The Stoopid Unikorn
Spiciest of Guacamoles
We already have a reverse Little Mac thoughBalloon Fighter would be a really interesting character, relying on being in the air. Kind of like a reverse Little Mac.
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We already have a reverse Little Mac thoughBalloon Fighter would be a really interesting character, relying on being in the air. Kind of like a reverse Little Mac.
Captain Toad: Treasure Tracker was a good game, but it wasn't worth the $60 retail price.I know I've said this before but i think a moveset revolving around power-ups throughout the Mario series would be a lot more interesting than something inspired from Captain Toad: Treasure Tracker. I can see [regular] Toad using things like the Propeller Mushroom or a Springboard to recover, maybe the Penguin Suit as a sliding attack, maybe throw a boomerang forward, etc.
also I really don't like Captain Toad: Treasure Tracker, the game is a boring puzzle platformer made to cash in on Super Mario 3D World. That and I 100% the entire game on my first playthrough so I have no incentive to play it ever again.
I wouldn't say Mario is doomed to have no newcomers this entry per say. Toad has been a pretty recurring character since the NES days, and is really the only recurring Mario character yet to be on the roster. Paper Mario is another equally-requested rep, who has a lot of moveset potential to pull from. That being said, his chances would increase even more if we get another Paper Mario game on Switch.Captain Toad: Treasure Tracker was a good game, but it wasn't worth the $60 retail price.
As quirky and fun as he may be, Captain Toad doesn't seem like the best choice for a Mario newcomer anyway. His game was quickly shoved aside and Nintendo doesn't seem to have any big plans for him besides occasional supporting roles. Mario is in a tight spot this time around.
Toad, Waluigi, and Daisy all share the same unfortunate history of being passed up on for several Smash games despite being almost constantly relevant. It's still possible one could be added, but Rosalina and Jr. getting added before them speaks volumes.I wouldn't say Mario is doomed to have no newcomers this entry per say. Toad has been a pretty recurring character since the NES days, and is really the only recurring Mario character yet to be on the roster. Paper Mario is another equally-requested rep, who has a lot of moveset potential to pull from. That being said, his chances would increase even more if we get another Paper Mario game on Switch.
Daisy and Waluigi aren't impossible per say, though the fact that they're simply spin-off only characters, plus Nintendo seemingly intending to keep it that way, probably hurts their chances.
To be absolutely fair I'd say Bowser Jr. is more important than Toad. Secondary antagonist vs. tertiary protagonist.Toad, Waluigi, and Daisy all share the same unfortunate history of being passed up on for several Smash games despite being almost constantly relevant. It's still possible one could be added, but Rosalina and Jr. getting added before them speaks volumes.
Oh, and if Paper Mario gets a moveset inspired by his first three games, I'll welcome him in Smash with open arms. If his moveset consists of stickers and paint, the character is dead to me.
Ridley being shrunken down just a bit where he still looks menacing would make him viable as a balanced character, but would violate the canon. That's a gigantic "but" in Sakurai's eyes, and the reason he didn't include Ridley despite all the demand.I agree with the fact that Captain Toad should be able to jump. Yes it would not make any sense canon wise, but it at least balances them.
I think they're equal in terms of importance, but for different reasons. Bowser Jr. has been very recurring in prominent roles since his debut.To be absolutely fair I'd say Bowser Jr. is more important than Toad. Secondary antagonist vs. tertiary protagonist.
Cranky am quite serious about. He's the original Arcade Donkey Kong, and was / is gonna be playable in Tropical Freeze. Which the developers kinda made a big deal about. Cranky Kong is hugely iconic, and popular -even with Miyamoto. Plus he has actual moveset potential, and could be a sort-of joke character. Am quite serious about wanting him, but he's not as likely as Dixie Kong, or even King K.Rool. But I still want her.Got a question that's come to mind after seeing so many Impa related posts, especially that Yoda one: what's wrong with Impa being old and in Smash? Gonna at least specifically ask Diddy Kong since if I'm not mistaken, you're for the idea of Cranky getting into Smash? Or perhaps that was just a joke. Not always easy to tell online.
