Luminario
Smash Lord
I like how you defend your opinion thoroughly. So I will say my own opinion. Isabelle is an assist trophy already. I get your opinion, but I think Isabelle is fine as an assist trophy. I would like to see a move set of her, because is she going to be a Villager clone or something? If she does make it into Smash brothers, I will not complain and actually be pretty impressed they gave Isabelle a move set. And Badge Arcade is dead and nobody really cared for it, that is why Badge Bunny should not make it into smash. That is why Taklamakan did not make it into Smash, not enough fan support and detail. I highly doubt Badge Bunny will make it into Smash because I do not see him recognized at all. One thing is Isabelle does have a lot of fan support unlike Badge Bunny.
Entrance: Isabelle pops out of a house similar to Villager's entrance.
Jab: Isabelle whistles and a musical note pops out in front of her. Pressing A again lets out another note that pops out above the first one, and pressing it again pops out a note that's lower than the first one. Similar to Villagers jab this attack is just the three notes that loop in that order and can be stopped anytime.
Ftilt: Pops a party popper. Bit of a startup but good range.
Utilt: Aggravation emotion
but with 3 "steam" effects that pop out in a wide rage. The steam effects cover a wide hitbox above her.
Dtilt: Roman candle. Good range and multihit.
Dash: Isabelle trips, flailing her arms out in front of her a few times, before falling right on her face. the arm flailing is very short range but does multiple hits before the faceplant knocks the opponent away.
Fsmash: Topiary. Isabelle pulls back down before punching her arm into the air as a topiary pops out of the ground in front of her. Can be the round, square, or tulip topiary but they all function exactly the same.
Usmash: Arch. Isabelle jumps happily as an arch builds around her, completing at the middle. Can be the balloon, flower, or illumated arch or rarely the Wisteria Trellis but like Fsmash they're all the same. Sweetspot is right above Isabelle where the arch comes together but the sourspots on either side of her aren't that weak either.
Dsmash: Clock. A flower/illuminated clock pops out of the ground with both hands pointing to 12 (which is the current direction Isabelle is facing). The minute hand spins quickly forward an hour as Isabelle spins with it from the centre, knocking opponents away. Hits in front twice but behind only once.
Nair: Joy emotion
. As Isabelle does one full rotation with her body like Villager's nair, 5 flowers shoot out consecutively from her head, each in a different direction. If Isabelle is facing left, the flowers pop out at top left, bottom right, straight up, bottom left, top right (imagine it forming a sort of pentagram if you connect where the flowers pop out of).
Fair: Swings the Toy Hammer forwards twice.
Bair: Disbelief emotion
. Isabelle looks back with a shocked expression as the shocked effect pops up causing damage. Quick, short range, and a good bair kill move.
Uair: Love emotion
. Isabelle puts her hands together to her chest as a hear appears over her head. Heart disappears if it hits an opponent.
Dair: Heatbreak emotion
. Isabelle turns upside down and does the same animation as uair but as the heart breaks she looks shocked then sad. Spikes the exact moment the heart breaks, if it hits something before or after that it does weak knockback and disappears.
Grab: the fence from the construction space before the Public Work Project is complete pops up in front of Isabelle. If Isabelle grabs someone with this attack she starts to do the Distress emotion
Pummel: The star of the Mistaken emotion
falls on Isabelles head, which bounces off into hitting the opponent.
Fthrow: Lloid, complete with the hard hat, pops out of the ground, grabs the opponent, and throws them forward.
Bthrow: Same as fthrow but throws backwards.
Uthrow: Creates a geyser underneath the opponent that shoots them up in a blast of water. Alright kill throw.
Dthrow: Constructs the caution sign in front of the opponent, which them immediately falls down on top of them, hitting them away.
B: Airplane. Isabelle holds a paper airplane in her hand and reels back to throw it. The airplane can be aimed before thrown by holding B and flies in a wide arc.
Side B: Bubble wand. Isabelle takes out a bubble wand and blows a single bubble that floats out a bit in front of her before slowly floating upwards. Essentially a floating landmine that pops as soon as an opponent touches it. Only 1 bubble at a time.
Up B: Pinwheel. Functions like the propeller heads from the Mario series. Isabelle holds the pinwheel above her as it shoots her quickly upwards before letting her glide down slowly. Using it on the ground shoots out a weak windbox either side.
Down B: Resetti Manhole: Landmine trap. If an opponent steps on the manhole Resetti pops out looking furious before going back under as the manhole disappears.
