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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


Results are only viewable after voting.
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Zinith

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I love Xander Mobus but what if we could download character announcer packs. It would be so cute to have Kirby announce the winner, or if Mario said everyone's names after selection.

I don't know how it'd work for his like Yoshi or Jigglypuff, so I don't think it would work out for everyone. But it would be really cool!
I'd mean that regardless of who ACTUALLY wins, Yoshi will be declared victor :troll::yoshi:
 

Tree Gelbman

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I love Xander Mobus but what if we could download character announcer packs. It would be so cute to have Kirby announce the winner, or if Mario said everyone's names after selection.

I don't know how it'd work for his like Yoshi or Jigglypuff, so I don't think it would work out for everyone. But it would be really cool!
It'd have to be specific characters and only the ones that speak English fully.

I'd pay for Snake or Bayonetta announcing the winner though.

Gruff announcer and sexy announcer ftw.
 

StormC

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What are the 7-10 newcomers to the base roster that would make the game PERFECT for you, with the first being “I absolutely NEED them” and the last one being “I could live if they weren’t added but they’d be cool to see regardless”? Counting Echoes, not counting potential DLC candidates who were too late for the base roster (like Rex & Pyra or an ARMS character)

For me:

1. Elma
2. Bandana Waddle Dee
3. Simon Belmont
4. Chorus Kids
5. Chrom
6. Dixie Kong
7. King K. Rool
8. Isabelle
9. Isaac
10. Lloyd Irving
1. King K. Rool
2. Dixie Kong
3. Bandana Dee
4. Decidueye
5. Ashley
6. Ganon
7. Dr. Eggman
8. Zack Fair (echo)
9. Dark Samus (echo)
10. Shadow (echo)

Decided to limit myself to 7 newcomers and 3 echoes. But really everything after 1 is gravy.
 

Zerp

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And this happens right after Hbox wins LTC6, today really is Jigglypuff day. What a glorious day.
I love Xander Mobus but what if we could download character announcer packs. It would be so cute to have Kirby announce the winner, or if Mario said everyone's names after selection.

I don't know how it'd work for his like Yoshi or Jigglypuff, so I don't think it would work out for everyone. But it would be really cool!
They could just have them say their name repeatedly, as if they're trying to announce the winner, but miserably failing because they can't.
:ultpichu: "Pichu Pichu Pichu!"
Translator's Note: Link is the winner.
 
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cothero

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I love Xander Mobus but what if we could download character announcer packs. It would be so cute to have Kirby announce the winner, or if Mario said everyone's names after selection.

I don't know how it'd work for his like Yoshi or Jigglypuff, so I don't think it would work out for everyone. But it would be really cool!
I wish Jeff Goldblum was the announcer in Ultimate.
 
D

Deleted member

Guest
I love Xander Mobus but what if we could download character announcer packs. It would be so cute to have Kirby announce the winner, or if Mario said everyone's names after selection.

I don't know how it'd work for his like Yoshi or Jigglypuff, so I don't think it would work out for everyone. But it would be really cool!
While they're at it, make packs for all the old announcers too. I'd love to have Pat Cashman back.
 

perfectchaos83

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What are the 7-10 newcomers to the base roster that would make the game PERFECT for you, with the first being “I absolutely NEED them” and the last one being “I could live if they weren’t added but they’d be cool to see regardless”? Counting Echoes, not counting potential DLC candidates who were too late for the base roster (like Rex & Pyra or an ARMS character)
1. King K. Rool
2. Ashley
3. Shantae
4. Vaati

After this it's more characters I'd like to see rather than Need
5. Gardevoir
6. Black Shadow
7. Ayumi Tachibana
8. Lip
9. Reimu
10. Neptune or Blanc
 

John Dylan Smith

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I wish Jeff Goldblum was the announcer in Ultimate.
As unrealistic as this sounds! I want these five guys to be announcers for the game as well! James Earl Jones, Morgan Freeman, SomeCallMeJohnny, Either Phantom Strider Or The Mysterious Mr. Enter, Or Chris Sabat (Doing It With The Same voice he uses for All Might in the English dub Of MHA)!
 
