Intro: Crash appears from a Time Twister portal and jumps into his fighting stance
Stance/Idle 1: His default idle animation from It’s About Time
Idle 2: Crash looks to either the left or the right
Idle 3: Crash looks to the screen and raises an eyebrow while smiling
Notable Palette Swaps:
- Crash 4: It’s About Time (default)
- Carbon Crash (gray)
- Coco (blue/pink)
- Dr. Neo Cortex (yellow/black)
- Aku Aku (brown)
- Crunch (red)
- Warped Biker jacket (alt 1)
- Japanese Crash (alt 2)
- Colors 1-7 would switch out for Japanese Crash in the Japanese version, and Color 8 would switch to regular Crash.
Walk: His walk from It’s About Time
Run: His iconic run from the N. Sane Trilogy
Dash: The Crash Dash
Damage: Crash spins for a split second, in a manner similar to his death animation from the very first game
Jump: His iconic Jump and Double Jump
Crouch: His crouch from the N. Sane Trilogy
Normal Attacks
Jab: Crash's 1-2 combo from the Titans games (4%, small knockback), followed by a brief spin attack (9%, OK knockback)
Forward+A: Crash turns around and does a backwards kick (11%, OK knockback)
Up+A:
Incomplete Somersault; Crash does a backflip kick and then falls on his face (12%, OK knockback)
Down+A: Crash does a low kick along the ground, tripping the opponent (8%, small knockback)
Aerial Attacks
Air+A: Crash does a quick spin with both arms in the air (8%, OK knockback). His legs also act as an attack below him (11% with a meteor effect, OK knockback)
Air Forward+A: Crash does a spin kick similar to Coco's spin in Wrath of Cortex (9%, OK knockback)
Air Back + A: Crash does a pelvic thrust and kicks behind himself with both legs (11%, OK knockback)
Air Up+A: Crash performs an upward kick with his foot (11%, OK knockback)
Air Down+A: Belly Flop; Crash extends his arms and legs as he falls to the ground (15% with a meteor effect, OK knockback), possibly burying opponents on the ground
Dash Attack: Crash slides along the ground (7%, small knockback)
Edge Attack: A tiny TNT crate explodes under Crash and he flops up above the edge and back onto the stage (9%, OK knockback)
Get-Up Attack: Crash does a weak spin kick with both legs (7%, small knockback)
Smash Moves
Forward+A: Bandicoot Bounce; Crash leaps forward with a headbutt, then follows up with a flying kick with both feet (22%, medium knockback)
Up+A: Fruit Bazooka; Crash fires Wumpa Fruit juice from his Fruit Bazooka above himself (24%, medium knockback)
Down+A: Spin Slide; Crash does a powerful spin kick along the ground (19%, medium knockback); this also lets Crash slide a little (albeit uncontrollably) in the direction he’s facing
Grab Game
Grab: Crash grabs the opponent’s shoulders
Pummel: Crash slaps he opponent twice (2%)
Forwards+Throw: Twin Throw; Crash spins forward and throws the opponent (11%, OK knockback)
Back+Throw: Reverse Twin Throw; Crash spins backwards and throws the opponent at a slight angle (11%, OK knockback)
Up+Throw: Crystal Crazy; Crash lifts up a Crystal (10%, OK knockback), and its shine pushes slightly back opponents around him (6%, small knockback)
Down+Throw: Crash ducks as three boxes fall down on the opponent (3% each, OK knockback)
Special Moves
B & B + Forwards: Spin; Pressing B once performs a short, quick spin that reflects projectiles and sends opponents flying when Crash is close (10%, medium knockback). Mashing B turns into the Death Tornado Spin (20%, OK knockback), which can also help Crash glide a good distance, but trades the reflector for super armor against weaker attacks.
B + Up : Crate; Crash jumps off a different crate that can be selected by holding B.
- Basic crates fall down and hit the opponent (6%, small knockback)
- TNT Crates explode after 3 seconds (20%, medium knockback) or when attacked (10%, OK knockback)
- Nitro Crates blow up immediately and send Crash and adjacent opponents flying (20%, medium knockback)
- When a selected crate type is already present, Crash instead jumps off a metal crate with an arrow that appears for a second; the jump height is doubled. In any case, Crash can move freely after using this special, but he can’t use it again after the metal crate.
B + Down : Supercharged Belly Flop; Crash Belly Flops into an Aku Aku Crate, summoning Aku Aku (who can only appear once per stock). Aku Aku reduces damage taken by ¼, but has a 20-second timer before he disappears (stronger attacks cause him to disappear sooner; Crash is invincible for a bit afterwards, but he can’t summon Aku Aku again until after his next K.O.). If Aku Aku is already present or disappears, Crash simply Belly Flops onto the ground, causing a shockwave (18%, OK knockback), though this becomes smaller and weaker with consecutive use.
Final Smash: Invincible Aku Aku; Crash dons a golden Aku Aku mask and is invincible for 10 seconds as Nitro crates fall on top of him, exploding in a large radius (30% each, far knockback)
Crash also turns into an angel with a didgeridoo when he loses a Stamina battle.
Taunts:
Up: Crash does the first part of his victory dance
Side: Crash does the second part of his victory dance
Down: Crash performs the final part of his victory dance
Winposes:
1: "Yeee-HAW!" Crash squats for a second, and then performs his victory animation against bosses in the very first game
2: Crash vomits a Crystal out of his mouth and holds it up in the air
3: Crash's post-gem collecting animation from the first game
Applause: Crash sports a disappointed look as boxes endlessly fall on his head
Icon: The “C” symbol from the Titans games
Boxing Ring Title: N. Sane Marsupial
Star K.O.:
https://youtu.be/KXVdYE3ynSg?t=17
Victory Music: A shortened version of the Time Twister theme
Kirby Hat: A replica Aku Aku mask