Dr. Kawashima's Playstyle:
Dr. Kawashima starts as a slow but fast attacker. As you keep attacking your opponents (about 5 times to get 5 EXP points), you gain your level goes up one, just like in the Concentration Training (In which you go up a level depending on the amount of correct answers you get). The maximum level is 5, which turns him into Devilish Kawashima. In which Kawashima is x1.5 better on all stats. Although if you get hit enough times, you go down a level, lowering your overall stats. Although additional things like dodging at the right time allows you to gain an EXP point. Being KOed will automatically lower his stats to level 1. You can also gain EXP through a special move called Concentrate. Dr. Kawashima is a heavy character, it kinda figures for his big head. He is relatively slow in speed, but surprisingly powerful. Mastering Kawashima requires the player to not get hit, in order to gain EXP points for better stats.
Dr. Kawashima Moveset:
Normal Attacks:
Neutral A Combo: Dr. Kawashima makes two punches from left to right, finishing with diagonal uppercut.
First Hit: 2% Second Hit: 3% Third Hit: 4%
Side-A: Dr. Kawashima makes a long straightfoward punch at the opponent. 6%
Dash-A: Dr. Kawashima spins himself to make a relatively fast spin punch, has high knockback. 7%
Up-A: Dr. Kawashima makes numbers come up on his head (only numbers 1-5), depending on the number is the amount of damage the opponent receive. Has a small hitbox, but can be used consecutively.
Down-A: Dr. Kawashima punches with both his hands near the ground. Can be used consecutively. 3%
Aerial Attacks:
N-Air: Dr. Kawashima quickly spins his fists around his head, has good knockback. 6%
F-Air: Dr. Kawashima does a long horizontal straightforward punch. Has a small hitbox and but has great knockback. 8%
B-Air: Dr. Kawashima quickly spin punches backwards at the opponent. Has low knockback. 6%
U-Air: Dr. Kawashima summons the ship from the Brain Age activity Word Attack: Space. It shoots straight forward short ranged straightforward vertical shots. Can be used consecutively, but has a thin hitbox.
D-Air: Dr. Kawashima summons a book that flips pages to multi-hit the opponent. 9%
Grabs:
Forward Grab: Dr. Kawashima quickly spintosses the opponent. 5%
Back Grab: Dr. Kawashima tosses the opponent, then shooting the opponent with random letters. Similar to Fox's back grab. 8%
Up Grab: Dr. Kawashima spins himself excessively fast along the opponent, then tossing the opponent upward. 9%
Down Grab: Dr. Kawashima traps the opponent in a cup. Dr. Kawashima can keep hitting the cup until the opponent escapes. Inspired from the Brain Age Devil Training Activity, Devilish Cups. Does no damage.
Smash Attacks:
Down Smash: Dr. Kawashima Summons 2 mice icons from both sides that attack a long range, from the Brain Age: Concentration Training activity, Devilish Mice. Similar to SSF2's Black Mage's D-Smash. 14% at full charge
Forward Smash: Dr. Kawashima summons a block-head to kick the opponent. From the Brain Age activity, Sum Totaled: Battle. 16%
Up Smash: Dr. Kawashima slowly charges to make an uppercut. Has the longest melee range out of all Smash attacks, but has a small hitbox. 18%
Special Moves:
N-Spec: Brain Age Test: When Dr. Kawashima is near an opponent, he is able to confuse the point by using this special move, planting math equations to the brain. When planted by the Brain Test, you have to press certain buttons to escape the Brain Test, like on LVL 1, you only have to press one button on the D-Pad to escape the Brain Test, pressing the wrong button will give the opponent 1% of damage. And on LVL. 5, the Brain Test requires you to press 5 buttons in order to escape the Brain Test. Perhaps you can customize which buttons the opponent has to press, it would be sorta (sorta) like a charge move, when you start using the move, Dr. Kawashima will be immobile, and you must press one direction on the d-pad to make the charge. Then when you release it to the opponent, he will have to follow the exact same directions you pressed earlier.
S-Spec: Word Throw: Dr. Kawashima throws a word like a spear. The longer you charge, the bigger the range, the word, and speed. 16% at full.
U-Spec: Word Attack: Dr. Kawashima summons the Word Attack ship yet again, this time being use as a recovery.
he can also shoot the opponent from above and is able to angle the shots. 5% for each shot.
D-Special: Concentrate: Dr. Kawashima makes himself concentrate to gain an EXP point to gain levels (as part of Kawashima's playstyle. Every 5 times you use the move consecutively, you gain one EXP point. This move will be used plenty during the battle when opponents are distracted. This move can also be used as shield damage, similar to how Olimar is shielded during the Whistle move.
Final Smash:
Super Devilish Training: Dr. Kawashima turns into Devil Kawashima, if you are close the opponent, The opponent will be sucked into a black hole sucking words up. Does tons of damage in the end.
Taunts: (Credit goes to
@ryuu seika)
U-Taunt: Curious Chin.
S-Taunt: Speed Dial
D-Taunt: Glasses Tweak.
Any Taunt in Demon Form: Malicious Fingers.
Victory Themes:
1. Dr. Kawashima spins and shows off a "tada" pose.
2. Dr. Kawashima advices the players to train harder.
3. Dr. Kawashima laughs!