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Zinith

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As unrealistic as this sounds! I want these four guys to be announcers for the game as well! James Earl Jones, Morgan Freeman, SomeCallMeJohnny, And either Phantom Strider Or The Mysterious Mr. Enter!
No offense, but Mr. Enter doesn't exactly have an "announcer" voice if you will (all the rest are good though)
 

Omega Tyrant

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Well you're thinking echoes as some sort of scale of similarity when I don't think that's the case. Had Dr. Mario just been +15 attack and -50 speed Mario, I'm sure he still would've been considered a non-echo purely because that still drastically changes how he plays.

I believe the logic for Echoes seem to have the same base stats like speed, weight, and hitbox size with only the attacks having different properties. If you change even one of those core things, they'd play more differently and I don't think the echo label wouldn't be applied to him.

Course, we don't have a clear cut definition, but that's what Dark Pit, Lucina, and Daisy lead me to believe.
Cloning exists on a sliding scale, from 100 being an alt-costume to 0 being a 100% unique character with no shared assets whatsoever, and Smash 4 Dr. Mario really blurred the line between wherever that currently undefined Echo line of glorified alt-costume is (remember Dr. Mario also started development in Smash 4 as an alt-costume, just like Lucina and Dark Pit). As I said in a prior post, Smash 4 Dr. Mario still played pretty much the same as Mario even with the major difference of no FLUDD, being a short-ranged all-rounder that focuses on incredible frame data and a strong combo game to win, just with a lot worse movement speed in exchange for slightly harder hits because of permanent equipment effects. So doing something similar for Chrom wouldn't really make him play much differently from Ike, this isn't like a difference of Melee Falcon to Melee Ganondorf (who not only had very different movement specs/physics, but all of Ganondorf's moves were significantly altered in everything).
 
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CodakTheWarrior

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Daily moveset time! This time it's my most wanted character, Skull Kid!


Skull Kid Moveset

Hailing from The Legend of Zelda: Majora's Mask, Skull Kid is a character focused on manipulation; of himself, those around him, and even the world itself. Skull Kid's primary means of attack is his trusty Ocarina, with which he plays various songs yielding numerous effects if the songs are played accurately. Skull Kid also has his two personal fairies, Tatl and Tael, to assist him in his other attacks, as well as poisonous needles, dark magic, and even the moon!

Skull Kid uses the Ocarina in all of his specials, with each attack having Skull Kid play a different song to yield a different effect. Skull Kid is overall quite a light and floaty character, his weight being around that of Rosalina's. To make up for this, both Skull Kid's speed and jump height is very high, allowing him to get out of a tight situation in a snap.

Specials:

Neutral Special: Song of Time- This move can only be used as a sort of counter move, similarly to Bayonetta's witch time. If Skull Kid is able to accurately play out the song while in the heat of the battle, time will slow down for his opponents for a whole 5 seconds. If one mistake is made in the song, time will slow for 3 seconds, if two mistakes are made then time will slow for just 1 second, and any more mistakes than that will cause the attack to yield no result.

Side Special: Song of Storms- By playing the entire song accurately, Skull Kid will summon a thundercloud that will strike all opponents three times so long as they are under the cloud. The move functions similarly to Pikachu's Thunder attack in that the cloud itself has a meteor effect, although the lightning itself is less damaging. Making one mistake in the song will cause lightning to strike twice, two mistakes will result in only one strike, and any more than that will cause nothing to happen at all.

Up Special: Song of Soaring- This special functions quite differently from Skull Kid's other specials in that Skull Kid must play the song perfectly to yield any results. Once the Special is activated, Skull Kid will enter a special warp area and will invulnerable while he is playing the song. If the song is played perfectly, the Special will work and will transport Skull Kid all the way back to the stage, regardless of where he is. However, if Skull Kid makes even one mistake while performing the song, the Special will not work and Skull Kid will be put in a helpless state that can only be broken by being hit. Although the move can recover VERY well if done right, Skull Kid does become vulnerable again on the way back to the stage, making the move very high-risk, high-reward.

Down Special: Song of Healing- Working similarly to the Wii Fit Trainer's down Special, this move, as the name would imply, can heal Skull Kid. If the song is played perfectly will heal a whopping 15%. If a mistake is made, Skull Kid will heal 7%, if two mistakes are made 3% will be healed, and any more than that will result in no effect.


