Michele
Smash Lord
Woah, woah! I know that you like that game, but if you hate that, then can you please rant in another thread? It just doesn't seem the right topic here!On the topic of Undertale, because I can't contain my hate-boner for it, it does a very poor job of making you feel bad for the monsters you kill because they're the ones who attack you. Killing a monster who's trying to kill you first isn't exactly the most complex moral dilemma there is. And even if you go for the genocide route, where it's more likely that you're the one hunting the monsters, its very nature just replaces any kind of emotional impact with having to slog through the same bull**** over and over. You're not getting into a character, which would actually give some impact, you're just filling a quota to complete an ending, completely removing yourself from your character's actions and motivations.
You know what would've made the genocide route more effective? A more in-depth battle system. Give the player more abilities that they get as they level up so that people actually have an incentive. Make the pacifist route more difficult, so that then you can more accurately blame the player for committing genocide just to get stronger and have an easier time. As it stands, the genocide route loses its impact because there's no incentive to do it since you can get through the game just fine at level 1. The only reason people have for doing genocide is to get the ending.
The game is so up its own *** about how smart and meta it is that, with none of the intended impact, it just becomes obnoxious.
For me, I honestly think it's very unlikely. Can't agree with what he said, since it's not possible at the moment, to do these several things. I think a Direct would be better, but let's not rush it.That seems likely. Would be nice if we get a nice surprise like we did with Brawl. Those were the days staying up until 3/4am here to find out who the next character will be revealed as a newcomer
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