Think about Squirtle drowning despite Squirtle being able to swim permanently in Brawl. If he had no jump, his air game would be just as lacking as Little Mac's. The only way he could get air attacks would be if he was falling, which is bad. No Jumps would hinder him greatly and make him not fun to play, so I say he should be able to jump a little at least.Ridley being shrunken down just a bit where he still looks menacing would make him viable as a balanced character, but would violate the canon. That's a gigantic "but" in Sakurai's eyes, and the reason he didn't include Ridley despite all the demand.
Sakurai doesn't like violating canon, especially a character's main "thing", just to make them playable. Ridley's thing is that he's a giant space dragon. Sakurai said he couldn't change that. Captain Toad's thing in his game is that he can't jump. Sakurai's previous statments suggest he can't change that either.
Of course Sakurai's a weird guy and could either change his mind like he did for Villager and the Miis, or he could find a way to make Captain Toad work without jumping.
Being able to swim indefinitely isn't Squirtle's thing. People don't look at Squirtle and remember him as the Pokémon who can't drown. It's just a minor logical thingThink about Squirtle drowning despite Squirtle being able to swim permanently in Brawl.
I agree. Either Sakurai deems it impossible to have a jumpless character and doesn't add Captain Toad, or he comes up with some genius gimmick to make it work. The man's unpredictable.If he had no jump, his air game would be just as lacking as Little Mac's. The only way he could get air attacks would be if he was falling, which is bad. No Jumps would hinder him greatly and make him not fun to play, so I say he should be able to jump a little at least.
Sorry if this statement is a little too broad, but I find this argument quite satisfying. While I would prefer Captain Toad to jump, maybe they could. Or they can just add regular Toad and make Captain Toad an alt without his back-pack. Sakurai is a genius, maybe he can do it.Being able to swim indefinitely isn't Squirtle's thing. People don't look at Squirtle and remember him as the Pokémon who can't drown. It's just a minor logical thing
Captain Toad's main gimmick in his game is that he can not jump. Every part of every level is designed around it. Removing his lack of jump would be like removing every one of Squirtle's water-related moves. It would stick out to everyone who has played their games.
I agree. Either Sakurai deems it impossible to have a jumpless character and doesn't add Captain Toad, or he comes up with some genius gimmick to make it work. The man's unpredictable.
My argument is just that Sakurai will not add a Captain Toad that can jump. He'll either somehow add him without a jump or not add him at all. I still think regular Toad should be added at the end of the day.
Don't take me the wrong way. I'm not trying to act like I know the guy. I hate saying "Sakurai will" and "Sakurai will not," like I'm in the guy's head, but I don't want to type out "previous evidence and statements suggest that Sakurai will probably" every time.
....why do people keep bringing this up?Think about Squirtle drowning despite Squirtle being able to swim permanently in Brawl.
Oh, I should of thought about that. It generates water, but it has lungs. But it's lungs would have to be aquatic to breathe out water. Then again it does not have gills. Good point.....why do people keep bringing this up?
Seriously.
Why do people keep bringing this up?
What makes Squirtle's case so goddamn special, when literally every playable character who normally could swim indefinitely in their home series (though some are inconsistent) has been given a limit on how long they can tread water before getting tired and sinking?
Does everyone just forget that detail and only focus on Squirtle because "it Water Type Pokémon" (while forgetting Greninja is a Water Type as well, it seems....)?
The other thing to remember, is that "drowning" in Smash, does not refer to the actual act of drowning (death by inhaling water while being submerged), but rather "getting tired from treading water and sinking to the bottom Blast Zone for a KO once that stamina is empty".Oh, I should of thought about that. It generates water, but it has lungs. But it's lungs would have to be aquatic to breathe out water. Then again it does not have gills. Good point.