Normals:

Jab: Tatl and Tael will team up to rapidly attack the opponent in quick succession.

F-Tilt: The fairies will alternate in bashing the opponent, with each having a slightly different effect. If Tatl hits, the attack will have a slight electric effect and cause more damage than knockback, while if Tael hits the attack will have a darkness effect and cause more knockback than damage.

U-Tilt: The two fairies will alternate in raising above Skull Kid to hit the opponent, retaining their combat differences from the F-Tilt.

D-Tilt: The fairies will take to either side of Skull Kid and slide out to hit the opponent, the fairies alternating sides each time the attack is used. The differences in the fairies' attacks staying like in the other tilts.

Dash Attack: Once used, the fairies will dash ahead of Skull Kid in a spiral formation, causing damage to opponents.

Smashes:

F-Smash: Another attack in which the fairies will alternate their attacking. While the attack is charging, the non-attacking fairy will spin around in circles before ramming into the other fairy, causing it to burst forward sharply causing significant damage.

U-Smash: Skull Kid grabs one of the fairies in his hand and lobs it up in the air, where it will frantically scramble around before returning. The fairies will alternate their order of attack.

D-Smash: Two large, thorny vines will sprout out of the ground on either side of Skull Kid, acting as a sort of barrier for him while also dealing considerable damage.

Aerials:

N-Air: Both fairies will rapidly circle around Skull Kid, quick enough that a sort of shield will form that deals damage while also deflecting smaller projectiles.

F-Air: Skull Kid will send out three poisonous needles, each in a different direction. The attack is a very quick projectile that deals decent damage, making it great for surprising opponents.

U-Air: Like his F-Tilt, Skull Kid will send out three poisonous needles above him.

D-Air: Skull Kid will sharply kick one of his fairies down beneath him, having not only the effects of the fairy but a possible meteor Smash as well.

B-Air: Skull Kid will snap his fingers and a quick blast of dark energy will appear behind him. The move is incredibly powerful to compensate for its small hitbox.

Grab/Pummel: For the grab, one of the fairies will latch onto the opponent (which fairy it is has no effect in this case). For Pummel, Skull Kid will dance in circles while the fairies rapidly attack the opponent, one after another.

Throws: For Forward throw, one of the fairies will hold the opponent in place while Skull Kid picks up the other fairy and throws it at the opponent as if it were a baseball, causing foe to fly away. In Back throw, fairies throw opponent behind Skull Kid while he snaps and teleports to where the opponent lands, causing them to fly even further. One of Skull Kid's most powerful moves. Up throw has Skull Kid briefly teleport out of existence while thorny vine bursts out of the ground and knocks opponents upward. Vine then disappears and Skull Kid warps back in. Down throw has fairies hurl Skull Kid up in the air where he shoots a ball of dark energy at the enemy, damaging them.

Final Smash: Final Hour- Skull Kid shoots out a ball of dark energy that sucks opponents in. Opponents trapped by the attack will be sent to a dark void where the moon will crash down upon them, all the while Skull Kid is atop the moon laughing maniacally.

Taunts: Up Taunt has Skull Kid briefly warp out of existence and play quick game of hide and seek with fairies. Side Taunt has Skull Kid warp in and out of existence numerous times, each time striking a different pose. Down Taunt is a special long Taunt like Bayonetta's, where Skull Kid will play Totaku's Song on his Ocarina. If Skull Kid can fully finish the song, he'll even heal 1% of health.

Alts: Four of Skull Kid's alts are simply color swaps of his default appearance, in which he wears the iconic Majora's Mask. However, Skull Kid's other four alts have him wear the four Remains masks of the four main bosses from Majora's Mask, giving him a cool new look with each.

Stage: Lost Woods- This inventive stage starts out in one small area with an exit on either side. Going through either side will result in either looping back into the room, or entering another area altogether. This could potentially lead to the stage being a massive map with a plethora of different hazards and layouts that are different every time the stage is played.

Boxing Ring title: "Misunderstood Mischief Maker"



It would really mean a lot if you guys would read this and tell me what you think, I worked pretty hard on it. Hopefully this will help show to everyone how unique of a fighter Skull Kid would be!

Tomorrow's preview: A certain third party with a knack for crime solving...
 

