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Smashboards Creates: Mario Kart SGP

Who should be added next?

  • Birdo

    Votes: 7 50.0%
  • Wart

    Votes: 7 50.0%

  • Total voters
    14
  • Poll closed .
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Job 99:
Whomp Fortress
1638903446185.png

The track takes place at Whomp Fortress from Super Mario 64 and it's DS remake.
The layout of Track has resemblance to the picture I posted over the description.

The first part after start leads you straight through slope leading you to Fortress and you turn left, but there are some Thwomps that crush you by occasions and after going through Thwomp road, you turn left again, but there is "easy to fall off" section with Piranha Plants and Whomps, who can crush you sometimes.
Later, you turn right with drifting part and you turn right again, but go on higher level of Fortress with more Thwomps and Whomps as hazards and you turn right, later also turn right again, but you're going in spiral road that leads you to inside of Fortress, where you fall and go through Hallway full of Non-harming Thwomp and Whomps, who stay in front of Road Edges, being guards of the castle and you go straight to Whomp King's Throne Room and the part has 2 roads surronding the Throne and you go through secret road hidden in wall that Leads you to Sewers and you come out by Underwater part of the map.
After being underwater, you come out on shore and you go through small plain being the Whomp Fortress' garden filled with Piranha Plants and Whomp-shaped hedges and later, you get out from Whomp Garden and you go on road leading you to Finish line, repeating this thrack by 3 laps.
In background, there are Thwomp ruins, assuming that the Whomp Fortress takes place near Whomp Ruins.

The "Bob-omb Battlefield" remix song plays at this track, since there is no official song for Whomp Fortress.

(The track is full reimagining of Whomp Fortress from SM64 and it could fit Whomp King)
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,595
Location
Ed Bighead for NASB 2
1. Eggman
2. Piggies
3. Tails Doll

I can't help but feel if we add Eggman we should follow it up with a DLC pack that Sonic has to be in - kinda making a silly marketing narriative of "Eggman takes over and Sonic saves the day in the next DLC"
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,595
Location
Ed Bighead for NASB 2
Eggmobile

Speed: 1/5
Acceleration: 5/5
Handling: 4/5
Drill Tank

Speed: 4/5
Acceleration: 2/5
Handling: 3/5
MotoBug

Speed: 5/5
Acceleration: 2/5
Handling: 3/5
Hedgehog Squasher (wheels)
Tail Amputator (wheels)
Empire Propaganda (glider)
Buzz Bomber (glider)
Flicky Power (Wheels)
Eggman track: Chemical Plant Zone

This course would, similarly to Ice Ice Outpost, feature many branching paths

I'm going to mostly submit specifically Eggman-themed stuff, since I'm very confident we'll add Sonic later - hopefully next pack so we can, within our fictional universe, create a fun "Sonic comes to save the day!" storyline.
 
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Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Job 101:
Egg Walker


When Activated, he turns the Kart into Walker and stomps on Racers, stunning them and also shoots at opponents, which it doesn't stun, but it launches opponent into air when shot with missile.
After that, it reverts to Kart.

Job 102:
Green Hill Zone Road


The Track takes place at Green Hill Zone, most likely based on Sonic Forces look.
The Track has shape of Eggman's head, meaning that he took over the Green Hill due to being in Mario Kart SGP instead of Sonic. (I don' know is that making sense what I said, but now to the Layout showcase)
The First part takes place at normal Green Hill Zone Track, where there are shuttle loops placed on road and they give you a speed boost. While racing, as seen on Track Map, you start on Eggman's chin and you go by small Arc line road.
Next Part takes place at GH Mountains after you turn left you go into Mountains, where there are Checkerboard Boulders, which are trying to stop you for going further by rolling onto Track. You go by by Zigzag portion of the Track, where you see the view of rest of Green Hill Zone from cliff (You can see Sonic's House and Neo Green Hill Portion) an you go onto ramp and it glides you to next Part.
In another part or Track, you glide to Eggman's Pyramind on Deserted area and there are new Hazards like mechanical walls erecting on Road, which it blocks you by occasion, but it sometimes lets you go on higher platforms for Shortcuts. It goes the same way as Mountains Part, where you go by ZigZag, but after being in Base, you go out on Sandy Green Hill, where it has same traits as first Green Hill part, but when you take the Loop, it crumbles down due to being made out of Sand and you go straight to Checkpoint Finshi Line, ending the Race. The track repeats with 3 Loops.

The Camoes are Sonic, Tails, Knuckles, Blaze, Big, Cream and Cheese, Silver and Shadow, who are watching the Race.
The Song plays during the Track is mashup of "Green Hill Zone" from Sonic 1 on Sega Mega Drive and "Fist Bump" from Sonic Forces.
 

GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,344
Job 101:
Wrecking Ball:
When using this item, Eggman's kart will transform into his Eggmobile and sprout a mace, just like in his first Sonic 1 boss fight. The mace will hurt anybody within a radius and surprisingly is affected by physics: brake to make it swing forwards, turn to make it swing to the side, and accelerate to swing it behind you. It lasts for a few seconds before the Eggmobile explodes, transforming back into the kart.

Job 102:
Death Egg Zone:
A track based on the Sonic 3 incarnation. The track starts with entry through the "nose" of the station, and racers will go through various curves, increases and decreases in altitude, and robot assaults before crossing a new finish line near the first entrance. Cameos in the track include the various Badniks encountered in Sonic 2, and there's even a part of the track where you drive by the many incarnations of Metal Sonic, all deactivated. In the background, you'll also see Eggman himself spectating the race from his Eggmobile, but if he's in the race proper, the Eggmobile is piloted by an Egg-Robo.
 
