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SmashBoards has created: Super Smash Bros. Ultimate - Expand-A-Character!

FazDude

Smash Master
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Messages
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Wherever good books are sold.
Ring Fit Trainee Alts
  1. Default (Female)
  2. Male
  3. Non-Binary
  4. Female - red outfit
  5. Male - red outfit
  6. NB - red outfit
  7. Female - blue outfit w/ blue fire
  8. Male - blue outfit w/ blue fire
  9. NB - blue outfit w/ blue fire
  10. Female - green outfit w/ green fire
  11. Male - green outfit w/ green fire
  12. NB - green outfit w/ green fire
  13. Female - black outfit w/ white fire
  14. Male - black outfit w/ white fire
  15. NB - black outfit w/ white fire
  16. Wireframe
Ring Fit Trainee Spirit - Four Masters
TheMasters.png

  • Opponents: Female Blue Ring Fit Trainee, Incineroar, Kazuya (gold alt, Mii Brawler w/o DLC), Villager (Female Overalls)
  • Stage: Wuhu Island
  • Music: Super Hoop
  • Rules: Defeat the previous opponent to summon the next. Incineroar likes to use his Side Special, Kazuya/Mii Brawler has impact run, and Villager is able to heal herself.
 

Wario Wario Wario

Smash Legend
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Sep 3, 2017
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NASB 2 is the worse one
All submissions from yesterday will be used by default

Submit a stage for Rosalina & Luma!
Please embed an image and link 4 songs, or else it'll be disqualified.

Submit a stage for Little Mac!

Submit a stage for Greninja!

Submit an echo for Rosalina & Luma!

Please include an image.

Submit an echo for Little Mac!

Submit an echo for Greninja!


You can submit 4 spirits each using Rosalina, Greninja, Little Mac from now until when we start on Miis. When we decide on the echoes, any spirits using them will add to their base fighter's total.

We're doing 3 characters this time so we can do the Mii Fighters together.
 
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Wario Wario Wario

Smash Legend
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Sep 3, 2017
Messages
11,626
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NASB 2 is the worse one
Rosa stage: Rainbow Road (3DS)

Some visual elements from the Booster Course Pass 3DS Rainbow Road have been implimented, but the rainbow itself retains it's apperance from MK7

Rainbow Road 64
Rainbow Road SNES
Rosalina’s Ice World
Dire Dire Docks

Little Mac stage: NYC Training

Essentially the Final Destination of scrolling stages, being a very flat walkoff that scrolls slowly. The background will change time and weather like a montage.

Look Sharp, Be Sharp (Punch-Out!! theme)
Minor Circuit (Super Punch-Out!!) (New Remix)
Major Circuit (Wii)
Minor Circuit (Orchestral Style)


Greninja stage: 2020 AD - Neon Night Riders

A stage from a TOP SECRET Konami title. It's rendered in full 3D and not SNES graphics - the layout has 4 large semi-soft platforms that will move in random directions above a damaging road - somewhat similar to Mute City SNES. Occasionally a smaller, static hard platform will move into the foreground. The platforms lack the shell pattern from the original game only have purple lights on their front, but are still green.

Neon Night Riders
Climactic Battle
Skull and Crossbones
Final Rescue (TOP SECRET)

Rosalina echo: Small Rosalina

Lighter, weaker, faster, floatier - she doesn't have access to Luma, instead using Luma's star bit attack herself. Her neutral special resembles Zelda's side special.

Greninja echo: Frogadier

Despite being smaller and younger, it is slower but more powerful - given that a ninja's training would involve becoming faster primarily.

Little Mac echo: Kumatora

Render by Curiomatic
Kumatora would bare a slightly older look than her Final Smash appearance, even if not as old looking as the image provided, and bare a very slightly muscular appearance. She has a great air game but is significantly less powerful than Mac. All her moves have a PSI effect, all being specific elements (but still rendered in an abstract way) instead of vague circles. Her Counter can ground and spike foes, her KO Punch has an ice effect (but no freezing capability) and can't be charged but can break shields, her Jolt Haymaker has a fire effect. and her Rising Uppercut has a thunder effect.

sheen this is the 7th week in a row you've shown kumatora as an echo of a character who has nothing to do with mother 3
 
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D

Deleted member

Guest
Glass_Joe2 (1).png

Glass Joe
The Pichu to Mac's Pikachu. He's kind of this game's Dan, being a bit of a joke but one who can be decent if you know what you're doing. Glass Joe is a weaker little Mac, but with an actually decent recovery. He can taunt his opponent, which means he both recover and dishes or more damage. He has a new final smash.

Rosalina later maybe
 

FazDude

Smash Master
Joined
Jan 26, 2021
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Wherever good books are sold.
Rosa Echo: Space Invaders

The cabinet art Space Invader takes Rosalina's place (it wouldn't be holding a sign this is literally the best transparent rip i could find), while the traditional, more iconic Space Invader takes Luma's place. For convinence's sake, I'll be referring to the characters as General and Grunt respectively (though this wouldn't carry over to the game itself).
  • General isn't as floaty as Rosalina (with its midair jump degraded to a regular one), but is heavier and stronger.
  • General's jab is a standard punch/punch/kick. Grunt's remains the same, using its top arms for the punch and the bottom arms for the kick (with this relationship consisting for all of its punch/kick attacks).
  • General's up tilt has it point up to send a random Space Invader upwards.
  • General's forward smash is a haymaker punch, similar to Kazuya's f-smash.
  • General's up smash is an uppercut.
  • General's neutral air has a circle of Space Invaders orbit its torso.
  • General's up air has the same idea as up tilt.
  • General's down air lacks a ring, but is better at spiking, making it more like Ganondorf's down air.
  • General's grab uses a UFO to give it range similar to that of Pac-Man's grab, while its pummel is a jab. The actual throws remain the same.
  • Side Special is a little different, but retains the same general concept.
    • General shoots out a laser similar to Kazuya's Neutral Special. However, it has more startlag to help balance out its greater power
    • If seperated from General, Grunt shoots out a laser similar to Falco's, knocking opponents towards it.
    • Due to how fast Grunt's laser comes out compared to General's, it can be used to knock opponents into General's blast, giving these puppet fighters a move that capitalizes on their status.
  • Up Special is a rising command grab similar to Ganondorf's.
  • Down Special has General emit a pulse of energy, nullifying any projectiles that come in contact with it while leaving fighters unharmed. However, the energy pulse also pushes Grunt, allowing for it to be repositioned.
  • Final Smash calls in a fleet of Space Invaders to rain hell from above before a UFO fires a massive laser blast for the finishing blow.
Hoo boy, that was a lot (even if the only moves that flatout change in purpose are two smash attacks, the grab/pummel, and specials). Time to cool things off with something much more straightforward.