Idon

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As unrealistic as this sounds! I want these four guys to be announcers for the game as well! James Earl Jones, Morgan Freeman, SomeCallMeJohnny, And either Phantom Strider Or The Mysterious Mr. Enter!
Isn't this why they made Mii fighters...?
 
D

Deleted member

Guest
No offense, but Mr. Enter doesn't exactly have an "announcer" voice if you will (all the rest are good though)
I have no clue what you're talking about. Every voice is an announcer voice.
 

TMNTSSB4

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Which 15 characters do you all think will be the best characters in Smash Ultimate?
 

Knight Dude

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Get the guy who does Third Strike to be the announcer for Ultimate.

"Choose your character" Pick :ultryu: "Yeah, that makes sense!"

Win a match without losing a stock, "Aight, that's cool!"

Go back to the main menu: "I await your return, Street Warrior..."
 
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CrusherMania1592

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Which 15 characters do you all think will be the best characters in Smash Ultimate?
I'm gonna post 13 for now because I feel at least two more newcomers we've yet to get will be up there

:ultsheik::ultbayonetta::ultdk::ultfox::ultmarth::ultyounglink::ultwolf::ultmewtwo::ultzss::ultyoshi::ultsnake::ultmario::ultganondorf:

I'm only predicting that this could happen, but I'm willing to be wrong
 
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Hinata

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Chris Sabat (Doing It With The Same voice he uses for All Might in the English dub Of MHA)!
You're a fool. There's no way that would work.

He'd address everyone as "Young [character name]", and that would cause confusion between Link and Young Link.
 

Knight Dude

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I'm expecting Bayo and Cloud to still be pretty damn good. Same with Rosa, ZSS and Diddy. Maybe Sheik and Snake as well. If the buffs Mega Man got stick, I can see him being pretty strong again, he wasn't bad at all in Smash 4, a solid mid-tier fighter. Ridley seems solid. I want one game to be ruled by Ganon though. Never stop hoping. Pokemon Trainer should be good since the switching is so fast and there's no down sides to sticking with one of them if you need to.

:ultdiddy::ultcloud::ultbayonetta::ultsheik::ultsnake::ultmario::ultsonic:
:ultzss::ultrosalina::ultryu::ultmegaman::ultpokemontrainer::ultmewtwo::ulticeclimbers:
:ultganondorf:

Not a legit list or anything.
 

Will

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I can't pick 15, but i'm pretty sure Pokemon Trainer will be high tier. Purely because of switch out immunity.
And watch it get so nerfed people will forget what Greninja felt like.
 

KMDP

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You're a fool. There's no way that would work.

He'd address everyone as "Young [character name]", and that would cause confusion between Link and Young Link.
"Young Link"
"Young Young Link"

I don't see a problem here, Young Hinata.
 

John Dylan Smith

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Which 15 characters do you all think will be the best characters in Smash Ultimate?
For Me! The Characters I always main in Smash!

I can't think of 15 people to main! So I will just post the characters I usually main in Smash For Wii U! Kirby, Link, Ike, Lucas, Luigi, Donkey Kong, And Cloud (I do hope they give him the Marth treatment and have speak English and give him his Kingdom Hearts 1 outfit)!

Although I am interested in trying out Ridley and The Inklings (As well as any other newcomers that get revealed)!
 
Last edited:

TMNTSSB4

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For me:
:ultsamus::ultfalcon::ultmarth::ultfalco::ultroy::ultmewtwo::ultpit::ultwolf::ultwario::ultrob::ultmetaknight::ultpalutena::ultpacman::ultlucina: and :ultridley:.
You got Pit on your top 15 aswell I see...well cultured and educated
I'm expecting Bayo and Cloud to still be pretty damn good. Same with Rosa, ZSS and Diddy. Maybe Sheik and Snake as well. If the buffs Mega Man got stick, I can see him being pretty strong again, he wasn't bad at all in Smash 4, a solid mid-tier fighter. Ridley seems solid. I want one game to be ruled by Ganon though. Never stop hoping. Pokemon Trainer should be good since the switching is so fast and there's no down sides to sticking with one of them if you need to.

