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SmashBoards has created: Super Smash Bros. Ultimate - Expand-A-Character!

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,063
Location
Cheese Wheels of Doom
Mario's AT function will be mine and FazDude's


  1. Cappy Throw = 4
  2. Long Jump = 5
  3. Backflip = 2
  4. Ground Pound = 10
The Ground Pound will be used

Move Votes
  1. Long Jump
  2. Ground Pound
Mario Alts (assuming we'll be keeping his ult colors)
  1. Wario alt from Smash 4
  2. Fire Mario alt from Smash 4
  3. Luigi (green hat/shirt, navy blue overalls)
  4. Classic Mario (red hat/overalls, blue shirt)
  5. Flying Mario (black hat/overalls, red shirt)
  6. NES color scheme
  7. Foreman Spike colors for Builder Mario
  8. All-Stars color scheme for Wedding Mario
64 Mario Alts
  1. Default
  2. Luigi colors
  3. Wario colors
  4. Classic Mario (red hat/overalls, blue shirt)
  5. NES color scheme
  6. Fire Mario colors
  7. SMB3 Fire Mario colors
  8. "Metal" Mario (just an entirely grayscale palette)
  9. Mario Golf Blue (Blue hat/overalls, navy shirt)
  10. Mario Golf Teal (Teal hat/overalls, blue shirt)
  11. Smash 64 alt #3 (the Foreman Spike one)
  12. Smash 64 alt #5 (the green one)
  13. Dr. Mario 64 (model swap)
  14. "Metal" colors for Dr. Mario 64
  15. Wing Cap (wings on his cap, plus a lighter color scheme to help differentiate more from his default look. his sma2 sprite is a good point of reference)
  16. Luigi colors + Wing Cap
Mario 64:
  1. Default (Super Mario 64)
  2. Mario (Smash 64)
  3. Mario Kart DS Mario (modified to have legs) (Chosen over SM64DS because of the lower polygon count)
  4. Melee Low Poly Mario
  5. Super FX Mario (Original)
  6. Voxel SMB1 Mario
  7. Voxel SMB3 Mario
  8. Voxel World Mario
  9. Luigi (Super Mario 64, uses pitched up Mario voices like Melee)
  10. Luigi (Smash 64)
  11. Mario Kart DS Luigi
  12. Melee Low Poly Luigi
  13. Super FX Luigi (Original)
  14. Voxel SMB1 Luigi
  15. Voxel SMB3 Luigi
  16. Voxel World (All Stars version) Luigi
Mario:
  1. Fire Mario
  2. Wario colours
  3. Flying Mario colours
  4. SMB3 Fire Mario colours
  5. Toadette Pink Builder Mario
  6. Tuxedo Black Wedding Mario
  7. Tanooki Mario
  8. White Tanooki Mario
Please vote here for Mario's 8 skins

and Mario 64's 16

and that concludes Mario's content submissions! Now we're on to ahem "expand" the king of the jungle: DK! DK Spirit submissions are open now
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,063
Location
Cheese Wheels of Doom
Submit a stage for DK!
These can be from any gaming IP so long as they're owned by a company represented in Smash! Please include 4 songs that would be added for this stage

Submit an echo fighter for DK!
Again, this can be from any gaming IP so long as it's owned by a company represented in Smash
 

ssbashworld

AKA nirvanafan
Premium
Joined
Oct 14, 2016
Messages
2,764
Echo: Funky Kong

His aerials would involve him swinging his surfboard as opposed to punching

Stage: DK Treehouse

Layout: Would match the image, treehouse would be in background of the platform and tire swing can be hit & will swing around. Tree would also be a platform.

Will add music later but know the original DK Rap would be 1 of the 4 songs.
 
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Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
DK Stage:
Donkey Kong Junior Forest
1675089130110.png
The stage would be based on this level of Donkey Kong Jr. arcade game. The layout would be same as this level pictured above.