Little Mac Echo: Knuckles

  • Ironically for a Sonic character, Knuckles is actually a bit slower than Little Mac. However, he is heavier and trades in some of his grounded strengths for a better airgame, faring about as well in the air as he does on the ground. He also loses the KO Meter.
  • He can also wall-cling and wall-jump.
  • Other than that, the majority of Knuckles' basic attacks stay the same, with the following exceptions.
    • Neutral Air is borrowed from Sonic.
    • Knuckles' Down Air is a double-handed axe handle beneath himself, kinda like Wolf's down air.
  • The specials are where things get interesting:
    • Neutral Special is Deep Impact from Sonic Battle, which works similarly to the Falcon Punch. It can't be reversed, but deals around 28%, being stronger than the Falcon Punch and weaker than the Warlock Punch.
    • Side Special has Knuckles glide. Unlike Pit/Pittoo/MK/Steve, he can glide indefinitely and has a small hitbox on his fists. However, he can only glide straight forward while slowly descending, and cancelling out of the glide puts him into freefall.
    • Up Special is the Spiral Upper from SA2, which works like Ken's Shoryuken.
    • Down Special has Knuckles burrow underground before popping back out with an uppercut, acting like a version of Greninja's Shadow Sneak with more start/endlag but a higher damage output. In the air, he uses the Drill Claw as a stall-and-fall.
    • Final Smash has the same general idea as Little Mac's Final Smash, but uses the Hyper Knuckles transformation.
 
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Bloodsauce Dungeon, Pizza Tower, ???
Ryu Hayabusa (Greninja Echo)
1681569265361.png
Ryu Hayabusa is main protagonist of Ninja Gaiden series made by Tecmo back in 1988 on Arcades and NES console. He is a japanese ninja with dragon attributes, who wields an ancestral weapon called the Dragon Sword, which is actually an katana with dragon's power. He is also a leader of his "Hayabusa" clan as it was shown in games.
As it was shown in games, he travels from Japan to other countries like USA to prevent evil from attacking the world.
He is one of iconic video game ninjas that were praised by video game critics and he is considered as one of most iconic Koei Tecmo characters and even one of late 80's video game icons that are still known to today's times.
Also Ryu could represent Hack N Slash genre in this game.

How he could work as Greninja's clone:
Well, let's start the things off:
1. His attacks won't have a water effect unlike Greninja.
2. His body proportions are taken from Marth, but most of his moves are taken from Greninja to justify him as Greninja's echo (like his aerials).
3. He would be slighty faster than him.
4. Some of his moves are replaced, making him a semi-clone.
5. Instead of using water kunai, he would use his sword.
6. He would wall cling and wall jump like Greninja.

His moveset:
  • Mostly his moveset would be taken from Greninja, but the water effect is removed.
  • His up tilt would let him swing a sword unlike Greninja's tounge swing.
  • His pummel would poke the opponent with sword.

Neutral B: Shuriken - Same as Greninja's, but without water effect.

Side B: Acts same as Greninja's, but it's faster.

Up B: Flock of flying swallows - Ryu Hayabusa grabs the sword and jumps diagonal upwards, doing a flurry of slashes at opponent.

Down Special: Clone - similar to Greninja's "substitute" down B, but it's mobile and stays on stage for while. It can be only one clone.

Final Smash: Art of true inferno - Ryu Hayabusa does a strong slash that sends opponents into a cutscene, where he transforms into a fiery dragon and bites the opponents down, killing them instantly.

Speaking of Ryu Hayabusa, his design would be based on modern incarnation and his alternate model would be taken from early NES games like Ninja Gaiden (1988).

Why Ryu as Greninja's echo?
You may ask why I chose him as Greninja's echo for this job? Well, because he is a very important character to gaming history and his games were popular back in late 80's and early 90's (Heck, they still are popular to this day).
Plus, I think Ryu could also work as Greninja's echo fighter due to both being gaming's most famous ninjas of all time.

I don't know if this is eligible despite him having a different build than Greninja, but at least Greninja's moves are carried over to him.
 
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cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,739
Kiryu over Little Mac


Kiryu would be a heavier little mac that is a bit slower.
The KO Meter is actually retained just renamed to Heat and has a slightly different function, instead of making the Neutral Special an all powerful punch, it powers up all of Kiryu's special moves, but none of them are as powerful as the KO Uppercut.
All of Kiryu's Aerials would be slightly better kicks instead of punches
Kiryu's grabs and throws are also much better
Down Special is a new counter called "Tiger Drop" that has more lag but is so much more powerful
The Final Smash has Kiryu take his shirt off And performs a kick that Creates a trail that looks like the Yakuza logo circle It then goes into a cutscene that is a dark box with rain, Kiryu then performs a flurry of punches and kicks that emulates the revelation scene from Yakuza 0 but only he is actually punching and kicking a target. Once the cutscene ends Kiryu remains shirtless until he loses a stock.

Little Mac stage

Kamurocho



it takes place in front of the Kamurocho sign. there is no drop off and you can jump on top of the sign. there are 3 versions of the stage 80's, 2000's and 2010's The 80's stage has Makoto, Nishiki, Majima, Sagawa, Tachibana and Oda in the background. The 2000's version has Nishiki, Majima, Haruka, Date, Ryuji , the Florist, Sayama, Saejima and Akiyama. in the background. All versions have random bystanders coming to watch the fight, The 2000's version also has the Millennium tower in the background. Majima and Nishiki are Guaranteed to appear on both versions. The 2010's version is mostly the same as the 2010's version only without the millennium tower and you can see Ichiban and his team in the background. The stage gimmick is throughout the battle Thugs would appear that you can beat up.
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,626
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NASB 2 is the worse one
Kiryu over Little Mac


Kiryu would be a heavier little mac that is a bit slower.
The KO Meter is actually retained just renamed to Heat and has a slightly different function, instead of making the Neutral Special an all powerful punch, it powers up all of Kiryu's special moves, but none of them are as powerful as the KO Uppercut.
All of Kiryu's Aerials would be slightly better kicks instead of punches
Kiryu's grabs and throws are also much better
Down Special is a new counter called "Tiger Drop" that has more lag but is so much more powerful
The Final Smash has Kiryu take his shirt off And performs a kick that Creates a trail that looks like the Yakuza logo circle It then goes into a cutscene that is a dark box with rain, Kiryu then performs a flurry of punches and kicks that emulates the revelation scene from Yakuza 0 but only he is actually punching and kicking a target. Once the cutscene ends Kiryu remains shirtless until he loses a stock.

