***Eddy Moveset***
A true con-man knows that sometimes you gotta play dirty in order to make a profit, and that's exactly what Eddy has come to Smash to do. The most sneaky and mischievous of the three titular characters in "Ed, Edd, and Eddy", Eddy uses a plethora of tricks of the trade he's picked up in his years as a con artist to baffle his foes. He also utilizes his skill as a salesman to set up cheap shops and schemes to harm his opponents while also earning massive benefits for himself. Eddy is here to win, no matter the means.
Despite his overall short stature, Eddy is actually somewhat slow as a default. Eddy is also pretty heavy too, which also means his attacks could leave quite a mark on those he comes across. Eddy's jump height is slightly above average, so, combined with his decent recovery move, allow him to bounce back from most nasty situations. Eddy can crawl, but does not have the ability to wall jump.
Eddy's main gameplay style revolves around a central mechanic unique to only him; money. At the beginning of the battle, Eddy will have a total of 50 cents, with 100 cents being the max Eddy can have at once. As Eddy uses his specials and some of his other attacks, his coin supply will be drained. If Eddy is able to successfully land and reap the benefits of these attacks, however, his coin supply will continue to raise. It is not only important to keep Eddy's coin supply high so he can use his attacks, but if is coin supply drops below 10, his stats will take a massive hit. His speed will be even slower, he will be significantly lighter, his jump height will be lower, and his attacks will be generally weaker until he can have more than 10 cents again. This makes constant management and planning of Eddy's money vital to playing the character, and also makes Eddy one of the most risky, yet rewarding, characters to play as in the game.
Specials:
Neutral Special: Pet Boutique- This move takes 10 cents to use and stays on the battlefield for 10 seconds. Every two seconds, a dog will escape from one of the kennels and run in a straight line towards the nearest opponent, tracking them down and dealing some good damage in the process. If Eddy is able to successfully hit foes with a dog, he will earn 4 cents back. A total of 5 dogs will be spawned with the Pet Boutique, meaning Eddy could earn a double profit if he is able to hit opponents with all of the dogs. Once the 10 seconds is up, Eddy will have to wait through a 5 second cooldown before he can use the move again.
Side Special: Bus Service- Using this move will cost 5 cents. This attack will cause a shoddily-drawn cardboard bus to ride straightforward in a line at a very fast speed. Any fighters touched by the bus will not only receive some decent damage, but will also be stuck to the bus for a matter of a few seconds. If Eddy is able to hit opponents with the bus, he will double his profit and earn 10 cents back. However, the bus moves at a very quick speed meaning opponents can avoid it relatively easily. There is no cooldown on the move after Eddy uses it either.
Up Special: Tire Swing- Eddy's recovery move costs 3 cents to use and will cause a tire swing to appear. Eddy will be locked in the tire swing and will be able to rock back and forth on it until he jumps off. The tire swing will be present for 5 seconds before it disappears, when it has another 5 second cooldown before he can use it again. In order to prevent a constant stream of profit, using this move cannot earn Eddy more coins in return.
Down Special: Lemonade Stand- By far one of Eddy's most risky moves, this move needs a whopping 20 cents to function. After the payment is made, this move spawns a lemonade stand that will stick around for 10 seconds. The stand will have 8 special Lemonade pitchers that will heal 5% of health, with Eddy being the only one who can use them. This means if Eddy is able to successfully heal up without being kept away from the stand/letting the stand's timer run out, he can heal an astounding 40% of health. However, there is no way to earn any money back on the purchase, meaning the Lemonade stand should only be used if Eddy has some cash to spare. The stand has a 20 second cooldown before it can be used again.
Normals:
Jab: Eddy alternates punches in giving a one-two punch to opponents, dealing some pretty good damage.
F-Tilt: Eddy has his arm outstretched to shake the opponent's hand. The attack itself does minute damage, but it has a special effect. If the opponent attacks Eddy while his arm his outstretched, Eddy will actually counter with a massive punch using his other hand, dealing INCREDIBLE damage. However, this makes using the move at opportune times a huge benefit, and at others a borderline negative.
U-Tilt: Eddy jumps up in the air slightly with his arms outstretched above him, dealing damage.
D-Tilt: Eddy kicks downward at an angle slightly, dealing minor damage and moving him forward slightly.