:ultdiddy::ultcloud::ultbayonetta::ultsheik::ultsnake::ultmario::ultsonic:
:ultzss::ultrosalina::ultryu::ultmegaman::ultpokemontrainer::ultmewtwo::ulticeclimbers:
:ultganondorf:

Not a legit list or anything.
Don’t worry, it’s all prediction for now
I'm gonna post 13 for now because I feel at least two more newcomers we've yet to get will be up there

:ultsheik::ultbayonetta::ultdk::ultfox::ultmarth::ultyounglink::ultwolf::ultmewtwo::ultzss::ultyoshi::ultsnake::ultmario::ultganondorf:

I'm only predicting that this could happen, but I'm willing to be wrong
Being wrong is alright...especially with Bayo
 

KMDP

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I'm actually super interested in who's going to be top tier this time.

So far top tiers have been in two categories: New Characters who are better than probably intended and Old Characters who were probably buffed too much.

For the record, here's who I'm talking about.
New Characters: Pikachu (64), Meta Knight (Brawl), Cloud (4, before Bayo), Bayonetta (4)
Old Characters: Fox (Melee), Diddy Kong (4)

So, which side is Ultimate going to fall on this time?
 
Last edited:

eltacoenojado

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Joined
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Messages
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Off topic, but I was just thinking about something I miss that they took out in wiiu/3ds. I liked when characters had a second ledge attack when their damage was over %100. It'd be cool if they brought that back.
 

NintenRob

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Daily moveset time! This time it's my most wanted character, Skull Kid!


Skull Kid Moveset

Hailing from The Legend of Zelda: Majora's Mask, Skull Kid is a character focused on manipulation; of himself, those around him, and even the world itself. Skull Kid's primary means of attack is his trusty Ocarina, with which he plays various songs yielding numerous effects if the songs are played accurately. Skull Kid also has his two personal fairies, Tatl and Tael, to assist him in his other attacks, as well as poisonous needles, dark magic, and even the moon!

Skull Kid uses the Ocarina in all of his specials, with each attack having Skull Kid play a different song to yield a different effect. Skull Kid is overall quite a light and floaty character, his weight being around that of Rosalina's. To make up for this, both Skull Kid's speed and jump height is very high, allowing him to get out of a tight situation in a snap.

Specials:

Neutral Special: Song of Time- This move can only be used as a sort of counter move, similarly to Bayonetta's witch time. If Skull Kid is able to accurately play out the song while in the heat of the battle, time will slow down for his opponents for a whole 5 seconds. If one mistake is made in the song, time will slow for 3 seconds, if two mistakes are made then time will slow for just 1 second, and any more mistakes than that will cause the attack to yield no result.

Side Special: Song of Storms- By playing the entire song accurately, Skull Kid will summon a thundercloud that will strike all opponents three times so long as they are under the cloud. The move functions similarly to Pikachu's Thunder attack in that the cloud itself has a meteor effect, although the lightning itself is less damaging. Making one mistake in the song will cause lightning to strike twice, two mistakes will result in only one strike, and any more than that will cause nothing to happen at all.

Up Special: Song of Soaring- This special functions quite differently from Skull Kid's other specials in that Skull Kid must play the song perfectly to yield any results. Once the Special is activated, Skull Kid will enter a special warp area and will invulnerable while he is playing the song. If the song is played perfectly, the Special will work and will transport Skull Kid all the way back to the stage, regardless of where he is. However, if Skull Kid makes even one mistake while performing the song, the Special will not work and Skull Kid will be put in a helpless state that can only be broken by being hit. Although the move can recover VERY well if done right, Skull Kid does become vulnerable again on the way back to the stage, making the move very high-risk, high-reward.

Down Special: Song of Healing- Working similarly to the Wii Fit Trainer's down Special, this move, as the name would imply, can heal Skull Kid. If the song is played perfectly will heal a whopping 15%. If a mistake is made, Skull Kid will heal 7%, if two mistakes are made 3% will be healed, and any more than that will result in no effect.


Normals:

Jab: Tatl and Tael will team up to rapidly attack the opponent in quick succession.

F-Tilt: The fairies will alternate in bashing the opponent, with each having a slightly different effect. If Tatl hits, the attack will have a slight electric effect and cause more damage than knockback, while if Tael hits the attack will have a darkness effect and cause more knockback than damage.

U-Tilt: The two fairies will alternate in raising above Skull Kid to hit the opponent, retaining their combat differences from the F-Tilt.