Little Mac stage

Kamurocho



it takes place in front of the Kamurocho sign. there is no drop off and you can jump on top of the sign. there are 3 versions of the stage 80's, 2000's and 2010's The 80's stage has Makoto, Nishiki, Majima, Sagawa, Tachibana and Oda in the background. The 2000's version has Nishiki, Majima, Haruka, Date, Ryuji , the Florist, Sayama, Saejima and Akiyama. in the background. All versions have random bystanders coming to watch the fight, The 2000's version also has the Millennium tower in the background. Majima and Nishiki are Guaranteed to appear on both versions. The 2010's version is mostly the same as the 2010's version only without the millennium tower and you can see Ichiban and his team in the background. The stage gimmick is throughout the battle Thugs would appear that you can beat up.

Pauline and Tiara over Rosalina and Luma



Even though these characters have never interacted, It would be a way to get Pauline the moveset from Mario Odyssey
Pauline wouldn't be nearly as floaty as Rosalina
Pauline has more physical attacks that hit harder
Tiara does not follow Pauline from the start, only after using a move that sends her out does she move separately
Tiara also does not attack. She can be jumped on to gain extra height
Neutral Special is Tiara throw, Pauline throws her hat forwards and it can be jumped on to gain extra height
Side Special replaces the star bits with music notes
Down Special has Pauline sing and damage opponents around her and drag in items
Up Special has Pauline jump in the air mimicking the jump animation from Donkey Kong
Final smash has Pauline send a Mini-pauline forwards and anyone hit goes into a cutscene where she reenacts the band performance from Odyssey
Pauline is already Daisy's echo.
 
D

Deleted member

Guest
256.png

Sceptile
The long awaited Gen 3 rep and a grass starter. All the water based attacks are replaced with leaf attacks. The shurikin is replaced by a leaf blade, hyrdo pump is replaced by bullet seed, final smash is mega solar missile.


Mysterious Murasame Castle
Players fight on the castle itself, being able to jump up and down the roof layers. There are two smaller pagoda style buildings to each side and two small platforms above. Every now and then a ninja will appear from inside the castle and throw a throwing star.

Tracks -
Castle Town (Orchestral Version)
Inside the Castle
Mysterious Murasame Castle (Samurai Warriors 3)
Takamaru's Ninja Castle: Boss Battle
 
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BowserKing

Smash Lord
Joined
Feb 16, 2019
Messages
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Location
winnipeg
For my choice of Rosalina Echo: Gardevoir

Basically, that Pokémon would use certain psychic and fairy type abilities that would mimic Rosalina’s.

And the stage, I’m resubmitting the Pokémon Tower (Gold/Silver)

1681591431287.png

It’s how I described it earlier.

Soundtracks
Battle: Lugia
Battle: Giratina
Battle: Eternatus 3
Levencia theme (Metal Remix)
 

Wario Wario Wario

Smash Legend
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NASB 2 is the worse one
For my choice of Rosalina Echo: Gardevoir

Basically, that Pokémon would use certain psychic and fairy type abilities that would mimic Rosalina’s.

And the stage, I’m resubmitting the Pokémon Tower (Gold/Silver)

View attachment 370840
It’s how I described it earlier.

Soundtracks
Battle: Lugia
Battle: Giratina
Battle: Eternatus 3
Levencia theme (Metal Remix)
Can you please detail what Gardevoir has in place of Rosalina's Luma-related specials, and directly link to the songs you want to use? The latter is mandatory for your stage submission to be accepted.
 
D

Deleted member

Guest
P4U2_Margaret.png

Margaret (Persona 3)
Her book would float around with her and basically take the role of luma. She'd use spells that work the same as Rosalina's attacks and could possibly have alts based on the other velvet room characters.

0_NX0YDRHdYY5m-Mzm.jpg

Velvet Room
Players fight in the middle as Igor sits and watches the battle. It's a round middle section with a walk off and three platforms above. Various persona characters appear.

1. Burn My Dread (Persona 3)
2. P3 FES (Persona 3 FES)
3. Maze of Life (Persona Q)
4. Light The Fire Up In The Night “KAGEJIKAN” + “MAYONAKA” (Persona 3: Dancing In Moonlight)
 
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Wario Wario Wario

Smash Legend
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Sep 3, 2017
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NASB 2 is the worse one
View attachment 370842
Velvet Room
Players fight in the middle as Igor sits and watches the battle. It's a round middle section with a walk off and two platforms above. Various persona characters appear.

1. Burn My Dread (Persona 3)
2. P3 FES (Persona 3 FES)
3. Maze of Life (Persona Q)
4. Light The Fire Up In The Night “KAGEJIKAN” + “MAYONAKA” (Persona 3: Dancing In Moonlight)
Which character is this stage for? I assume Rosalina but I want to make sure
 
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Bloodsauce Dungeon, Pizza Tower, ???
Greninja stage submission:
Skyline Tokyo (Ninja Gaiden)
1681593152345.png
Skyline Tokyo is one of locations from Ninja Gaiden II (the reboot continuity) and it's a fictionalized depiction of modern day Tokyo mixed with traditional and futuristic elements. The massive Buddha statue is a boss in this location in the game.

For the layout, the stage would be similar to Fourside due to fighting atop the buildings' roofs. Various characters from Ninja Gaiden games make cameo (heck, maybe even Kasumi from DoA would appear due to Ninja Gaiden and DoA sharing the same universe)
The stage boss would be giant Buddha statue that would try to attack the players. It can be defeated by fighters' attacks.

