Day 6!
Imagine hat the Koopalings were seven fighters/echoes of their own. How would each one be different? Would they have different weight schematics, moves, or final smashes?
I'm not sure I fully understand. Do they all get their own slots? Boy that would make some people mad. I do think they should have been separate from Bowser Junior at the very least. Junior tends to fight differently from the Koopalings, at least he does past the first NSMB game, he favors vehicular combat more, while the Koopalings favor hand to hand ( ...with Yoshi Safari being an exception )
So, in this theoretical world where the Koopalings all get their own slot, I think the best scenario is that they're all semi-clones of each other.
They all share two moves and a final Smash:
Neutral Special - They shoot a magical blast from a magic wand.
Recovery - Whirling Fortress - It's a lot like Bowser's recovery, but if it's done on the ground, they will slide quite a distance, and ricochet off of walls.
The Final Smash is just an airship fleet opening fire on them from up above.
Now let's get into how they're different.
Larry:
Very well balanced stats like Mario's.
Down special has him pop a ball out of his shell and roll it forward, like in Super Mario World.
I couldn't really think of anything for his side special.
Morton:
Weaker jumps, but much stronger.
Side special is a big steel hammer swing.
Down special is a power stomp like Bowser's but if even if you avoid it, you'll be stunned if you're on the ground and too close..
Wendy:
She has excellent jumps.
Her magic wand produces a ring that will bounce off of surfaces.
Her down special is a lot like Bowser's power stomp, but she twirls down when doing it, turning it into a multi hit attack.
Can't think of anything for her side special.
Lemmy:
He's small and lightweight, easy to knock away, but full of tricks.
His magic wand spits out circus balls, and touching them is similar to touching a bumper, but less potent.
His side special is similar to Wario's bike, but instead of a bike, it's a big circus ball, again, it will bounce you away like a bumper.
His down special is to shoot what looks like another circus ball, but it's actually explosive. It will blow up automatically after two seconds, or if it hits something.
Iggy:
He's faster but has a bit of end lag on his attacks.
Side special involves pulling out a chain chomp and being dragged along by it. Works a lot like Pac-Man's side special.
Couldn't think of a down special.
Roy:
Slower, stronger. Basically morton with better jumps and less speed.
He has a shoulder charge attack as his side B, instead of a hammer.
Instead of a magic wand, he just shoots a bill blaster.
Ludwig:
Has a flutter jump like Yoshi.
His wand attack shoots three blasts at once, but they move much slower.
His side B is a fireball from his mouth that flies straght, much quicker than his magic wand. He can only shoot out three at a time, and can't shoot another fireball until one of them disappears.
His down special is a very strange combo of Zero Suit Samus's and Bowser's, as a throwback to Super Mario World, he does a sideways flip over head that's kind of slow and floaty, and pressing B again causes him to drop down on his foe.