Dash Attack: This attack has Eddy dive into opponents by sliding along the ground, with coins spilling of his pockets if he has a measly 2 cents to spare. The attack does decent damage normally, but with the added coinage, it deals FAR more damage.
Smashes:
F-Smash: Eddy takes out a Baseball bat to hit opponents, like Ness' F-Smash. The attack is even more fatal than Ness', but it does cost 4 cents to use. If Eddy is able to land the hit on foes, not only will it do unbelievable damage, but he will earn a double profit and receive 8 cents in return. A very good move overall.
U-Smash: This attack has Eddy chuck a literal beehive up in the air, costing 6 cents to use. Although the cost is decently high, the attack has some special effects. If opponents foolishly attack the beehive while it's in midair, it will break and a swarm of bees will pursue foes, like the beehive item from Smash 4. If Eddy hits opponents with the beehive normally, he will earn a double profit and gain 12 cents. If the beehive is broken, he will earn an additional 3 cents as well, meaning Eddy could earn a net profit total of 9 cents through the attack.
D-Smash: Another move that comes at a price, Eddy takes out a golf club and sharply swings it around on the ground, dealing heavy damage but at the cost of 5 cents. If Eddy hits opponents with the golf club, however, he will earn a double profit and receive 10 cents in return.
Aerials:
N-Air: Eddy does a front flip in midair, dealing decent damage.
F-Air: Eddy quickly throws a coin in front of him, costing 1 cent to use. The move is a lightweight projectile that does minor damage but can be spammed, just be careful not to drain Eddy's coin supply in the process. If Eddy uses the move when he's completely broke, the move will do nothing.
U-Air: Eddy quickly head butts the opponent in midair to deal decent damage.
D-Air: This move will have Eddy sharply bash the opponent with a rolled-up newspaper beneath him. It has a strong meteor effect, but costs 3 cents to use. Luckily, if Eddy can successfully hit opponents with the newspaper, he will earn 6 cents back in return.
B-Air: This attack works identically to Eddy's F-Air in every way, except it's done behind him as opposed to in front of him.
Grab/Pummel: For the grab, Eddy merely leans forward to snatch opponents with his hands. Eddy's Pummel is incredibly strong, as Eddy violently shakes opponents to knock the money out of them. This means every attack of the Pummel will have Eddy earn two cents, allowing him to increase his money count in a flash.
Throws: For forward throw, Eddy holds opponents before kicking them in the crotch region, sending them flying. Back throw sees Eddy take and roll over opponent to send them behind him. Up throw has Eddy throw foes above him and then bash them upward with his head. Down throw has Eddy jumps up in the air and do a cannonball onto enemies, dealing major damage.
Final Smash: Debt Collection- After using this attack, a tree will appear in the middle of the screen with a branch hanging down, which Eddy uses to get up in the tree and hide. Once he's concealed, all of the other kids from the cul-de-sac (except for Ed and Double-D) will stampede onto the screen to earn their money back. The kids will search for Eddy for around 10 seconds, dealing massive damage to opponents. Once the 10 seconds is up, the kids will leave and Eddy will hop out of the tree, with the tree leaving soon after.
Taunts: Up Taunt has a thought bubble slowly appear above Eddy that has a dollar sign on it before disappearing. Side Taunt has Eddy flip a coin up in the air and catch it, has no effect on the coin count. Down Taunt causes Eddy flip on some shades and give a 'cool guy pose' to the foreground.
Alts: Most of Eddy's color swaps are based off of other characters from the show, with swaps like a Red for Double-D, Green for Ed, Brown for Jonny, and others. However, Eddy does have one special alt where he dons an Elvis costume, allowing him to put some rockin' style to the fight.
Stage: The Cul-de-sac- A very large stage that spans the length of a street. Players will fight not only on the street itself, where cars and buses will occasionally drive directly into the fight, but also have two houses on either side as well. Players can jump on top of the rooftops of the houses, as well as enter the houses, in which the houses will become hollow and allow you to see in them. Note however that attacks will not harm the buildings in any way. Overall a very dynamic and fluid stage that really captures the chaos and mishaps of the "Ed, Edd, and Eddy" world.
Poseidome title: "King of Scams"