Song list:
1. Pushing onward - Ninja Gaiden (NES)
2. Motion of the Ninja - Ninja Gaiden II (NES)
3. Main theme - Ninja Gaiden (Reboot)
4. Main theme - Ninja Gaiden II (Reboot)
 

BowserKing

Smash Lord
Joined
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Messages
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Location
winnipeg
Can you please detail what Gardevoir has in place of Rosalina's Luma-related specials, and directly link to the songs you want to use? The latter is mandatory for your stage submission to be accepted.
There is always a catch

I assume Dazzaling Gleam is would be used instead of Luma, and swift being the version of Star bits.
Psychic would work as a down special and the Black Hole that Gardevoir is said to use, according to the Pokédex, would be the final smash.
 

Wario Wario Wario

Smash Legend
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Sep 3, 2017
Messages
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Location
NASB 2 is the worse one
Rosa stage: Rainbow Road (3DS)

Some visual elements from the Booster Course Pass 3DS Rainbow Road have been implimented, but the rainbow itself retains it's apperance from MK7

Rainbow Road 64
Rainbow Road SNES
Rosalina’s Ice World
Dire Dire Docks

Little Mac stage: NYC Training

Essentially the Final Destination of scrolling stages, being a very flat walkoff that scrolls slowly. The background will change time and weather like a montage.

Look Sharp, Be Sharp (Punch-Out!! theme)
Minor Circuit (Super Punch-Out!!) (New Remix)
Major Circuit (Wii)
Minor Circuit (Orchestral Style)


Greninja stage: 2020 AD - Neon Night Riders

A stage from a TOP SECRET Konami title. It's rendered in full 3D and not SNES graphics - the layout has 4 large semi-soft platforms that will move in random directions above a damaging road - somewhat similar to Mute City SNES. Occasionally a smaller, static hard platform will move into the foreground. The platforms lack the shell pattern from the original game only have purple lights on their front, but are still green.

Neon Night Riders
Climactic Battle
Skull and Crossbones
Final Rescue (TOP SECRET)

Rosalina echo: Small Rosalina

Lighter, weaker, faster, floatier - she doesn't have access to Luma, instead using Luma's star bit attack herself. Her neutral special resembles Zelda's side special.

Greninja echo: Frogadier

Despite being smaller and younger, it is slower but more powerful - given that a ninja's training would involve becoming faster primarily.

Little Mac echo: Kumatora

Render by Curiomatic
Kumatora would bare a slightly older look than her Final Smash appearance, even if not as old looking as the image provided, and bare a very slightly muscular appearance. She has a great air game but is significantly less powerful than Mac. All her moves have a PSI effect, all being specific elements (but still rendered in an abstract way) instead of vague circles. Her Counter can ground and spike foes, her KO Punch has an ice effect (but no freezing capability) and can't be charged but can break shields, her Jolt Haymaker has a fire effect. and her Rising Uppercut has a thunder effect.

sheen this is the 7th week in a row you've shown kumatora as an echo of a character who has nothing to do with mother 3
View attachment 370801
Glass Joe
The Pichu to Mac's Pikachu. He's kind of this game's Dan, being a bit of a joke but one who can be decent if you know what you're doing. Glass Joe is a weaker little Mac, but with an actually decent recovery. He can taunt his opponent, which means he both recover and dishes or more damage. He has a new final smash.

Rosalina later maybe
Rosa Echo: Space Invaders

The cabinet art Space Invader takes Rosalina's place (it wouldn't be holding a sign this is literally the best transparent rip i could find), while the traditional, more iconic Space Invader takes Luma's place. For convinence's sake, I'll be referring to the characters as General and Grunt respectively (though this wouldn't carry over to the game itself).
  • General isn't as floaty as Rosalina (with its midair jump degraded to a regular one), but is heavier and stronger.
  • General's jab is a standard punch/punch/kick. Grunt's remains the same, using its top arms for the punch and the bottom arms for the kick (with this relationship consisting for all of its punch/kick attacks).
  • General's up tilt has it point up to send a random Space Invader upwards.
  • General's forward smash is a haymaker punch, similar to Kazuya's f-smash.
  • General's up smash is an uppercut.
  • General's neutral air has a circle of Space Invaders orbit its torso.
  • General's up air has the same idea as up tilt.
  • General's down air lacks a ring, but is better at spiking, making it more like Ganondorf's down air.
  • General's grab uses a UFO to give it range similar to that of Pac-Man's grab, while its pummel is a jab. The actual throws remain the same.
  • Side Special is a little different, but retains the same general concept.
    • General shoots out a laser similar to Kazuya's Neutral Special. However, it has more startlag to help balance out its greater power
    • If seperated from General, Grunt shoots out a laser similar to Falco's, knocking opponents towards it.
    • Due to how fast Grunt's laser comes out compared to General's, it can be used to knock opponents into General's blast, giving these puppet fighters a move that capitalizes on their status.
  • Up Special is a rising command grab similar to Ganondorf's.
  • Down Special has General emit a pulse of energy, nullifying any projectiles that come in contact with it while leaving fighters unharmed. However, the energy pulse also pushes Grunt, allowing for it to be repositioned.
  • Final Smash calls in a fleet of Space Invaders to rain hell from above before a UFO fires a massive laser blast for the finishing blow.
Hoo boy, that was a lot (even if the only moves that flatout change in purpose are two smash attacks, the grab/pummel, and specials). Time to cool things off with something much more straightforward.