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
SEGA Parts are now allowed to be in game, so I'm gonna post them:
(And please, can you edit the DLC Zone with additional additional 2nd DLC Pack along with our submitted DLC parts for Karts?)
1639157691812.png

1639158470462.png
F-14 Tomcat (After Buner) (Glider)
1639158321245.png
Hornet Wheels (Notice it's wheels)
(Kart Wheels)
1639157904554.png
Hornet (Chevrolet Lumina) (Kart)
Stats:
Speed: 4/5
Handling: 5/5
Acceleration: 2/5
Opa-Opa Car (Kart) (Replaces legs with Wheels)
Stats:
Speed: 4/5
Handling: 2/5
Acceleration: 5/5
 
Last edited:

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,660
Wrecking Ball is Eggman's Special Item and Chemical Plant Zone is Eggman's track

Job 103

Submit a Battle Track themed after Eggman
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,595
Location
Ed Bighead for NASB 2
Special Stage
Battle stage: Special Stage (Sonic)

The Special Stage has a lot of pitfalls and bobbins scattered throughout, those pitfalls and bobbins rotate positions across the stage, and driving over L or R pads makes them go move clockwise or counter clockwise. The general shape of the stage, which is assymetrical, does not change.
 
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Battle Track:
Green Hill Zone (Sonic)

The Battle Track map takes place at Iconic level of Sonic the Hedgehog called Green Hill Zone.
The Layout of the map has shape of large square and there are Green Hill Walls that you can ride on if you want to do an Action. The Hazards are Springs and Badniks, who interfere with Fighters like attacking them.
Bumpers let you bounce high like Trampoline.
The Badniks can be destroyed by Shells or Items.

Occasionally, Sonic and Co. will see the Battle on Green Hill Zone.
 
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Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
JOB 105:
Fawful (Mario and Luigi)


Fawful is one of Villains in Mario & Luigi games. He is the Eccentric Beanish genius, who makes evil Inventions that threaten Mushroom Kingdom. He is one of well known M&L Villains, who is very popular amongst fans due to his speaking accent, where he speaks Engrish (Incorrect English).

He could control the Kart with his Arms and he could be medium-weight character. His design is Based on Bowser's Inside Story Incarnation.
His Special item could be, where he flies on his Platform high and flies over the course, giving his Speed Boost ability and he later lands, where he needs.

I nominate Fawful in favor of AlphaDream's Shutdown and he could be tribute to "Mario and Luigi" series made by AlphaDream and Nintendo. In fact, Fawful is also popular guy, so why can't he could join the Racing Roster?
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,595
Location
Ed Bighead for NASB 2
Not sure if these guys count, but they do reccur in the RPGs and if you believe in such a thing as "Mario canon" their RPG appearances are their highest on the canon scale
Viruses

Maybe the timing is a little awkward for these 3, but who can say no to a trio character? Every time they do a trick the lead driver swaps! (though that won't stop the other 2 from trying to steal the wheel)

They would use their longer-limbed designs from 2000s-era Dr. Mario games and go by "Fever, Chill, and Weird" instead of "Red, Blue, and Yellow". We could possibly include their Game Boy patterns and Westernised Noid designs as alts, but that's probably thinking too far ahead.
 
Last edited:
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Job 106:
Fawfulcopter command!

When activated this item, Fawful summons Fawfulcopters are drones, who could attack the opponents. Each drone interferes with 1 Racer except Summoner Fawful.

I nominate that Item, because it could fit for Fawful.


And add my Costumes for Eggman, Whomp King and Dedede:
Eggman: Sonic Boom Design
Design taken from Sonic Boom.

King Dedede: Kirby Jumpsuit
In this Costume, Dedede wears a Pink hoodie resembling Kirby and Rose Pants and Shoes resembling Kirby's feet.

Whomp King: Thwomp King
Basically Whomp King is actual Thwomp with limbs as Costume
 
Last edited:

GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,344
Job 106:
1640194535534.png

Dark Star:

The artifact that Fawful seeks out in Bowser's Inside Story. When you get this, Fawful will transform into Dark Fawful and will gain the ability to shoot portals in front of other racers that teleports them to a random location within radius of the portal. This takes a lot of charge per use and is very slow to release, but it's worth it if you manage to hit.
 
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Job 107:
BeanBean Kingdom

The Track takes place at BeanBean Kingdom from "M&L: Superstar Saga" and it has layout shape resembling Bean.
You start from Courtyard of BeanBean Castle and you go straight in curve through Courtyard, watching out on Bean Enemies jumping at road to stop you from trespassing.
After going through court of BeanBean Kingdom, you go through Small part of plains and you go to Chucklehuck Forest and you also encounter Bean Enemies that they want to stop you from going away.
After Escaping the Forest Part, you go on Hoohoo Mountain by Gliding into it and you go through cave while Turning right and you use ramp to glide through air and land on Court again, but later you go inside the Castle by ramp through window at small portion of it and you see an exit leading to BeanBean Courtyard and you turn Right and go straight at Finish Line.
There are 3 Laps on the Track and Remix of "BeanBean Kingdom theme" plays during race.

I nominate this Track, because it could fit Fawful and it could represent "Mario & Luigi" Sub-Franchise in Mario Kart SGP. Besides that, we never had a track based on M&L, so we could add the Track based on it, which it could be great inclusion.
 
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