Soft platforms: golden platforms
Hard platforms: the grass with ground

The players can interact with ropes by jumping or climbing on them. The fruits can heal the players from damage.

Stage hazard: the enemies from the game, who are trying to damage the players.

Music:
1. Main theme - Donkey Kong '94
2. Title theme - Mario VS Donkey Kong (1994)
3. Forest - Donkey Kong '94
4. Donkey Kong 3 medley
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,063
Location
Cheese Wheels of Doom
Echo: Klassic Kong

Stiffer animations and arcade SFX, virtually no gameplay differences unless back special is Country specific
(GORILLAS.BAS seems to be IGN and not Microsoft, and the names I cited were custom names)

Aquatic Ambience (Yep, naming it after the song)

This stage uses original pre-rendered SNES graphics, giving it a nostalgic look. You get unlimited jumps on this stage, making it a true water level! Enemies will pass by in the background, with Enguarde making short work of them. Bananas and KONG letters appear to collect, but they don't have any tangible purpose.
FD8013F5-170A-45C6-855D-99D515089997.jpeg

Black - Hard platform
Red - Soft platform

  1. Aquatic Ambience (New Remix)
  2. Aquatic Ambience (Original)
  3. Stickerbush Symphony (Original)
  4. Cascade Capers GBA
Banana

Novice
Stage: Kongo Jungle 64
Song: Jungle Japes (Melee)
Opponents: DK, tiny spiky-ear Pichu x 15
Rules: DK is passive until half of the Pichus are gone, in which case he becomes powerful and agressive

Enhances into Banana Hoard
Legend


Oranguru
Ace

Song: Dialga/Palkia Spear Pillar
Opponent: Super Guide/Yeti DK, invisible Ness, invisible Mewtwo
Stage: Omega Spear Pillar
Rules: DK is passive, Lucas and Mewtwo are invincible, Ness and Mewtwo favour neutral B, defeat DK to win.

Tembo the REDACTED Elephant
Advanced

Stage: Wrecking Crew
Opponent: Giant white DK
Rules: Foe has has a Gust Bellows, foe favours dash
Song: Garage
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,184
Location
Wherever good books are sold.
Stage: Mine Cart Madness (Donkey Kong Country)

This stage would take place on the eponymous minecarts, with a row of them serving as the main platform. As the stage progresses, the minecarts will navigate ramps and slopes, causing the platforms to change shape. In addition, the "platform" has a chance to shrink and grow throughout the stage as minecarts fall away or get added to the row.

Music:
  1. Mine Cart Madness - Donkey Kong Country (New Remix)
  2. Disco Train - DKC2
  3. Haunted Chase - DKC2 (New Remix)
  4. Mine Cart Carnage - Donkey Kong 64
Echo: Donkey Kong but Seth Rogen

...nah, I'm kidding. It's Dread Kong.

Dread Kong wouldn't be too different from DK in most aspects, but he'd generally be slower and stronger, and have a few moves' properties changed to be better suited for combos. His biggest change, however, would be his Neutral Special - It'd be changed into a Flashing Mach Punch-style flurry of punches.

(tbh i'm not too crazy about this one but i couldn't think of anything else i liked, even considering characters from other franchises)

Spirit: Metal Head

(Render by PimboDA)
  • Stage: Kongo Falls
  • Song: Jungle Level Jazz Style
  • Opponent: Donkey Kong (metal)
  • Ally: Diddy Kong
  • Rules: Donkey Kong is stronger and has super armor when performing smash attacks. However, he is also slower than normal.
 

Torgo the Bear

Smash Lord
Joined
Mar 30, 2019
Messages
1,176
Location
the country where the pretty girls are from
NNID
u2outofcontrol
Switch FC
SW-1209-7008-3905
Big Top Bop
1675103540662.png

A stage for my favorite DKC game. The layout is the same as the original game’s boss arena, just without the Snowmad guards blocking the sides. Pompy will appear on occasion as a hazard, throwing urchins, fish, and occasionally items onto the stage.
 