Little Mac Echo: Knuckles

  • Ironically for a Sonic character, Knuckles is actually a bit slower than Little Mac. However, he is heavier and trades in some of his grounded strengths for a better airgame, faring about as well in the air as he does on the ground. He also loses the KO Meter.
  • He can also wall-cling and wall-jump.
  • Other than that, the majority of Knuckles' basic attacks stay the same, with the following exceptions.
    • Neutral Air is borrowed from Sonic.
    • Knuckles' Down Air is a double-handed axe handle beneath himself, kinda like Wolf's down air.
  • The specials are where things get interesting:
    • Neutral Special is Deep Impact from Sonic Battle, which works similarly to the Falcon Punch. It can't be reversed, but deals around 28%, being stronger than the Falcon Punch and weaker than the Warlock Punch.
    • Side Special has Knuckles glide. Unlike Pit/Pittoo/MK/Steve, he can glide indefinitely and has a small hitbox on his fists. However, he can only glide straight forward while slowly descending, and cancelling out of the glide puts him into freefall.
    • Up Special is the Spiral Upper from SA2, which works like Ken's Shoryuken.
    • Down Special has Knuckles burrow underground before popping back out with an uppercut, acting like a version of Greninja's Shadow Sneak with more start/endlag but a higher damage output. In the air, he uses the Drill Claw as a stall-and-fall.
    • Final Smash has the same general idea as Little Mac's Final Smash, but uses the Hyper Knuckles transformation.
Ryu Hayabusa (Greninja Echo)
View attachment 370804
Ryu Hayabusa is main protagonist of Ninja Gaiden series made by Tecmo back in 1988 on Arcades and NES console. He is a japanese ninja with dragon attributes, who wields an ancestral weapon called the Dragon Sword, which is actually an katana with dragon's power. He is also a leader of his "Hayabusa" clan as it was shown in games.
As it was shown in games, he travels from Japan to other countries like USA to prevent evil from attacking the world.
He is one of iconic video game ninjas that were praised by video game critics and he is considered as one of most iconic Koei Tecmo characters and even one of late 80's video game icons that are still known to today's times.
Also Ryu could represent Hack N Slash genre in this game.

How he could work as Greninja's clone:
Well, let's start the things off:
1. His attacks won't have a water effect unlike Greninja.
2. His body proportions are taken from Marth, but most of his moves are taken from Greninja to justify him as Greninja's echo (like his aerials).
3. He would be slighty faster than him.
4. Some of his moves are replaced, making him a semi-clone.
5. Instead of using water kunai, he would use his sword.
6. He would wall cling and wall jump like Greninja.

His moveset:
  • Mostly his moveset would be taken from Greninja, but the water effect is removed.
  • His up tilt would let him swing a sword unlike Greninja's tounge swing.
  • His pummel would poke the opponent with sword.

Neutral B: Shuriken - Same as Greninja's, but without water effect.

Side B: Acts same as Greninja's, but it's faster.

Up B: Flock of flying swallows - Ryu Hayabusa grabs the sword and jumps diagonal upwards, doing a flurry of slashes at opponent.

Down Special: Clone - similar to Greninja's "substitute" down B, but it's mobile and stays on stage for while. It can be only one clone.

Final Smash: Art of true inferno - Ryu Hayabusa does a strong slash that sends opponents into a cutscene, where he transforms into a fiery dragon and bites the opponents down, killing them instantly.

Speaking of Ryu Hayabusa, his design would be based on modern incarnation and his alternate model would be taken from early NES games like Ninja Gaiden (1988).

Why Ryu as Greninja's echo?
You may ask why I chose him as Greninja's echo for this job? Well, because he is a very important character to gaming history and his games were popular back in late 80's and early 90's (Heck, they still are popular to this day).
Plus, I think Ryu could also work as Greninja's echo fighter due to both being gaming's most famous ninjas of all time.

I don't know if this is eligible despite him having a different build than Greninja, but at least Greninja's moves are carried over to him.
Kiryu over Little Mac


Kiryu would be a heavier little mac that is a bit slower.
The KO Meter is actually retained just renamed to Heat and has a slightly different function, instead of making the Neutral Special an all powerful punch, it powers up all of Kiryu's special moves, but none of them are as powerful as the KO Uppercut.
All of Kiryu's Aerials would be slightly better kicks instead of punches
Kiryu's grabs and throws are also much better
Down Special is a new counter called "Tiger Drop" that has more lag but is so much more powerful
The Final Smash has Kiryu take his shirt off And performs a kick that Creates a trail that looks like the Yakuza logo circle It then goes into a cutscene that is a dark box with rain, Kiryu then performs a flurry of punches and kicks that emulates the revelation scene from Yakuza 0 but only he is actually punching and kicking a target. Once the cutscene ends Kiryu remains shirtless until he loses a stock.

Little Mac stage

Kamurocho



it takes place in front of the Kamurocho sign. there is no drop off and you can jump on top of the sign. there are 3 versions of the stage 80's, 2000's and 2010's The 80's stage has Makoto, Nishiki, Majima, Sagawa, Tachibana and Oda in the background. The 2000's version has Nishiki, Majima, Haruka, Date, Ryuji , the Florist, Sayama, Saejima and Akiyama. in the background. All versions have random bystanders coming to watch the fight, The 2000's version also has the Millennium tower in the background. Majima and Nishiki are Guaranteed to appear on both versions. The 2010's version is mostly the same as the 2010's version only without the millennium tower and you can see Ichiban and his team in the background. The stage gimmick is throughout the battle Thugs would appear that you can beat up.
View attachment 370807
Sceptile
The long awaited Gen 3 rep and a grass starter. All the water based attacks are replaced with leaf attacks. The shurikin is replaced by a leaf blade, hyrdo pump is replaced by bullet seed, final smash is mega solar missile.


Mysterious Murasame Castle
Players fight on the castle itself, being able to jump up and down the roof layers. There are two smaller pagoda style buildings to each side and two small platforms above. Every now and then a ninja will appear from inside the castle and throw a throwing star.

Tracks -
Castle Town (Orchestral Version)
Inside the Castle
Mysterious Murasame Castle (Samurai Warriors 3)
Takamaru's Ninja Castle: Boss Battle
For my choice of Rosalina Echo: Gardevoir
<img src="/proxy.php?image=https%3A%2F%2Fstatic.tvtropes.org%2Fpmwiki%2Fpub%2Fimages%2Fgardevoir282.png&hash=b7e40cd248500ea893258c8f9111c440" data-url="https://static.tvtropes.org/pmwiki/pub/images/gardevoir282.png" class="bbImage" data-zoom-target="1" style="" />
Basically, that Pokémon would use certain psychic and fairy type abilities that would mimic Rosalina’s.
View attachment 370841
Margaret (Persona 3)
Her book would float around with her and basically take the role of luma. She'd use spells that work the same as Rosalina's attacks and could possibly have alts based on the other velvet room characters.

View attachment 370842
Velvet Room
Players fight in the middle as Igor sits and watches the battle. It's a round middle section with a walk off and three platforms above. Various persona characters appear.