I just thought at the time that was the case to prove that CT would b flawed without jumping.
What about Meta Knight?Sakurai doesn't like violating canon, especially a character's main "thing", just to make them playable.
There's also the fact that he doesn't offer a sword to characters who lack one.What about Meta Knight?
Up until his introduction in Brawl, Meta Knight was always known for being a chivalrous and honorable opponent. While he does use certain sword techniques, both magical and not, which Kirby could not use, he typically would try to ensure an even playing ground by refusing to fight Kirby unless both had swords. This got kinda ridiculous in Super Star, when Meta Knight was willing to wait a good 30 seconds for Kirby to pick up a sword, even though the Halberd was falling into the ocean at the time.
The only times this didn't happen was in Amazing Mirror, which was supposed to hint that you were actually fighting his evil twin, and Squeak Squad, which was due to a more serious thing on the line (and the plot admittedly was ****).
All of this gets thrown away for his Dimensional Cape, which allows him to hide in the shadows to run away and perform sneak attacks. That's about as underhanded as you can get, which goes against Meta Knight's code of chivalry.
Sakurai, who is the creator of Meta Knight and therefore decides what his character actually is like at will, must've just decided that offering his a sword wouldn't work in Smash but wasn't necessary to have.What about Meta Knight?
Up until his introduction in Brawl, Meta Knight was always known for being a chivalrous and honorable opponent. While he does use certain sword techniques, both magical and not, which Kirby could not use, he typically would try to ensure an even playing ground by refusing to fight Kirby unless both had swords. This got kinda ridiculous in Super Star, when Meta Knight was willing to wait a good 30 seconds for Kirby to pick up a sword, even though the Halberd was falling into the ocean at the time.
The only times this didn't happen was in Amazing Mirror, which was supposed to hint that you were actually fighting his evil twin, and Squeak Squad, which was due to a more serious thing on the line (and the plot admittedly was ****).
All of this gets thrown away for his Dimensional Cape, which allows him to hide in the shadows to run away and perform sneak attacks. That's about as underhanded as you can get, which goes against Meta Knight's code of chivalry.
And what about using Dimensional Cape to perform sneak attacks?Sakurai, who is the creator of Meta Knight and therefore decides what his character actually is like at will, must've just decided that offering his a sword wouldn't work in Smash but wasn't necessary to have.
Honestly I never really noticed that Meta Knight offers a sword in Kirby and doesn't in Smash until you pointed it out. Doesn't really seem that important honestly. Just a thing to make the battle cooler.
1. Meta Knight is Sakurai's own creation. He can take liberties with his own characters as he sees fit.What about Meta Knight?
Up until his introduction in Brawl, Meta Knight was always known for being a chivalrous and honorable opponent. While he does use certain sword techniques, both magical and not, which Kirby could not use, he typically would try to ensure an even playing ground by refusing to fight Kirby unless both had swords. This got kinda ridiculous in Super Star, when Meta Knight was willing to wait a good 30 seconds for Kirby to pick up a sword, even though the Halberd was falling into the ocean at the time.
The only times this didn't happen was in Amazing Mirror, which was supposed to hint that you were actually fighting his evil twin, and Squeak Squad, which was due to a more serious thing on the line (and the plot admittedly was ****).
All of this gets thrown away for his Dimensional Cape, which allows him to hide in the shadows to run away and perform sneak attacks. That's about as underhanded as you can get, which goes against Meta Knight's code of chivalry.
That's actually an amazing point.Meta Knight isn't stupid. Smash battles have a completely different set of rules to his usual style of combat. He's not simply having one-on-one duels of honor, he's put in a situation where free-for-alls with useable weapons and exploitable stage elements are the norm. So naturally, chivalry is thrown out the window.
