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Hippo can take most none-SE Special attacks rather well. With 88 SpDef EV's it takes 64% max from Timid Heatran's Fire Blast(one of the strongest special attacks you can get hit by) with Leftovers and Slack Off he can easily beat that 1 v 1The only trouble I see with this is that then these teams are going to just start carrying Blissey.
Also, given that it is going to be using special attacks, can't it beat Hippowdown?
If we go the fighting Rock route I think we should go with an offensive sweeper that relies on priority/technician. If we do that it needs to have bad defensive stats or it will fall into bulky offense.Fighting/Rock:
Ability that stops taunt
HP: 105
Atk: 65
Def: 110
SpAtk: 88
SpDef: 106
Spe: 86
560
I was thinking to allow it to learn both Calm Mind and Bulk Up. It still leaves him vulnerable on one end while still maintaining a threat. Calm Mind+Sandstorm lets it beat special threats while Bulk Up lets it threaten physical threats. Offensive stats kept low so it can't be a monster and just **** everything.
Yes, but that's why we have bulky waters. Basically, that's just using a remix of Swampert,If we want this pokemon to stop taunt/trick the best two typings are Water/Ground and Water/Fighting.
Water/Ground is only weak to Grass. It resists rock, fire, electric, and steel and isn't hit super effectively by any common taunter or tricker.
Well, it may not work, as I have been seeing more Latiases (plural?) and Rotoms lately. Keep in mind thati play shoddy only, though. However, I suppose that may work.Fighting/Water is weak to Flying, Psychic, Electric, and Grass. It resists Water, Ice, Rock, Fire, Dark, and Steel which are all common types. The only common Taunters/Trickers that hit it for SE damage are Azelf, Latias, Rotom, and Gengar.
I completely agree.If we are going for originality or an offensive pokemon than I agree with Fighting/Rock though.
Except its made to counter taunt and trick which Swampert completely fails to do. So its actually just got the same typing which is true for a lot of things. Pelliper/Gyarados, Scizor/Forretress, Metagross/Bronzong. Why not make this pokemon do its job well?Neo Exdeath said:Yes, but that's why we have bulky waters. Basically, that's just using a remix of Swampert,
Sorry, didn't catch that part. >_<Except its made to counter taunt and trick which Swampert completely fails to do.
I would personally like to make anti-taunt a move where the pokemon basically can't have any of its move options blocked. That would prevent Taunt, Choice Items, Torment, Disable, Imprison, etc. from having any effect on it.
^I think I mentioned that earlier....I would personally like to make anti-taunt an ability where the pokemon basically can't have any of its move options blocked. That would prevent Taunt, Choice Items, Torment, Disable, Imprison, etc. from having any effect on it.
As we debate the primary ability, I bring up a nice secondary ability. Klutz. This would make trick useless and a choice scarf Starmie running trick would have to take the risk of switching in to a Dark Pulse as well as waiting the Trick against a possible Klutz pokemon. It would also solve the 'how viable is a pokemon that can only do one thing" because it is no longer just a pokemon that can shut down Bulky Offense teams but it can be a powerful user of trick as well.
Here's what I see, if we want the created Pokemon to be a wall, semi-wall, then Klutz is a good option; if we want a sweeper, then Sticky Hold is a good option only if it was meant for an Uber tier Shoddy battle because of the Taunt scare.Sticky Hold does prevent Trick and Switcheroo from working.
If we go with Sticky Hold, then the pokemon would have to be a sweeper to get around Taunt.