MamaLuigi123456
Smash Champion
Jumping is one of the central mechanics of Super Smash Bros., as are running, shielding, dodging, ledge-grabbing, etc.
I don't care if Captain Toad can't jump in Captain Toad: Treasure Tracker. You should NEVER strip such a basic mechanic like that from a character. Not only will this restrict Captain Toad from jumping around to hit opponents in the air, it also means he cannot recover barring a possible up special move. Furthermore, a lot of stages throughout Smash require jumping around. Playing as Captain Toad and are on that one small platform at the bottom of Temple? Well, tough luck, because you're stuck there until you get KO'ed or someone knocks you up to higher ground. Not only that, this would damage the character on both a competitive AND casual sense. A character without jumping would be at a big disadvantage to almost any character, especially midair specialists like Wario and Jigglypuff. You can give him as much power in his ground attacks as you want, but in the end his inability to jump would make him simply unplayable regardless. All of this would result in Captain Toad being, unquestionably, one of the worst characters in the game, with his no jumping mechanic completely destroying him beyond repair.
With all of that said, I would much rather see regular Toad over Captain Toad in Smash. At the same time, I don't see why simply making him the smallest heavyweight and having low jumps wouldn't suffice. Cannonically, he cannot jump because of his backpack. This would translate well into Smash; he would still jump, yes, but he would be pretty heavy (somewhere around R.O.B.), implying the backpack is still weighing him down.
The only character who remotely breaks this rule is and her unique shield break that instantly KOs her, but even that's stretching it imo.
I don't care if Captain Toad can't jump in Captain Toad: Treasure Tracker. You should NEVER strip such a basic mechanic like that from a character. Not only will this restrict Captain Toad from jumping around to hit opponents in the air, it also means he cannot recover barring a possible up special move. Furthermore, a lot of stages throughout Smash require jumping around. Playing as Captain Toad and are on that one small platform at the bottom of Temple? Well, tough luck, because you're stuck there until you get KO'ed or someone knocks you up to higher ground. Not only that, this would damage the character on both a competitive AND casual sense. A character without jumping would be at a big disadvantage to almost any character, especially midair specialists like Wario and Jigglypuff. You can give him as much power in his ground attacks as you want, but in the end his inability to jump would make him simply unplayable regardless. All of this would result in Captain Toad being, unquestionably, one of the worst characters in the game, with his no jumping mechanic completely destroying him beyond repair.
With all of that said, I would much rather see regular Toad over Captain Toad in Smash. At the same time, I don't see why simply making him the smallest heavyweight and having low jumps wouldn't suffice. Cannonically, he cannot jump because of his backpack. This would translate well into Smash; he would still jump, yes, but he would be pretty heavy (somewhere around R.O.B.), implying the backpack is still weighing him down.
The only character who remotely breaks this rule is and her unique shield break that instantly KOs her, but even that's stretching it imo.
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