Okay, in conjunction with the whole 12 Newcomers Challenge. Would you guys rather do a 10 Stage Challenge or 10 PokéBall Pokémon Challenge?
Let's do both~
Stages
Aether Paradise: large platform in the middle with an incline on the left and a decline on the right. Lift sometimes descends to give another platform above the middle. Ultra Holes appear with Ultra Beast stage hazards such as Pheromosa zipping around to do damage or Guzzlord appearing off at the side to create a windbox into it's mouth.
Bowser's Castle: Classic design with monochrome bricks, lava, and hazards everywhere.
Panel de Pon: Right to left scrolling stage that goes through each fairies worlds, with unique hazards in each world and a rainbow bridge connecting each one. Lip's is simple platforms and light hills, Windy's had windboxes and moving clouds, Sherbet's has slippery ground, Thiana's has enclosed woody spaces, Elias' has moving streams of water, Ruby's has sharp jewels, Flare's has explosive eruptions, Neris has deep water, and Seren has gravity shifts, then it loops back to Lip's.
Excitebike Arena: Large Brawl Mario Circuit type stage with steep randomised ramps. Bikers appear as stage hazards.
Opera House: iconic stage from Fire Emblem Fates. Set up like base version of Arena Ferox with water beneath the stage and boats that float in and off stage. Azura appears periodically and performs in the background, messing with the water underneath the stage.
Main Street: From Animal Crossing New Leaf. Set on the right side of the street with Nookling to Kicks, the blue building cover will pop up every 30ish seconds to alter the stage slightly until the area is fully developed.
PokeFloats 2: Ripping the high poly models from the Pokemon Games, the iconic stage should be brought back and re-imagined with the new Pokemon. Notable parts should be: Avalugg being the starting platform, Staryus spinning slowly over the blast zone, Gardevoir's trailing dress, Shedinja on it's front with the opening at the back being a danger zone that kills instantly, Cofagrigus holding up it's 4 hands for 2 platforms each side of it's body, and Palossand that slows down walk speed.
Studiopolis: Sonic stage that isn't grassy. Bigger Temple-like stage filled with springs and moving platforms.
That's all I got on stages.
Pokemon
Popplio: Shoots out up to 3 bubbles that lazily float around and do weak damage to any opponent that hits them.
Toxapex: uses Baneful Bunker that creates an inpenetrable shield around where it's currently placed. opponents who touch it get bounced away bumper style and get the flower-head effect while the person who summoned it can crouch inside it to stay perfectly safe.
Palossand: uses Sand Tomb to do no-knockback damage to opponents on the ground over a wide area around it.
Turtonator: Waits for opponens to hit it before it explodes with Shell Trap.
Sneasel: speeds around the stage and uses Thief to take an item the opponent is carrying.
Vespiquen: Sends Combee to either attack opponents, buff the summoner, or heal the summoner.
Mismagius: Uses Perish Song on all characters in range. After 5 seconds, they all take heavy damage.
Tornadus: Creates a stage wide windbox that blows all fighters either left or right.
Alolan Golem: uses Rock Throw and shoots out rocks with it's launcher in wide arcs.