing which is true for a lot of things. Pelliper/Gyarados, Scizor/Forretress, Metagross/Bronzong. Why not make this pokemon do its job well?
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
This is starting to sound like Stratagem with fists, IMO.....
 

Riddle

Smash Lord
Joined
Jun 29, 2009
Messages
1,656
Location
Rochester, NY
The problem is that SmogonCAP has done 9 CAPS with varying ideas, so we are bound to do something similarly. There is only so much you can do to make a viable pokemon that fulfills a new role.
 

RuNNing Riot

Smash Lord
Joined
Aug 3, 2009
Messages
1,323
Location
United Kingdom
You know, I wonder how long this can go on before Smogon noticed that we're hijacking their idea. Who doesn't mind going to do some spying work, then? :laugh:
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
As we debate the primary ability, I bring up a nice secondary ability. Klutz. This would make trick useless and a choice scarf Starmie running trick would have to take the risk of switching in to a Dark Pulse as well as waiting the Trick against a possible Klutz pokemon. It would also solve the 'how viable is a pokemon that can only do one thing" because it is no longer just a pokemon that can shut down Bulky Offense teams but it can be a powerful user of trick as well.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
That is actually an extremely good idea. Having an anti-taunt, etc Ability, and Klutz to stop trick.....

Heh....
I might as well bring up a general sketch of the Ghost/Steel idea I had.

HP: 55
Atk: 105
Def: 110
SpAtk: 90
SpDef: 95
Spe: 105
Total: 560

This is a rough Idea here, it has enough attack to deal with the problems that it comes across, but it also has enough Special attack to be able to run things like Thunderbolt and still do good damage.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Klutz is also a curse. Recovery move is kind necessary, then. Take a look at Cresselia; her only good recovery move is Rest, and would probably drop to BL if she didn't have Psycho Shift.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Actually, we could use Sticky Hold. That way, items can't be tricked, IIRC. It'll also prevent Knock-Off.
 

SpiredMoth

Smash Journeyman
Joined
Aug 6, 2009
Messages
404
Location
SoCal (805)
3DS FC
3540-1813-9781
Sticky Hold does prevent Trick and Switcheroo from working.

If we go with Sticky Hold, then the pokemon would have to be a sweeper to get around Taunt.

damg, ninja'd
 

Riddle

Smash Lord
Joined
Jun 29, 2009
Messages
1,656
Location
Rochester, NY
I would personally like to make anti-taunt an ability where the pokemon basically can't have any of its move options blocked. That would prevent Taunt, Choice Items, Torment, Disable, Imprison, etc. from having any effect on it.
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
I would just like to voice out my support for a Special Rock / Fighting idea.
More importantly, please keep to the assessment. I do believe I saw some stat spreads around; those are for a later stage. Thank you!

-Terywj
 

Neo Exdeath

Smash Ace
Joined
Sep 11, 2009
Messages
795
Location
Strawberry Fields
I would personally like to make anti-taunt a move where the pokemon basically can't have any of its move options blocked. That would prevent Taunt, Choice Items, Torment, Disable, Imprison, etc. from having any effect on it.

That would actually fit completely. I really like this idea.
 

Metal~Mario

Smash Lord
Joined
Mar 7, 2007
Messages
1,757
Location
Eggmanland, obviously.
I would personally like to make anti-taunt an ability where the pokemon basically can't have any of its move options blocked. That would prevent Taunt, Choice Items, Torment, Disable, Imprison, etc. from having any effect on it.
^I think I mentioned that earlier....

Except for the Choice Items part. Which means giving him low attacking stats would be useless because he would be overpowered with a Choice item and the ability to switch moves.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Actually, if we make it immune to Choice Lock, it can get Base 80 Atk, SpA, and Spe, which means any choice item won't give it enough to become overpowered, sure, strong/fast enough to be more of a threat, but you're still better offesively sticking a Life Orb on something else. Stong enough to hit something at least semi-decently without the boost, and have a good hit with it.
 

Blaziking17

Smash Journeyman
Joined
Nov 20, 2008
Messages
356
Location
Thousand Sunny (TX)
NNID
RobeezyLnP
3DS FC
1547-5531-6535
As we debate the primary ability, I bring up a nice secondary ability. Klutz. This would make trick useless and a choice scarf Starmie running trick would have to take the risk of switching in to a Dark Pulse as well as waiting the Trick against a possible Klutz pokemon. It would also solve the 'how viable is a pokemon that can only do one thing" because it is no longer just a pokemon that can shut down Bulky Offense teams but it can be a powerful user of trick as well.
Sticky Hold does prevent Trick and Switcheroo from working.

If we go with Sticky Hold, then the pokemon would have to be a sweeper to get around Taunt.
Here's what I see, if we want the created Pokemon to be a wall, semi-wall, then Klutz is a good option; if we want a sweeper, then Sticky Hold is a good option only if it was meant for an Uber tier Shoddy battle because of the Taunt scare.

@Terywj, for your idea, maybe a split-evo with Riolu-Lucario, it only would make sense since Lucario is Fighting/Steel.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Unless we're going with like, CB DNite here, yes, we're going to need a new ability.

Also, apparently if your Pokemon is holding a Mail, you can't be tricked.

And Mails are not implemented on shoddy.

Sadface.
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
No, we don't. Special based Fighting/Rock with Technican still ***** a bulky offense team, Starmie not being able to switch in safely against it to Trick it, and the rest of the team being annihilated by it. The goal is to counter bulky offense, this does it without needing to make a new ability.
 

Riddle

Smash Lord
Joined
Jun 29, 2009
Messages
1,656
Location
Rochester, NY
I would much rather create a pokemon to help out stall, because HO basically counters stall and so if we helped that out instead stall would basically become not viable. However, if we helped out stall instead Stall would counter BO, BO would counter HO, and HO would counter stall creating a nice little balance.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Anti-Taunt/Move restrictions was one of the key ideas of this, and now you're saying we should just go away from that?

Shenanigans.
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
Its not the basic concept though. If you want to see a world without taunt and trick and tormet, go play the HG/SS metagame. That's what this pokemon would cause. Every team would require a pokemon with Whirlwind or Roar, making Skamory's use shoot threw the roof, because without access to those 2 moves, this pokemon would simply bring its stats to such great stall heights that it would be untouchable.

Instead, simply hurting Bulky Offense would be the best course of action to make stall teams more viable.
 

Riddle

Smash Lord
Joined
Jun 29, 2009
Messages
1,656
Location
Rochester, NY
Why the muk would every team require WW/Roar. This is one defensive pokemon getting access to the ability. He wouldn't even learn stat up moves.
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
If he can't learn stat up moves, then why is he trying to avoid taunt in the first place? For toxic? For burn? For paralyzing? For reflect? That doesn't seem like a very apt way to take down Bulky Offense.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
Let's just go back to the typing please. ._.'

Other than the fact that Rock/ Fighting typing loses to Scizor(probably the glue of bulky offense teams), does anyone have any counter-arguments for it? I could say that Ghost/ Steel would be too popular among stall teams with the plethora of resistances available to it, just to stop RS. No Pursuit weak helps too.... plus it's been done before. =P

I didn't see any other suggestions...
 
Top Bottom