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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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Staarih

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Rhythm Heaven has nothing to worry about just yet. Megamix came out like two years ago in Japan and just one year ago in the west. I actually recently got through the story mode of Megamix (about time haha!). It's a popular IP in Japan, Megamix has sold like 700,000 copies there alone. Might be close to a million with western sales added. Two years without a game isn't too big of a gap to say it's in trouble.

Rhythm Heaven is definitely up there with Splatoon when it comes to potential new Smash content (character-wise as well). As for ARMS, I love the game and would love a character from it, but I feel like the momentum kind of... passed?

That's really it for any other big Nintendo IP's. Oh how I wish a new Golden Sun would come out... While characters from "dormant" IP's could still be added in Smash (it would definitely push them to a bigger audience), I feel like as years go by, it's becoming more and more unlikely.
 

Nonno Umby

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Y'all keep sleeping on Magical Vacation/Starsign. They got a few stickers and trophies in Brawl, they're practically confirmed for a newcomer at this point. :awesome:
I wonder, if they put in a character for every single franchise in Nintendo history, how many would there actually be?
Accoding to a SourceGaming article/research, Nintendo owns something like 200+ IP...so it would be massive.
 

TeddyBearYoshi

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Accoding to a SourceGaming article/research, Nintendo owns something like 200+ IP...so it would be massive.
Reminds me of those images on DeviantArt or etc; with the fantasy rosters that have such a ridiculously high amount of characters you can't even see what the icons are to tell what they're supposed to be.

I'm just imagining that on the small Switch screen, with the cursor taking up 5 character icons at a time.
 
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shinhed-echi

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As for ARMS, I love the game and would love a character from it, but I feel like the momentum kind of... passed?
But they just released another character. And since ARMS is one of the Nintendo World Championship regulars, it won't stop getting attention soon. And it most definitely will get a sequel. It may have reduces momentum, but it's still on Nintendo's radar. And being almost a launch title has stapled it's importance this generation.

Just a theory of course.
 

AEMehr

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ARMS is continuing to receive new content, the game is far from dead. In terms of competitive viability, I'm unsure. There isn't a scene I'm aware of in my area anyways, but it will not stop Nintendo from trying.

ARMS will be at EVO Japan, and 2GG has been hosting an online monthly circuit for the game. So there is definitely some community interest in it in that regard. It's just not that big compared to other titles.
 

WeirdChillFever

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I don't think Impa should use the Sheikah Slate,
However, between the blue flame magitech of the Remote Bombs being heavily associated with the Sheikah, Master Kohga being able to use a purely magic version of Magnesis without a device and Waterblight Ganon being able to do the same with Cryonis it's not a stretch to include the powers in Impa's moveset, or at the very least giving Impa's more generic magic the blue flame visuals.
 

Diddy Kong

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I don't think Impa should use the Sheikah Slate,
However, between the blue flame magitech of the Remote Bombs being heavily associated with the Sheikah, Master Kohga being able to use a purely magic version of Magnesis without a device and Waterblight Ganon being able to do the same with Cryonis it's not a stretch to include the powers in Impa's moveset, or at the very least giving Impa's more generic magic the blue flame visuals.
Thank you! This is exactly what I said in that long post that everyone ignored.
 

The Stoopid Unikorn

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As for ARMS, I love the game and would love a character from it, but I feel like the momentum kind of... passed?
Just because it lost some of its momentum doesn't mean an ARMS character is impossible.

It's still Nintendo's most recent IP and it still has potential for a Smash moveset as a unique "stretchy arms brawler", so I could easily see it happen regardless of whether the momentum died out or kept going strong.
 

WeirdChillFever

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Thank you! This is exactly what I said in that long post that everyone ignored.
The fun thing about Breath of the Wild Impa is that, due to the Sheikah theme of the game, you could say Impa could use the Royal Guard weapons, the Ancient weapons and the traditional Sheikah weapons like the Shield of Mind's Eye.
It's fun exploring what she could use of the game without it becoming a stretch.
 

Diddy Kong

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The fun thing about Breath of the Wild Impa is that, due to the Sheikah theme of the game, you could say Impa could use the Royal Guard weapons, the Ancient weapons and the traditional Sheikah weapons like the Shield of Mind's Eye.
It's fun exploring what she could use of the game without it becoming a stretch.
Then with this considered, why is it a deal Impa has a composite moveset of her different appearances?
 

