Here’s a discussion point I’ve been wanting to bring up for a while: I personally believe the chance of Dixie Kong being in this game is higher than ever, even though she wasn’t in King K. Rool’s trailer. The main reason for this is Dark Samus not being in Ridley’s trailer, and yes, I do know the counteragrument to this: “but Dark Samus hasn’t really fought Ridley before, while Dixie Kong has fought King K. Rool on two separate occasions!” Please hear me out.
The reason that Dixie Kong didn’t appear in King K. Rool’s trailer is that she didn’t fit the
theme of the trailer they were going for, much like Dark Samus didn’t fit the theme of the Ridley trailer. To start with Dark Samus, the idea of the Ridley trailer was that Samus’ friends would slowly be picked off one-by-one by Ridley, leaving her
alone to face him by herself, reinforcing the theme of isolation that is very common in the Metroid titles. Dark Samus wouldn’t fit because she couldn’t possibly be one of Samus’ allies for obvious reasons, and having her present as an enemy would diminish the focus of Samus in a one-on-one battle against her arch nemesis, as well as diffuse the tension when the viewer is waiting for Ridley to arrive.
With all that in mind, I think a lot of people are missing the two important themes of the King K. Rool trailer. The first and bigger theme of the trailer is how it plays on King K. Rool’s long-term absence and sudden return, as well as meta-commentary on how the Smash fanbase has wanted his return for so long. While that is interesting and warrants its own post, (which I might do at some point because that trailer was simply brilliant,) this isn’t the part of the trailer that Dixie’s presence would clash with. She would instead contradict with the second, more minor theme of the trailer: it is framed largely around nostalgia for the
first Donkey Kong Country game in particular. First of all, throughout the entirety of the trailer, Donkey Kong and Diddy Kong are always at each other’s side, just like in the original Donkey Kong Country. Donkey Kong in particular is not playable in any of the games that Dixie is in, so having her alongside Donkey Kong under any context would break Donkey Kong Country “rules”; furthermore, another DKC “rule” is that there are always two Kongs playable and not three, so they wouldn’t want to have her alongside both Donkey and Diddy at the same time either. Even at the end of the trailer, Donkey Kong and Diddy Kong both choose to collide with King K. Rool’s punch
at the same time instead of just Donkey Kong doing so alone, reinforcing the concept of 2 vs. 1 that is present across the entire series. Finally, the last bit of gameplay we see is Donkey Kong and Diddy Kong celebrating the “defeat” of K. Rool only for him to come back and stomp on them both, which is
specifically a reference to the end of the first Donkey Kong Country and
not the second or third, since the first game is the only one in which K. Rool attempts to pull this stunt.
TL;DR for this first part: Dixie didn’t show up in the King K. Rool trailer because they wanted to frame it like a confrontation from a Donkey Kong Country game, and the one they chose was the first one, where Dixie Kong is not present.
Now with all that in mind, there is no denying that Dixie Kong has been one of the most popular requests for Smash Bros. for
years now. She is probably more requested than both Chrom and Dark Samus, and has definitely been a popular topic for
longer than the former. She is also notable for the fact that she actually almost made it into Brawl, as Sakurai originally wanted her and Diddy Kong to be a DKC2-style duo until he realized he could not come up with a concept that made that work, and decided to cut her in favor of solo Diddy. Data for her still exists on Brawl’s disc to this day, so she must have had at least a little work done on her beyond just the conceptual stages, which means Sakurai probably had completed plans for her moveset. I doubt those thoughts have left his mind, and given both her popularity and the remnants of his plans for her, I would be shocked if Sakurai didn’t want to implement her in some capacity. Echoes seem like a good compromise, but then you realize that a Dixie that doesn’t attack with her hair in some capacity is just a shell of the character, so clearly an echo is out of the question.
At least, it seemed that way to us for a while, but two things happened that prove that an echo is well within the realm of possibility: the first was Nate Bildorff, and the second was Chrom.
Shortly after E3, Bill Trinen and Nate Bildorff conducted an interview with GameXplain in which they discussed Smash Ultimate. The first time I started to change my perception of what an Echo Fighter constituted as happened as I was listening to Nate’s response to a question, which I will both link and transcribe here:
The part that most intrigued me is that up to this point, I assumed the primary definition of echo fighter was “a character that shares all the move animations it has with the character it derives from other than the Final Smash and cosmetic animations like idles, taunts, or victory poses”; however, Nate instead began his response by putting emphasis on
shared mobility and playstyle attributes. Yes, he did talk about how Dr. Mario and Pichu have moves that differ from their base characters, but he also put a lot of emphasis on Doc’s mobility issues and Pichu’s self-damage, aspects which I didn’t consider as being the reasons they were exempt from being echoes. Now, a thought crossed my mind:
could a character that had largely the same basic playstyle with a couple of unique moves still be considered an echo fighter? I didn’t get my answer for a while, but now we all have it: yes, because Chrom exists.
Chrom is an echo fighter of Roy, and shares a majority of the moves Roy has, (though tweaked to lack a sourspot tip or sweetspot hilt just like Lucina,) as well as what appears to be the exact same mobility stats. However, Chrom has some of his attack animations changed to lack the reverse-grip Roy uses when wielding the sword, (at least in Chrom’s jab and forward-tilt,) and he has
entirely different up-special which is derived from Ike instead, but tweaked a bit to match the animation Chrom has when attacking Lucina in the cutscene when he first meets her in disguise. These are significant changes compared to every other echo fighter on the roster, but the fact remains that overall, Chrom’s gameplan will not be significantly different than Roy’s, unlike Pichu or Dr. Mario. This is largely why I believe he is classified as an echo fighter and not them:
mobility stats and knockback angles are more important to what determines an echo fighter than individual move animations or similarity in models.
Factoring in this information, I feel a Dixie Kong that has different grab/throw animations, a different Up-Special, and a cosmetically different neutral special but retains all the other attacks that Diddy Kong uses in the exact same capacity would still be classified as an echo fighter, and would be a relatively low-effort, high reward character for Sakurai to develop. She is right up there with
Isabelle, Shadow, and Ken as one of the most likely characters to become an echo fighter, in my opinion.
Thank you for coming to my TED talk.