D
Deleted member
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Hilda
Would be a clone of Zelda focused around darkness.
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Iron Knuckle (Artwork: The Legend of Zelda: Ocarina of Time) Category: Primary Type: Attack Class: Advanced ★★ Ability: Unflinched Smash Attack
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Ganondorf (Wind Waker) (The Legend of Zelda: Wind Waker) Category: Primary Type: Neutral Class: Ace ★★★ Ability: Sword Attack +
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I'd prefer the name be changed to that
- SR-388
- Abandoned Lab (Ceres Space Colony)
oh sick this thread's back! Might as well go with the most obvious option...
Job #4: E.M.M.I.
View attachment 353453
The Extraplanetary Multiform Mobile Identifier has become one of the fanbase's favorite enemies in the entire Metroid franchise. Hell, with its foreboding presence, eerie sounds, terrifying chase sequences, and shockingly violent one-hit-kill, it's become one of the most fan favorite mooks in recent Nintendo history. The relation to a comeback of one of the most beloved series probably didn't hurt. The E.M.M.I. is almost certainly going to be represented some way in the next game, so why not start here? As an Assist Trophy, it'll scale walls like its home game. In this way, it will work a lot like the Hothead item, moving up and down walls and underneath ceilings, clinging to a surface the whole way through. When it comes into contact with an enemy player, it'll grab hold of them hard and prepare to unleash its devastating piercing attack. Getting hit by this would do a crazy 50% worth of damage. If the fighter was already over 100% damage, it's an instant KO. This is pretty OP, so you can wriggle out of it by mashing movements like normal grabbing assists. That'll cause the E.M.M.I. to release you and continue its prowl. However, if you instead press your attack button at just the perfect moment before the pierce, that'll remove the E.M.M.I. from play entirely.