D
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>Gameplay is all that mattersYeah, besides being a clone of a completely unrelated character ever since his debut in Melee and people still dislike his representation in the game.
Sure, adding the sword and further differentiating him from Falcon is obviously a good thing and him being a ridiculously strong heavyweight fighter with dark powers obviously fits Ganondorf.
Keep in mind I wrote an entire article in defense of Ganondorf's (semi-)clone status. But let's not pretend that Ganondorf's moveset couldn't draw more from his games because it could.
Remember when I said gameplay is everything when it comes to characters? That's why Ganondorf's moveset is still a derivative of Falcon's.
And yes, everything about the development of the game will reflect on how the characters are implemented in the game because that's what the game's development is about in the first place.
As I said before, for Alph to be an echo, they'd need to spend development time and resources to make him feel distinct. They chose to focus on developing other echo fighters and other features. In other words, they prioritized other characters over Alph. So yeah, game development is very much a valid reason as to why Alph is the way he is in Smash.
Come the **** on, just admit that you're being purposely obtuse at this point for the sake of arguing with me.
>Ganondorf needs mpre stuff from his own games
It's just a function after all, why are you getting so angry about this?