Janx_uwu

Smash Master
Writing Team
Joined
May 17, 2020
Messages
3,040
Location
your mother's sleeping quarters
Winston gone


DK Stage: Scorch N Torch

Layout is an upside-down Battlefield. If hazards are on, fiery enemies will sometimes get launched in from the background, perhaps by a Kong rolling into them, and walk around. However, you can combat them by attacking with the watery fruits that sometimes spawn in the ground like turnips and act as normal items, or by using a character's water or ice based attack should they have one.
 
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Champion of Hyrule

Smash Master
Writing Team
Joined
Sep 15, 2018
Messages
4,391
Location
*doxxes myself*
All my stage ideas are from DKC2 so I’ll probably save them for Diddy

Spirits:
Donkey Kong (Atari 2600)

Class: Novice
Stage: 75m
Song: Opening - Donkey Kong
Opponent: Donkey Kong
Rules: Hazards off, the enemy is hard to make flinch, defeat the enemy in 30 seconds

Enhances into Donkey Kong (Atari 5200)
B3A24355-07B3-4C59-8AEC-95A92AD1D07D.jpeg
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,063
Location
Cheese Wheels of Doom
Winston (Donkey Kong Echo)
<img src="/proxy.php?image=https%3A%2F%2Fstatic.wikia.nocookie.net%2Foverwatch_gamepedia%2Fimages%2F7%2F7c%2FWinston-ow2-portrait.png%2Frevision%2Flatest%3Fcb%3D20191104221341&hash=0b15d31a68d44cbcc785201744ce870c" data-url="https://static.wikia.nocookie.net/overwatch_gamepedia/images/7/7c/Winston-ow2-portrait.png/revision/latest?cb=20191104221341" class="bbImage" data-zoom-target="1" style="width: 255px" />
The other most popular gorilla in gaming! Differences include:
  • Y'know, Winston being from an unrelated series
  • Winston talks
  • Winston has a a special shield like Yoshi's, which is his Barrier Projector. Cannot be poked but is easier to break.
  • Winston has a new Up B, his Jump Pack. It has no hitbox going up, making it very exploitable despite its speed, and has a similar arc to PTM's Up B in NASB. Upon going down, Winston has a spike hitbox beneath him, and when he lands, a splash hitbox like Inkling's landing Up B.
Winston might seem random, but Actiblizz does have representation in the form of the Doomslayer's Mii costume. And Winston is really funny
I love this idea and really wish I could approve it, but unfortunately Activision isn't represented in Smash yet - Doomguy is Bethesda.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,505
Echo

Rillaboom


Rillaboom would be a bit faster than DK and some animations utilize drum sticks and grass magic

Down-B is replaced with Drum Beat where Rillaboom plays the drums and grounds opponents next to them

Final Smash would be Gigantamax where Rillaboom goes into the background and plays and grounds all opponents
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,184
Location
Wherever good books are sold.
RIP Winston Overwatch / Classic DK (i would totally have submitted the latter if jumpman got in) (Classic DK has risen)

Anyway, I have a new spirit idea!

Bluster Kong

  • Stage: WarioWare Inc.
  • Opponent: Donkey Kong (black alt)
  • Music: Gear Getaway
  • Rules: Hazards off. DK will swap between periods of aggression and trying to evade the player. Barrels frequently spawn, and DK will prioritize grabbing and throwing them.
  • Evolves into: Leo Luster


(i promise if i do a third dk spirit it won't be teletoon related)
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,184
Location
Wherever good books are sold.
My last two spirits!