Final Smash idea 1: Train Station. Isabelle strikes a pose as the train station pops up behind her. Isabelle jumps back to the entrance of the station, points whichever way she was facing, and a train comes from the screen edge the opposite way she was facing, all the way to the screen edge the other side, doing heavy damage to anyone in the way. Since this FS doesn't freeze frame, opponents are able to quickly move away from the trains path.
Final Smash idea 2: Perfect Town. In a bid to make the current stage the Perfect Town status, Isabelle plants flowers across the entire stage, halfing the walk and run speed of all opponents.
Taunt 1: Isabelle falls asleep where she's standing, then quickly wakes up.
Taunt 2: She twirls then strikes a cute pose.
Taunt 3: She brings out a clipboard and looks at it pensively.
Jab: Isabelle whistles and a musical note pops out in front of her. Pressing A again lets out another note that pops out above the first one, and pressing it again pops out a note that's lower than the first one. Similar to Villagers jab this attack is just the three notes that loop in that order and can be stopped anytime.
Ftilt: Pops a party popper. Bit of a startup but good range.
Utilt: Aggravation emotion
Dtilt: Roman candle. Good range and multihit.
Dash: Isabelle trips, flailing her arms out in front of her a few times, before falling right on her face. the arm flailing is very short range but does multiple hits before the faceplant knocks the opponent away.
Fsmash: Topiary. Isabelle pulls back down before punching her arm into the air as a topiary pops out of the ground in front of her. Can be the round, square, or tulip topiary but they all function exactly the same.
Usmash: Arch. Isabelle jumps happily as an arch builds around her, completing at the middle. Can be the balloon, flower, or illumated arch or rarely the Wisteria Trellis but like Fsmash they're all the same. Sweetspot is right above Isabelle where the arch comes together but the sourspots on either side of her aren't that weak either.
Dsmash: Clock. A flower/illuminated clock pops out of the ground with both hands pointing to 12 (which is the current direction Isabelle is facing). The minute hand spins quickly forward an hour as Isabelle spins with it from the centre, knocking opponents away. Hits in front twice but behind only once.
Nair: Joy emotion
Fair: Swings the Toy Hammer forwards twice.
Bair: Disbelief emotion
Uair: Love emotion
Dair: Heatbreak emotion
Grab: the fence from the construction space before the Public Work Project is complete pops up in front of Isabelle. If Isabelle grabs someone with this attack she starts to do the Distress emotion
Pummel: The star of the Mistaken emotion
Fthrow: Lloid, complete with the hard hat, pops out of the ground, grabs the opponent, and throws them forward.
Bthrow: Same as fthrow but throws backwards.
Uthrow: Creates a geyser underneath the opponent that shoots them up in a blast of water. Alright kill throw.
Dthrow: Constructs the caution sign in front of the opponent, which them immediately falls down on top of them, hitting them away.
B: Airplane. Isabelle holds a paper airplane in her hand and reels back to throw it. The airplane can be aimed before thrown by holding B and flies in a wide arc.
Side B: Bubble wand. Isabelle takes out a bubble wand and blows a single bubble that floats out a bit in front of her before slowly floating upwards. Essentially a floating landmine that pops as soon as an opponent touches it. Only 1 bubble at a time.
Up B: Pinwheel. Functions like the propeller heads from the Mario series. Isabelle holds the pinwheel above her as it shoots her quickly upwards before letting her glide down slowly. Using it on the ground shoots out a weak windbox either side.
Down B: Resetti Manhole: Landmine trap. If an opponent steps on the manhole Resetti pops out looking furious before going back under as the manhole disappears.
Final Smash idea 1: Train Station. Isabelle strikes a pose as the train station pops up behind her. Isabelle jumps back to the entrance of the station, points whichever way she was facing, and a train comes from the screen edge the opposite way she was facing, all the way to the screen edge the other side, doing heavy damage to anyone in the way. Since this FS doesn't freeze frame, opponents are able to quickly move away from the trains path.
Final Smash idea 2: Perfect Town. In a bid to make the current stage the Perfect Town status, Isabelle plants flowers across the entire stage, halfing the walk and run speed of all opponents.
Taunt 1: Isabelle falls asleep where she's standing, then quickly wakes up.
Taunt 2: She twirls then strikes a cute pose.
Taunt 3: She brings out a clipboard and looks at it pensively.
I'll agree that Badge Bunny is highly unlikely, but like it's been said he could get in as the WTF character thanks to his exposure.
Hit and miss. There's a few characters I don't care for but most of them do make sense. I'm pretty sure we discussed the idea of keeping Felyne as the Monster Hunter rep back on the old roster thread.So, Luminario. What do you think of my predictions?