1. Burn My Dread (Persona 3)
2. P3 FES (Persona 3 FES)
3. Maze of Life (Persona Q)
4. Light The Fire Up In The Night “KAGEJIKAN” + “MAYONAKA” (Persona 3: Dancing In Moonlight)
Greninja stage submission:
Skyline Tokyo (Ninja Gaiden)
View attachment 370843
Skyline Tokyo is one of locations from Ninja Gaiden II (the reboot continuity) and it's a fictionalized depiction of modern day Tokyo mixed with traditional and futuristic elements. The massive Buddha statue is a boss in this location in the game.

For the layout, the stage would be similar to Fourside due to fighting atop the buildings' roofs. Various characters from Ninja Gaiden games make cameo (heck, maybe even Kasumi from DoA would appear due to Ninja Gaiden and DoA sharing the same universe)
The stage boss would be giant Buddha statue that would try to attack the players. It can be defeated by fighters' attacks.

Song list:
1. Pushing onward - Ninja Gaiden (NES)
2. Motion of the Ninja - Ninja Gaiden II (NES)
3. Main theme - Ninja Gaiden (Reboot)
4. Main theme - Ninja Gaiden II (Reboot)
Rosalina echo
  1. Margaret
  2. Gardevior
  3. Space Invaders
  4. Small Rosalina
Please vote for your top 2

Greninja echo
  1. Sceptile
  2. Ryu Hayabusa
  3. Frogadier
Little Mac echo
  1. Kiryu
  2. Knuckles
  3. Kumatora
  4. Glass Joe
Please vote for your top 2

Rosalina stage
  1. Rainbow Road
  2. Velvet Room
Greninja stage
  1. Mysterious Murasame Castle
  2. 2020 AD - Neon Night Riders
  3. Skyline Tokyo
Little Mac stage
  1. Kamurocho
  2. NYC Training
 

Wario Wario Wario

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Submit a back special for Rosalina!
This will go to the back input by default, but if you desire you can instead move an existing special to back

Submit a back special for Little Mac!

Submit a back special for Greninja!

Submit an Assist Trophy function for Rosalina!

Submit a Poke Ball function for Greninja!
 
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Wario Wario Wario

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  1. Knuckles
  2. Kumatora (I probably would've voted for Kiryu or Glass Joe here if it weren't for the fact that none of Lucas' content was Mother-related)

  1. Space Invader
  2. Small Rosa

Fighting Wire Frames
Ace

Stage: Battlefield form Final Destination
Opponents: giant Wire Frame Little Mac x infinite, giant Wire Frame Ring Fit Trainee x infinite
Song: Multi Man Melee 2
Rules: Survive a minute

I could've sworn these guys had spirits in base game, but no, they don't.
 
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D

Deleted member

Guest
1. Kumatora
2. Glass Joe

1. Space Invader
2. Margaret
 
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FazDude

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Mac Votes
  1. Knuckles
  2. Kumatora
Rosa Votes
  1. Space Invaders
  2. Small Rosa
Rosa Special: Pull Star

When used, Rosalina uses a Pull Star to tether Luma to her, pulling it towards her. Unlike her recalling Luma, this is slightly faster and gives Luma a hitbox, along with being able to be canceled to allow for more specific positioning. However, it also leaves Rosalina open until the input is released.

Rosalina Assist
When summoned, Rosalina summons a shower of Star Bits to rain from the top blast zone. The Star Bits deal low damage, but their range covers the entire screen, so dodging might be in your best interest.

Little Mac Assist
Little Mac retains his behavior as an Assist Trophy in Brawl.
 

Wario Wario Wario

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Boxing (Game & Watch)
Novice

Opponent: black and white Little Mac, plumber Waluigi
Stage: Dream Land GB (Mt. Dedede)
Song: Flat Zone
Rules: Foes like to dodge, defeat Little Mac to progress to Waluigi

White Mage (Super Mario)
Novice

Opponent: White and red Rosalina, Peach, Daisy, blue Rosalina
Stage: Rainbow Cruise (Hazards off)
Song: Classic Tennis
Rules: Defeat white and red Rosalina to win, foes will continually heal, footballs spawn often

Enhances to White Mage (Final Fantasy)
Ace


EDIT: Been informed that Sega don't own the rights to Seaman, so his spirit has been removed.
 
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Wario Wario Wario

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Greninja back special: Protean
A stance change that changes Greninja's water to darkness - in Dark Type form, Greninja's attacks deal less knockback and damage, making him better at combos as opposed to his usual hit and run playstyle. You can tell which mode it's in by sclera colour - water Greninja has white sclera while dark Greninja has yellow sclera.

Greninja Poke Ball: Spawns as a Substitute Doll - generally passive and possible to walk past or attack without issue, but if someone launches it's summoner into it, Greninja will awaken and strike to protect its summoner.
 
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Wario Wario Wario

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Little Mac's back special will remain open, all specials and ATs from yesterday will be used by default

Greninja's echo will be Sceptile, Rosalina's stage will be Rainbow Road; since Greninja's stage is a tie I'll move my vote for Neon Night Riders to Murasame Castle (I really like Skyline Tokyo too, this was probably the hardest vote on this thread thus far even in the initial vote), and Little Mac's stage will be NYC Training


  1. Margaret - 1
  2. Gardevior - 1
  3. Small Rosalina - 4
  4. Space Invaders - 6

Space Invaders will be Rosalina's echo


  1. Kiryu
  2. Glass Joe - 1
  3. Kumatora - 5
  4. Knuckles - 6
Knock knock, it's Knuckles!
 

Wario Wario Wario

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Submit 8 alternate costumes for Rosalina!
These will add on to Rosalina's existing alts, not replace them, so don't include default.

Submit 8 alternate costumes for Little Mac!

Submit 8 alternate costumes for Greninja!

Submit 16 alternate costumes for Sceptile!

Please include default

Submit 16 alternate costumes for Space Invaders!
Remember that the player character uses the box cabinet design

Submit 16 alternate costumes for Knuckles!
 