Mini Donkey Kong

  • Stage: 75m (Battlefield version)
  • Music: Rolling Hills A
  • Opponents: Donkey Kong (small, x3)
  • Ally: Mario (small)
  • Rules: The opposing Donkey Kongs will try and grab/throw the Mario. If the Mario gets KO'd, you lose. To win, KO all the Donkey Kongs.
Comedy Chimp

  • Stage: Windy Hill
  • Music: Windy Hill (Zone 1)
  • Opponents: Donkey Kong (purple alt), Sonic
  • Rules: Donkey Kong is passive and loves to taunt, but Sonic is very aggressive. KO Donkey Kong within the time limit to win. Banana peels spawn frequently.
(I feel kinda guilty that 3/4 of my spirit submissions have been from cartoon adaptations... but not really.)
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,063
Location
Cheese Wheels of Doom
DK level: Scorch N Torch

Layout is an upside-down Battlefield. If hazards are on, fiery enemies will sometimes get launched in from the background, perhaps by a Kong rolling into them, and walk around. However, you can combat them by attacking with the watery fruits that sometimes spawn in the ground like turnips and act as normal items, or by using a character's water or ice based attack should they have one.

Yoshi newcomer: Hint Block

No, not an April Fool's joke.
Hint block would likely take inspiration from Orby's Rivals Workshop moveset - utilizing the various concepts they teach to Yoshi in their series in order to deal damage.
Echo: Funky Kong

His aerials would involve him swinging his surfboard as opposed to punching

Stage: DK Treehouse

Layout: Would match the image, treehouse would be in background of the platform and tire swing can be hit & will swing around. Tree would also be a platform.

Will add music later but know the original DK Rap would be 1 of the 4 songs.
Echo: Klassic Kong

Stiffer animations and arcade SFX, virtually no gameplay differences unless back special is Country specific
(GORILLAS.BAS seems to be IGN and not Microsoft, and the names I cited were custom names)

Aquatic Ambience (Yep, naming it after the song)

This stage uses original pre-rendered SNES graphics, giving it a nostalgic look. You get unlimited jumps on this stage, making it a true water level! Enemies will pass by in the background, with Enguarde making short work of them. Bananas and KONG letters appear to collect, but they don't have any tangible purpose.
View attachment 367313
Black - Hard platform
Red - Soft platform

  1. Aquatic Ambience (New Remix)
  2. Aquatic Ambience (Original)
  3. Stickerbush Symphony (Original)
  4. Cascade Capers GBA
Banana

Novice
Stage: Kongo Jungle 64
Song: Jungle Japes (Melee)
Opponents: DK, tiny spiky-ear Pichu x 15
Rules: DK is passive until half of the Pichus are gone, in which case he becomes powerful and agressive

Enhances into Banana Hoard
Legend


Oranguru
Ace

Song: Dialga/Palkia Spear Pillar
Opponent: Super Guide/Yeti DK, invisible Ness, invisible Mewtwo
Stage: Omega Spear Pillar
Rules: DK is passive, Lucas and Mewtwo are invincible, Ness and Mewtwo favour neutral B, defeat DK to win.

Tembo the REDACTED Elephant
Advanced

Stage: Wrecking Crew
Opponent: Giant white DK
Rules: Foe has has a Gust Bellows, foe favours dash
Song: Garage
Stage: Mine Cart Madness (Donkey Kong Country)

This stage would take place on the eponymous minecarts, with a row of them serving as the main platform. As the stage progresses, the minecarts will navigate ramps and slopes, causing the platforms to change shape. In addition, the "platform" has a chance to shrink and grow throughout the stage as minecarts fall away or get added to the row.

Music:
  1. Mine Cart Madness - Donkey Kong Country (New Remix)
  2. Disco Train - DKC2
  3. Haunted Chase - DKC2 (New Remix)
  4. Mine Cart Carnage - Donkey Kong 64
Echo: Donkey Kong but Seth Rogen

...nah, I'm kidding. It's Dread Kong.

Dread Kong wouldn't be too different from DK in most aspects, but he'd generally be slower and stronger, and have a few moves' properties changed to be better suited for combos. His biggest change, however, would be his Neutral Special - It'd be changed into a Flashing Mach Punch-style flurry of punches.