It could be fun, honestly. It'd be hard to say. The problem is that many players are used to real jumps, and he'd be extremely awkward. But then again, so was Wii Fit Trainer's playstyle. It'd be a neat moveset and very unique overall. Whether or not Sakurai or whoever the next Director is finds it balanced enough and fun to play as is another story. I mean, he's clearly not up for taking away signature abilities(or making a character use one that makes no sense either, as shown with Dark Pit) either, but can modify them if they remotely could be reworked while not ruining the whole point of a character.The problem with having Captain Toad jump, is that you already have Toad that can jump (although not well). Toad has been playable for a very long time. He has stats and has Mario Kart games, as well as others, to pluck material from. Peach and Luigi have movements from SMB 2. Toad just seems like a missing piece of a puzzle at this point.
If you want spice, have Toadette as a costume.
If Captain Toad is chosen over Toad, then he should not be able to jump. And it could be done. But would he be fun to play as or against?
I agree that a character that cannot jump could be fun and can work if done right. A jump button triggering long-range moves to knock opponents down while the Cap. is grounded is one way to do it.It could be fun, honestly. It'd be hard to say. The problem is that many players are used to real jumps, and he'd be extremely awkward. But then again, so was Wii Fit Trainer's playstyle. It'd be a neat moveset and very unique overall. Whether or not Sakurai or whoever the next Director is finds it balanced enough and fun to play as is another story. I mean, he's clearly not up for taking away signature abilities(or making a character use one that makes no sense either, as shown with Dark Pit) either, but can modify them if they remotely could be reworked while not ruining the whole point of a character.
The reason I suggested the Cannon Jump(...The irony is Captain Toad doesn't have a Canon Jump ) was more for balance reasons. While an anti-air character sounds good, unless he has a higher recovery option for Up B, it feels like he can't recover easily enough to be reasonably balanced. An extreme recovery Up B feels like a bad idea. For similar reasons, I think R.O.B.'s is a bit borked(though I forget if it's the same one in 4 as in Brawl). Anti-air still sounds like a good idea, like possibly a chargeable B attack you could aim, or the Up Smash being something like Villager's Bottle Rocket in the sense of "anti-air".Well, chivalry has a religious connection. So, there is an argument that if you cannot use chivalry where
I agree that a character that cannot jump could be fun and can work if done right. A jump button triggering long-range moves to knock opponents down while the Cap. is grounded is one way to do it.
Sakurai loves challenges. I can imagine in a meeting someone mentioning Captain Toad as a playable character. Sakurai just raises a brow, questions if that character is even real and leaves for tea when the out-spoken designer mutters," He wouldn't work anyways, can't jump."
That's when Sakurai kicks the door back open and commands," Captain Toad is in!"
The reason I suggested the Cannon Jump(...The irony is Captain Toad doesn't have a Canon Jump ) was more for balance reasons. While an anti-air character sounds good, unless he has a higher recovery option for Up B, it feels like he can't recover easily enough to be reasonably balanced. An extreme recovery Up B feels like a bad idea. For similar reasons, I think R.O.B.'s is a bit borked(though I forget if it's the same one in 4 as in Brawl). Anti-air still sounds like a good idea, like possibly a chargeable B attack you could aim, or the Up Smash being something like Villager's Bottle Rocket in the sense of "anti-air".
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Sorry if this is late, but now I see what you mean. Squirtle can get tired in water and go all the way into the bottom. I guess the argument that what I said is invalid.The other thing to remember, is that "drowning" in Smash, does not refer to the actual act of drowning (death by inhaling water while being submerged), but rather "getting tired from treading water and sinking to the bottom Blast Zone for a KO once that stamina is empty".
Okay, you are just overreacting. Let Sakurai does whatever he wants. Meta Knight's move-set is just based on how he fights in the Kirby games. ( Dimensional Cape - MK can teleport, you get it ). Honestly, Meta Knight's move-set is as good as it is. Meta Knight is not trying to have a dramatic sword duel, he is trying to attack his opponets through random gimmicks or other techniques to cost him a win. This argument you are saying is invalid.What about Meta Knight?