D-Tilt: The fairies will take to either side of Skull Kid and slide out to hit the opponent, the fairies alternating sides each time the attack is used. The differences in the fairies' attacks staying like in the other tilts.

Dash Attack: Once used, the fairies will dash ahead of Skull Kid in a spiral formation, causing damage to opponents.

Smashes:

F-Smash: Another attack in which the fairies will alternate their attacking. While the attack is charging, the non-attacking fairy will spin around in circles before ramming into the other fairy, causing it to burst forward sharply causing significant damage.

U-Smash: Skull Kid grabs one of the fairies in his hand and lobs it up in the air, where it will frantically scramble around before returning. The fairies will alternate their order of attack.

D-Smash: Two large, thorny vines will sprout out of the ground on either side of Skull Kid, acting as a sort of barrier for him while also dealing considerable damage.

Aerials:

N-Air: Both fairies will rapidly circle around Skull Kid, quick enough that a sort of shield will form that deals damage while also deflecting smaller projectiles.

F-Air: Skull Kid will send out three poisonous needles, each in a different direction. The attack is a very quick projectile that deals decent damage, making it great for surprising opponents.

U-Air: Like his F-Tilt, Skull Kid will send out three poisonous needles above him.

D-Air: Skull Kid will sharply kick one of his fairies down beneath him, having not only the effects of the fairy but a possible meteor Smash as well.

B-Air: Skull Kid will snap his fingers and a quick blast of dark energy will appear behind him. The move is incredibly powerful to compensate for its small hitbox.

Grab/Pummel: For the grab, one of the fairies will latch onto the opponent (which fairy it is has no effect in this case). For Pummel, Skull Kid will dance in circles while the fairies rapidly attack the opponent, one after another.

Throws: For Forward throw, one of the fairies will hold the opponent in place while Skull Kid picks up the other fairy and throws it at the opponent as if it were a baseball, causing foe to fly away. In Back throw, fairies throw opponent behind Skull Kid while he snaps and teleports to where the opponent lands, causing them to fly even further. One of Skull Kid's most powerful moves. Up throw has Skull Kid briefly teleport out of existence while thorny vine bursts out of the ground and knocks opponents upward. Vine then disappears and Skull Kid warps back in. Down throw has fairies hurl Skull Kid up in the air where he shoots a ball of dark energy at the enemy, damaging them.

Final Smash: Final Hour- Skull Kid shoots out a ball of dark energy that sucks opponents in. Opponents trapped by the attack will be sent to a dark void where the moon will crash down upon them, all the while Skull Kid is atop the moon laughing maniacally.

Taunts: Up Taunt has Skull Kid briefly warp out of existence and play quick game of hide and seek with fairies. Side Taunt has Skull Kid warp in and out of existence numerous times, each time striking a different pose. Down Taunt is a special long Taunt like Bayonetta's, where Skull Kid will play Totaku's Song on his Ocarina. If Skull Kid can fully finish the song, he'll even heal 1% of health.

Alts: Four of Skull Kid's alts are simply color swaps of his default appearance, in which he wears the iconic Majora's Mask. However, Skull Kid's other four alts have him wear the four Remains masks of the four main bosses from Majora's Mask, giving him a cool new look with each.

Stage: Lost Woods- This inventive stage starts out in one small area with an exit on either side. Going through either side will result in either looping back into the room, or entering another area altogether. This could potentially lead to the stage being a massive map with a plethora of different hazards and layouts that are different every time the stage is played.

Boxing Ring title: "Misunderstood Mischief Maker"



It would really mean a lot if you guys would read this and tell me what you think, I worked pretty hard on it. Hopefully this will help show to everyone how unique of a fighter Skull Kid would be!

Tomorrow's preview: A certain third party with a knack for crime solving...
I'll be honest with, I'm not a fan of the ocarina and I'd much rather focus on power of Majora's Mask for his moveset. I essentially want them to be a duo fighter of sorts. But even if you did just want a Skull Kid specific character, you should have used forest elements and the Twilight puppets. the ocarina songs just don't sound fun. In Hyrule Warriors, the ocarina was only really to give Skull Kid something to change with different tiers. It was never an actual weapon he used. And he was never that good at actually playing it.

Sorry.
 
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