(tbh i'm not too crazy about this one but i couldn't think of anything else i liked, even considering characters from other franchises)

Spirit: Metal Head

(Render by PimboDA)
  • Stage: Kongo Falls
  • Song: Jungle Level Jazz Style
  • Opponent: Donkey Kong (metal)
  • Ally: Diddy Kong
  • Rules: Donkey Kong is stronger and has super armor when performing smash attacks. However, he is also slower than normal.
Big Top Bop
View attachment 367330
A stage for my favorite DKC game. The layout is the same as the original game’s boss arena, just without the Snowmad guards blocking the sides. Pompy will appear on occasion as a hazard, throwing urchins, fish, and occasionally items onto the stage.
View attachment 367333
Sunset Shore

Players fight on a long pier with a few higher parts they can stand on. There's some plam trees too. The big gimmick is that the stage is rendered like it is above. Players are silhouetted in B&W with some sort of stand out feature, like Mario's Red Hat.

Sunset Shore
Smokey Peak
Frantic Fields
Grassland Groove
Echo

Rillaboom


Rillaboom would be a bit faster than DK and some animations utilize drum sticks and grass magic

Down-B is replaced with Drum Beat where Rillaboom plays the drums and grounds opponents next to them

Final Smash would be Gigantamax where Rillaboom goes into the background and plays and grounds all opponents
DK Stage:
Donkey Kong Junior Forest
View attachment 367312
The stage would be based on this level of Donkey Kong Jr. arcade game. The layout would be same as this level pictured above.

Soft platforms: golden platforms
Hard platforms: the grass with ground

The players can interact with ropes by jumping or climbing on them. The fruits can heal the players from damage.

Stage hazard: the enemies from the game, who are trying to damage the players.

Music:
1. Main theme - Donkey Kong '94
2. Title theme - Mario VS Donkey Kong (1994)
3. Forest - Donkey Kong '94
4. Donkey Kong 3 medley
Echo fighters
  1. Rillaboom
  2. Dread Kong
  3. Klassic Kong
  4. Funky Kong
Please vote for your top 2
  1. 2
  2. 1
Stages
  1. Scorch N' Torch
  2. Aquatic Ambience
  3. Sunset Shore
  4. Big Top Bop
  5. Minecart Madness
  6. DK Treehouse
  7. Donkey Kong Jr. Forest
Please vote for your top 3
  1. 3
  2. 2
  3. 1

By removing my self-votes. FazDude's skin sets will be added. All Spirits submitted will be added
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,063
Location
Cheese Wheels of Doom
DK special: Barrel Roll - Side special, Headbutt is shifted to back special

DK hops on a barrel and runs forwards - while you can't turn it into a projectile, it's a niche recovery move and excellent approach option. The barrel bursts when you hit a foe, which launches DK into a unique jump - a jump that can be followed up with two midair jumps and is honed to a foe's knockback - it's a comittal move, and can't be cancelled until it hits - though DK can turn and do an extremely low jump. With items on, an item will come out of it! Additionally, the barrel's design will change depending on stage, just as the items do - this has no gameplay difference, even with items on.

  1. Funky
  2. Rillaboom

  1. Scorch
  2. Aquatic
  3. Minecart
 
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D

Deleted member

Guest
AT
180px-DKGameBoy.png

Barrel Toss

People always ask for DK to get a move like this, but I think this is a role where it actually makes sense. He'll throw a barrel forwards.

1. Klassic Kong
2. Funky Kong

1. Minecart Madness
2. Big Top Bop
3. Sunset Shore
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,184
Location
Wherever good books are sold.
New Special: Barrel Cannon (Up Special; Spinning Kong gets moved to Forward, Headbutt gets moved to Back)

DK loads himself into the Barrel Cannon, being able to fire himself into a multitude of angles, dealing a single strong, super-armored hit of damage on the way up before entering freefall. It's still not a stellar recovery, but it allows DK to mix-up his recovery, something I feel he needs.