Up until his introduction in Brawl, Meta Knight was always known for being a chivalrous and honorable opponent. While he does use certain sword techniques, both magical and not, which Kirby could not use, he typically would try to ensure an even playing ground by refusing to fight Kirby unless both had swords. This got kinda ridiculous in Super Star, when Meta Knight was willing to wait a good 30 seconds for Kirby to pick up a sword, even though the Halberd was falling into the ocean at the time.
The only times this didn't happen was in Amazing Mirror, which was supposed to hint that you were actually fighting his evil twin, and Squeak Squad, which was due to a more serious thing on the line (and the plot admittedly was ****).
All of this gets thrown away for his Dimensional Cape, which allows him to hide in the shadows to run away and perform sneak attacks. That's about as underhanded as you can get, which goes against Meta Knight's code of chivalry.
I completely agree with this.1. Meta Knight is Sakurai's own creation. He can take liberties with his own characters as he sees fit.
2. Meta Knight isn't stupid. Smash battles have a completely different set of rules to his usual style of combat. He's not simply having one-on-one duels of honor, he's put in a situation where free-for-alls with useable weapons and exploitable stage elements are the norm. So naturally, chivalry is thrown out the window.
I think you are making too much of a stretch saying that that move goes against Meta Knight's character. First of all, it is a canon ability of Meta Knight, secondly, the opponent knows it's coming so it isn't exactly dishonorable. It would be if he simply ambushed an enemy with it without letting them know of their presence beforehand, but once in the heat of combat, moves that serve to confound an opponent and attack where they least expect are fair game. And third, teleport attacks are just too cool to not have.And what about using Dimensional Cape to perform sneak attacks?
While I do understand not giving him the sword (that's kinda unwieldy), he should at least be fighting honorably, not performing dirty tricks.
The point of stating the sword thing was to show how chivalrous he is, not that he doesn't do it.
I feel that that is almost like saying as well that rpg characters should take turns in Smash when fighting.1. Meta Knight is Sakurai's own creation. He can take liberties with his own characters as he sees fit.
2. Meta Knight isn't stupid. Smash battles have a completely different set of rules to his usual style of combat. He's not simply having one-on-one duels of honor, he's put in a situation where free-for-alls with useable weapons and exploitable stage elements are the norm. So naturally, chivalry is thrown out the window.
Perfect.I think most of us are overthinking this.
If Sakurai wants a character, he'll make them work. Regardless of canon.
If he doesn't, he won't.
Simple as that.
Playing Devil's Advocate:1. Meta Knight is Sakurai's own creation. He can take liberties with his own characters as he sees fit.
2. Meta Knight isn't stupid. Smash battles have a completely different set of rules to his usual style of combat. He's not simply having one-on-one duels of honor, he's put in a situation where free-for-alls with useable weapons and exploitable stage elements are the norm. So naturally, chivalry is thrown out the window.
I don't think it is that simple. I mean, I do think most people are overcomplicating this whole Captain Toad business, but I don't think Sakurai's desire to see a character implemented would outweigh his adherence to faithful representation.I think most of us are overthinking this.
If Sakurai wants a character, he'll make them work. Regardless of canon.
If he doesn't, he won't.
Simple as that.
They unfortunately seem to be ignoring pretty much any content past Kirby Air Ride. The one exception is, what, Mangalor's trophy in Super Smash Bros. for Wii U?You know, it saddens me that nobody talks about new Kirby things besides Bandanna Dee. Bandanna Dee should be added, but lets consider other things. We need more Kirby stages, TGCO, Halberd and Dreamland seem like too little for a series that Sakurai himself created. Sure that may be because of over-saturation, but the Kirby universe is just too creative and colorful to not include more stages. Who is with me here?
You almost got it.I've been wanting a Kirby's Epic Yarn-based stage for awhile now,