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Wario Wario Wario

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Little Mac alts: All missing alts from 3DS/Wii U (2 normal, 6 wireframe)

Rosalina alts
  1. Cosmic Spirit
  2. Light Blue Cosmic Spirit
  3. Black Cosmic Spirit
  4. Grey Cosmic Spirit
  5. Purple Cosmic Spirit
  6. Red Cosmic Spirit
  7. Pink Cosmic Spirit
  8. Orange Cosmic Spirit

Marowak's Ghost
Novice

Song: Dwelling of Doom
Stage: Fourside
Opponent: Space Invader, tiny Yellow Yoshi
Rules: Fog will cover the stage

Brute Force
Ace

Opponents: Black and orange Justin Bailey, Sceptile, black ZSS, Hornet Stripe Snake
Stage: Jungle Japes
Song: Original Xbox Demo Disk theme
Rules: Defeat one foe to progress to the next, Sceptile heals himself and has a Super Scope, Justin Bailey will turn invisible, Snake is slow but has extra health.
 
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BowserKing

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I think my Metal Knuckles spirit should have Knuckles as the playable fighter now.

Overwise…
Spirit: Kommo-o
Advanced Spirit

Arena: Distortion World
Theme: Battle at the Summit
Opponent: Sceptile
Rules: the opponent prefers smash attacks.

Spirit: Mega Sceptile
Ace spirit

Arena: Kalos Stadium
Theme: Battle: Steven
Opponents: Sceptile
Rules: the enemy has a sudden final smash. It’s special attacks are a bit more powerful
 
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FazDude

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I'd like the Little Mac in my Classic Trio spirit (located w/ Sonic's) replaced with Knuckles.

Space Invaders Alts (changes the player SI only; the puppet one has random colors)
  1. Default (Dark Red)
  2. Bright Green
  3. Bright Pink
  4. Light Blue
  5. Bright Red
  6. Bright Yellow
  7. White
  8. Bright Purple
  9. Forest Green
  10. Brown
  11. Faded Pink
  12. Pink/Purple gradient
  13. Light Green/Blue gradient
  14. Red/Blue gradient
  15. Yellow/Orange gradient
  16. Black/White gradient
Knuckles Alts
  1. Default
  2. Sonic Blue
  3. Tails Orange
  4. Pachacamac colors
  5. Tikal colors
  6. Mecha Knuckles (Advance) colors
  7. Chaos Green (based on the Archie comics)
  8. Thrash colors
  9. Vector colors (dark green to differentiate from Chaos Knuckles)
  10. Espio colors
  11. Charmy colors
  12. White
  13. Treasure Hunter Knuckles (model swap)
  14. Blue Treasure Hunter
  15. Yellow Treasure Hunter
  16. Green Treasure Hunter
Little Mac Special: Honda Rush

Adapting a technique from Piston Honda, Little Mac throws three quick punches, stepping a short distance forward after each one. This isn't as strong or long-reaching as his Neutral/Side Specials, but it is much safer.

Space Invaders Spirit: Space Raiders

  • Opponents: Space Invaders (x10)
  • Stage: Battlefield Fourside
  • Music: Repulse Me
  • Rules: The latter three Space Invaders are equipped with Ray Guns. In addition, Ray Guns frequently spawn.
 
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Wario Wario Wario

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Greninja alts - Gonna do what I did with Igglybuff again, bit more of an awkward match but I think it could work
  1. Frogadier (Model swap)
  2. Red Frogadier (all alts are complimentary to Greninja's)
  3. Pink Frogadier
  4. Black Frogadier
  5. Purple Frogadier
  6. Green Frogadier
  7. Silver Frogadier
  8. Dark Purple Frogadier
Sceptile
  1. Default
  2. Shiny
  3. Lime green with Grovyle pink belly and Mega Sceptile pink tail (resembles the brighter colour scheme of the Advanced Battles anime compared to other seasons)
  4. Pure green (no stripes, tail and seeds are same colour as scales)
  5. Dark green (original)
  6. Shiny Celebi Pink
  7. Rowlett beige
  8. Chespin brown with green areas
  9. Steenee white with pink areas
  10. Scizor red
  11. Lileep purple with yellow areas
  12. Lucario dark blue with black areas
  13. Intellion dull blue with yellow areas
  14. Swapped dark pink with green areas
  15. Dark orange (original)
  16. Real gecko yellow with black spots
 
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cashregister9

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Greninja Alts

1. Shiny Coloration
2. Bellibolt Colors
3. Hero Costume Holowear (Model Swap)
4. Purple Hero Costume
5. Red Hero Costume
6. Costume Party Holowear (Model Swap)
7. Blue Costume Party
8. Cyan Costume Party

Rosalina Alts
1. Aurora Rosalina (Model Swap)
2. Red Aurora
3. Green Aurora
4. Yellow Aurora
5. Volendam Rosalina (Model Swap)
6. Red Volendam
7. Green Volendam
8. Purple Volendam
 

Wario Wario Wario

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Mac's new special will be the Honda rush.

Rosalina alts
  1. Cosmic Spirit
  2. Light Blue Cosmic Spirit
  3. Black Cosmic Spirit
  4. Grey Cosmic Spirit
  5. Purple Cosmic Spirit
  6. Red Cosmic Spirit
  7. Pink Cosmic Spirit
  8. Orange Cosmic Spirit
Greninja alts - Gonna do what I did with Igglybuff again, bit more of an awkward match but I think it could work
  1. Frogadier (Model swap)
  2. Red Frogadier (all alts are complimentary to Greninja's)
  3. Pink Frogadier
  4. Black Frogadier
  5. Purple Frogadier
  6. Green Frogadier
  7. Silver Frogadier
  8. Dark Purple Frogadier
Greninja Alts

1. Shiny Coloration
2. Bellibolt Colors
3. Hero Costume Holowear (Model Swap)
4. Purple Hero Costume
5. Red Hero Costume
6. Costume Party Holowear (Model Swap)
7. Blue Costume Party
8. Cyan Costume Party

Rosalina Alts
1. Aurora Rosalina (Model Swap)
2. Red Aurora
3. Green Aurora
4. Yellow Aurora
5. Volendam Rosalina (Model Swap)
6. Red Volendam
7. Green Volendam
8. Purple Volendam
Please vote here for Rosalina's alts,
and here for Greninja's
all others will be used by default
 

Wario Wario Wario

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Submit a stage for Mii Brawler!
Please embed an image and link 4 songs.

Submit a stage for Mii Gunner!

Submit a stage for Mii Swordfighter!

Submit up to 3 new Mii classes!