Assist Trophy Function
DK leaps up to the top of the screen, standing atop a girder. He then begins chucking barrels downwards for a while, with the barrels damaging fighters upon contact. After some time, the girder carries DK off-screen, ending the assist.

tl;dr: it's just his ssf2 final smash
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,063
Location
Cheese Wheels of Doom
4th Monkey Spirit: Mr. You!

Sky Skipper
Novice
Stage: Hyrule Castle 64
Foes: Blue/pink Mario, Donkey Kong, Yeti DK
Song: Opening (Donkey Kong)
Rules: Mario has a Rocket Pack, both DKs have Poké Balls containing Snivy and Chespin

BTW, I may have already metioned this - but if you want one of your Spirits updated to include new content (say, we add a Casino Luigi spirit with Luigi, then Casino Night as Sonic's stage and you want the latter to be the stage) feel free to ask and I should be able to edit it.
 
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Champion of Hyrule

Smash Master
Writing Team
Joined
Sep 15, 2018
Messages
4,391
Location
*doxxes myself*
1. Minecart madness
2. Big Top Bop
3. DK Jr

1. Funky
2. Rillaboom

Back special: Simian Slam

A charegable move where he flips himself backwards and does a ground pound/slam attack
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,063
Location
Cheese Wheels of Doom
DK special: Barrel Roll - Side special, Headbutt is shifted to back special

DK hops on a barrel and runs forwards - while you can't turn it into a projectile, it's a niche recovery move and excellent approach option. The barrel bursts when you hit a foe, which launches DK into a unique jump - a jump that can be followed up with two midair jumps and is honed to a foe's knockback - it's a comittal move, and can't be cancelled until it hits - though DK can turn and do an extremely low jump. With items on, an item will come out of it! Additionally, the barrel's design will change depending on stage, just as the items do - this has no gameplay difference, even with items on.

  1. Funky
  2. Rillaboom

  1. Scorch
  2. Aquatic
  3. Minecart
AT
View attachment 367397
Barrel Toss

People always ask for DK to get a move like this, but I think this is a role where it actually makes sense. He'll throw a barrel forwards.

1. Klassic Kong
2. Funky Kong

1. Minecart Madness
2. Big Top Bop
3. Sunset Shore
New Special: Barrel Cannon (Up Special; Spinning Kong gets moved to Forward, Headbutt gets moved to Back)

DK loads himself into the Barrel Cannon, being able to fire himself into a multitude of angles, dealing a single strong, super-armored hit of damage on the way up before entering freefall. It's still not a stellar recovery, but it allows DK to mix-up his recovery, something I feel he needs.

Assist Trophy Function
DK leaps up to the top of the screen, standing atop a girder. He then begins chucking barrels downwards for a while, with the barrels damaging fighters upon contact. After some time, the girder carries DK off-screen, ending the assist.

tl;dr: it's just his ssf2 final smash
1. Minecart madness
2. Big Top Bop
3. DK Jr

1. Funky
2. Rillaboom

Back special: Simian Slam

A charegable move where he flips himself backwards and does a ground pound/slam attack
AT function:
  1. Throws a single barrel (@Darkonedagger)
  2. Throws multiple barrels from the top ( FazDude FazDude )


Special:
  1. Simian Slam
  2. Barrel Cannon
  3. Barrel Toss
  4. Barrel Roll
Please vote for your top 2
  1. 2
  2. 1

  1. Dread Kong
  2. Rillaboom = 5
  3. Klassic Kong = 5
  4. Funky Kong = 11
Funky Kong will be joining the roster!

  1. DK Treehouse = 2
  2. Aquatic Ambience = 3
  3. Scorch N' Torch = 5
  4. Big Top Bop = 5
  5. Donkey Kong Jr. = 5
  6. Sunset Shore = 7
  7. Minecart Madness = 16
Minecart Madness will be DK's stage!
 
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