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.......oh yeah I forgot Rovio. Yeah they'd be eligible, though I definitely don't think they warrant their own job. They could prolly be folded into the western characters or into a general "acquisitions" job that also includes Atlus, Sammy, the western PC studios, Technosoft, Warp, etc.I don’t know if there’s already been a decision of it’s eligible or not but I guess Angry Birds and Rovio characters are owned by Sega now so maybe there could be a job for them?
"I must admit, I really respect your consistency. But you will never, ever defeat me! Say hello to my masterpiece!"
Thanks for the introduction, Curien.
Job #100 - SEGA Villain: The Magician from The House of the Dead
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Type-0, codenamed "The Magician", is a recurring boss in the House of the Dead franchise. A synthetic humanoid creature with special powers, he's the masterpiece of Dr. Curien, and has had to be fought and defeated by the AMS multiple times.
I've pushed for Rikiya Busujima as the HotD rep in the past - and I'll continue doing so if the Magician doesn't win this prompt - but the latter would probably be my second choice from the series. He's appeared time and time again in the series, being the final boss of the first game and reappearing as a boss in the second and fourth. He possesses fire powers and the ability to teleport and levitate, which could make for one hell of a sick moveset. He's a huge fan-favorite, being easily the most iconic and memorable of the series' bosses. And I think of the villains that are eligible for this job, he in particular would still work really well as a standalone representative for his series, I feel. Also he's just ****ing sick.
So yeah, no big writeups this time, but the Magician is cool and epic and awesome and it'd be very cool and epic and awesome if he got in, even with how much I've shilled for Busujima
This writeup's outdated (it comes from before even Rikiya was added), but the important bullet points to gleam are as follows:
-Iconic SEGA villain
-Great moveset potential
-Rounds out the HotD cast by representing the mainline games and iconic monsters, while also feeling like a natural second choice and not awkward retroactive completionism
He'd be cool
Job #272: Final Secondary Fighter - Aika (Skies of Arcadia)
Skies of Arcadia, as we all know, is one of Dreamcast's most known cult classics and a RPG game released in 2000, which focuses on Vyse and his friends as the gang of sky pirates called the Blue Rogues, who attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world.
In fact, we're talking about Vyse's cheerful and spunky close friend, Aika, who is the game's deuteragonist and was orphaned at an early age when her parents were killed, having been saved and taken care for as a foster daughter by Vyse's father, Dyne. While Aika has a bit of a fiery temper, an obsession for obtaining treasure, the inability to swim and a fear of ghosts, she has a strong and energetic personality, and is deeply loyal to those around her, absolutely trusting in Vyse and thinks highly of him after he had rescued her twice during childhood.
Considering that Vyse and Fina appeared in Battle of AGES as a playable character and an assist respectively, I don't see why we wouldn't include a third member of the protagonist trio. All three also appeared together in the Valkyria Chronicles series via the first installment (Vyse and Aika's debut), 2011's Japan-only exclusive Valkyria Chronicles 3 (for Fina) and the anime series.
For her playstyle and moveset possibilities, Aika is quite nimble, able to move quickly despite her light weight and mainly wields the over-sized boomerang as her main weapon by swinging and throwing them at enemies (
a reminder that she was created a decade and years before Sticks the Badger), which kind of weapon moveset archetype was not done before in Smash-like games (those special moves like Link's were only secondary weapons). She can also use various elemental magic such as Pyri (fiery explosion), Electrum (lightning bolt), Electrulen (a sphere of electricity that allows her to launch herself like a bullet in any chosen direction), etc. and abilities like:
- Alpha Storm - Aika spins her boomerang in-front of herself, summoning a vortex of flames forward that deals multi-hitting damage before launching an enemy.
- Delta Shield - Aika channels her energy, forming an anti-magic shield around herself and her allies for a short period of time. The shield can block and direct all magical attacks back at enemies.
- Lambda Burst - After charging, Aika tosses four small yellow energy-infused boomerangs forward that deal more damage than the normal boomerang. When they hit the ground, a geyser of flames will emerge from the ground and deal big damage, launching enemies upwards.
- Epsilon Mirror - Aika creates a mirror-like aura that temporarily renders herself invulnerable for a short period of time. The aura can reflect projectiles that hits her body towards enemies, though in the original game, she's unable to act while using this ability.
- Omega Psyclone - Aika's most powerful Super Move, which involves her using the powers of the Red Moon to make her boomerang glow in yellow energy, before tossing it upwards as it becomes sort of a star and then jumps, rolling in the air after grabbing it. She then tosses 6 copies of her boomerang to make a hexagon on the ground after rolling, making the ground break and summon lava from it as boomerangs return to Aika, before she finishes by throwing a star at enemies, blowing up the lava platform they're standing in.
I'm also going to submit Jeanne from Bayonetta.
The protagonist's rival, best friend, and possibly more than that, Jeanne grew up in the same Umbra Witch clan as Bayonetta, and she has the same fighting style as a result. She's more serious than Bayonetta, and something of a daredevil.
Jeanne is nearly identical to Bayonetta in terms of gameplay in their source material, with some minor changes that could be reflected here (takes more damage, hits harder, and has tighter timing for Witch Time). As a result, she'd be a moveset clone of Bayonetta.
Jeanne seems like an easy enough addition - she's important to the series (one of the major villains in the first game, her predicament sets off the second game, and she's playable in both of them), and she'd be less taxing on our hypothetical developers due to being a moveset clone.
That...basically summarizes my position as well lol. I love the concept of music-based fighters who combine instruments with weapons, and well, he just seems like a cool take on the idea.Agnum is one of the main party members from Shining Resonance. With his flaming hot personality and skill for music, Agnum is a musical mage who steals the spotlight every time he hits the battlefield. Using his Armonic weapon Iglute, a blade shaped like a guitar, he’s able to channel his fiery passion and conjure up powerful fire spells. Although he might seem kinda reckless and hot-headed, Agnum is a surprisingly chill dude who is an incredibly skilled dragoneer. He also enjoys traveling the world as a vagrant.
I’m gonna be real with yall, I have no idea how important Agnum is to Shining Resonance outside of being a main party member. But holy ** does this guy sound like the coolest ********** ever. When I was looking into the Shining series, Shining Resonance immediately caught my attention with the instrument weapons the party members wield, and out of all the potential options, Agnum stood out as someone who looked like a blast to play as. He has a guitar sword that he can slam people with and he can summon fire! Who wouldn’t want to try this guy out?