Please submit up to 3 new Mii classes, as well as between 3 and 16 characters they'd take special moves from! You can submit the specific special moves avaliable as customisation options if you desire, but don't have to. No images needed this time, but they would be appreciated. We'll be doing costumes later. No need to add back specials, but again, appreciated. Your new Mii class must have either a body shape, weapon, or both that makes it distinct from the other 3 Mii classes so they can have their own costumes come that job rather than reusing another Mii's.

You can submit up to 4 spirits with each Mii between now and the next 2 fighters.
 
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Wario Wario Wario

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Mii Brawler: Nester's Funky Bowling

A Virtual Boy stage in all it's black and red... glory? Basically a flat walkoff with two gutter slopes on the side. You fight were the pins would be - the ball will approach, and you'll have to predict it's movement to survive. When the ball is inactive, a pinsetter will fall, serving as a platform that goes up and down. The gutter is slippery

Music B - Nester's Funky Bowling
Moonman's Fandango
Ice Hockey (US) (New Remix)
Downtown (TOP SECRET)


Mii Gunner stage: Concert Hall

This stage has a variety of layouts based on the different songs from Tomodachi Life - the main distinction it has from other transforming stages is that when it transforms, curtains will cover up the stage. Like Boxing Ring, there are lower walkoffs - these aren't covered by the curtains

Loving Things/Reach for the Stars
The Heart's Descent/Maybe Baby
Operation Robodachi (New Remix)
Credits (Tomodachi Life) (New Remix)

Mii Swordfighter: Mii Contest Channel

Another stage designed for competitive play, this time resembling Merchant Port from Rivals. Different Miis from your system will walk in - unlike other Mii stages, they take the spotlight here, being quite big on the screen. Make sure your tournament setup Switch doesn't have any Miis made in bad taste!

Mii Contest Channel
Slideshow Fun
Wii Menu Ambience
GameCube Kiosk Demo

Mii subs:
Mii Brute
Big, powerful, and bulky - also very slow.
Neutral Specials
  1. Giant Punch (from Donkey Kong)
  2. Laser Eyes (based on Bowser's new fireball special)
  3. Piercing Punch (based on Warlock Punch)
  4. Laser Hands (based on ROB's neutral B, shared a charging meter with Bomb Blast if both are used)
Back specials
  1. Zap Flick (Based on Mewtwo's side B)
  2. Headbutt (from Donkey Kong)
  3. Fire Feet (from Captain Falcon's back special)
  4. Beastial Claw (based on Bowser's Melee Side B)

Down Specials
  1. Bomb Blast (based on Wario Waft, can't be charged manually, only with time)
  2. Stretch Fist (functionally similar to Piranha Plant's down special)
  3. Gut Check (from K. Rool)
  4. Tornado (from Dr. Mario)
Up Specials
  1. Electric Shock (based on Captain Falcon's Falcon Dive)
  2. Slamdown (based on Dedede Jump)
  3. Slam Dunk (based on Byleth's up B)
  4. Predator Pounce (based on Incineroar's up B)
Side Specials
  1. Spin Thing (based on ROB's Side B)
  2. Ringside Slam (based on Incineroar's side B)
  3. Flamethrower (from Charizard)
  4. Rollout (based on Sonic's down B)

Not all submissions need to be this detailed, as I'll show with my next submission...

MiiMobile
Trapper-style fighter who drives a pod. Takes moves from characters like Bowser Jr, Duck Hunt, Pac-Man, Villager, G&W, K. Rool, and Snake.


Spirits:
Married Couple & Baby
Novice

Song: Tomodachi Life (3DS/Wii U)
Stage: Onett
Opponents: Butler Mii Brawler, Maid Mii Brawler, tiny Mii Brawler (K. Rool outfit, no hat)
Rules: No-frills battle

Vault Boy
Legend

Stage: Flat Zone X (Oil Panic)
Song: Classic (Fail)
Opponent: Mii Gunner (Vault Boy costume, Lucas if DLC not bought), Snake
Rules: Gun items spawn in batch

Xbox Avatars
Ace

Stage: Omega Kongo Falls
Opponents: Mii Brawler x 25 (each has a different design and costume)
Song: ARMS Grand Prix theme (Xbox 360 Demo Disk Menu if DLC not purchased)
Rules: No-frills battle
 
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FazDude

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Mii Type 1: Mii Mage
Lots of long-range spells to use and a shorter body type, but struggles with survivability. Borrows moves from Kirby, Ness, Jigglypuff, Peach, Zelda, Mewtwo, Pit, Lucas, Rosalina & Luma, Palutena, Robin, Hero, and Sora.
 
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Wario Wario Wario

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Mii Type 1: Mii Wrestler
A fighter with a ton of command grabs and surprising melee power, but struggles with mobility and range. Borrows moves from Donkey Kong, Captain Falcon, Bowser, Dr. Mario, Ganondorf, Wario, Diddy Kong, King Dedede, Ridley, Incineroar, and Kazuya.

Mii Type 2: Mii Warrior
Based on FGC characters (or at least those close enough to them). Borrows moves from Ryu, Ken, Terry, Kazuya, and Little Mac.
Ohh, I probably should've mentioned this in the job introduction post, but these aren't elegible since they would have the exact same body and weapons as Mii Brawler. Apologies.
 

FazDude

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Ohh, I probably should've mentioned this in the job introduction post, but these aren't elegible since they would have the exact same body and weapons as Mii Brawler. Apologies.
I was envisioning Wrestler to have a body type similar to Incineroar (larger upper body), but your call on whether or not that's different enough or not. My bad with warrior, though - I'll swap it out for something else.
 

Wario Wario Wario

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My third Mii submission will be Mii Duo

Has an Ice Climber gimmick and a significantly shorter, more child-like body than the other Miis, takes moves from goofy-looking characters like Ness, Mario, Diddy Kong, Luigi, Squirtle, Yoshi, and Wario - very weak alone but powerful together, moreso than the ICs. Each Duo costume would come in a pair of two

I was envisioning Wrestler to have a body type similar to Incineroar (larger upper body), but your call on whether or not that's different enough or not. My bad with warrior, though - I'll swap it out for something else.
That probably is different enough, but I do think the Wrestler submission may overlap too much with my Mii Brute submission.
 
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