Verde Coeden Scalesworth

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Then with this considered, why is it a deal Impa has a composite moveset of her different appearances?
Somebody had issues with this? Being a composite of the Champion's abilities =/= Being a composite of her various appearances. Her "inconsistent appearances" was referring to her body shape and art designs. Link, Zelda, and Sheik has a lot of common design styles. This is also why the younger Link makes more sense as being separate, due to a unique body shape. Ganondorf is mostly the same in TP compared to OOT, but his WW appearance is also vastly different. Impa has more character unique designs than any of them. So it's not as simple as "ooh, add this version" as is. Things like recency, model movement that works within the moveset, specific costumes, etc. are a bit more important than usual. She's got at least 3 unique models to work with. Her older lady appearances, like in the first Zelda game, her more stick-figure/skinnier design, which would be stuff like OOT, SS, and HW, and finally her full muscle form in the Oracle games.

So you have to consider a lot when making her moveset fit around a specific design. Finding the abilities alone shouldn't be too hard, sure, but there's still various character animating, things like speed, jumping capabilities, offensive, defensive, and so on. Her body shape determines a lot overall, and figuring out which one will fit the game and her abilities actually requires more than just "lol this version". I would hope her next canon appearance would make it clear cut, but...

Does she even appear in BOTW? Obviously answer back in spoiler marking.
 

The Stoopid Unikorn

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Somebody had issues with this? Being a composite of the Champion's abilities =/= Being a composite of her various appearances. Her "inconsistent appearances" was referring to her body shape and art designs. Link, Zelda, and Sheik has a lot of common design styles. This is also why the younger Link makes more sense as being separate, due to a unique body shape. Ganondorf is mostly the same in TP compared to OOT, but his WW appearance is also vastly different. Impa has more character unique designs than any of them. So it's not as simple as "ooh, add this version" as is. Things like recency, model movement that works within the moveset, specific costumes, etc. are a bit more important than usual. She's got at least 3 unique models to work with. Her older lady appearances, like in the first Zelda game, her more stick-figure/skinnier design, which would be stuff like OOT, SS, and HW, and finally her full muscle form in the Oracle games.

So you have to consider a lot when making her moveset fit around a specific design. Finding the abilities alone shouldn't be too hard, sure, but there's still various character animating, things like speed, jumping capabilities, offensive, defensive, and so on. Her body shape determines a lot overall, and figuring out which one will fit the game and her abilities actually requires more than just "lol this version". I would hope her next canon appearance would make it clear cut, but...

Does she even appear in BOTW? Obviously answer back in spoiler marking.
She does, as an older lady.
 

WeirdChillFever

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Then with this considered, why is it a deal Impa has a composite moveset of her different appearances?
Because it's still a bit weird to say everything that the Sheikah made can be directly attributed to Impa instead of the researchers that are more directly involved with the technology.

Impa's role in Breath of the Wild is that of a guiding monk, not one of a warrior wielding a battle axe of magitec light.
 

_Sheik

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It's still Nintendo's most recent IP
Ever Oasis? Sushi Striker? I concede ARMS is by far the most memorable, but the 3DS has this way of sneakily introducing a load of new IPs that, when all put together, are just as much of a gold mine for content as ARMS is. c:
 

NonSpecificGuy

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I really don't see the need for everyone to literally try and force Breath of the Wild into the new Smash. Yeah it's a great game, yeah it'll get trophies and items and such, and yeah it could definitely pay a role in the way the Zelda characters look but other than that there's no need to force the game into the characters movesets. There's absolutely no need to shove Breath of the Wild into the movesets of Impa and certainly not a need for a "Wild Link". Plus, in my opinion, the Sheikah Slate abilities are just boring. Cryonis is literally just pillars of ice, Magnesis could be a great grab but why would that have to be implemented if it's just going to be a grab, Bombs are literally just bombs and that's pointless in consideration of Link and Toon Link, and Stasis can't be implemented properly without it feeling useless or to OP with the only way of it being proper is by making it a counter which would just make it another one of those and not unique in any way. And the weapons aren't any different. They may look cool but they probably wouldn't change the architype that much. On top of that there are plenty more characters to choose from for an Axe or Spear user that wouldn't require the aping of a beloved character.

I get that Breath of the Wild is great, it's phenomenal, but it's getting to the point of ridiculousness with how people are randomly trying to shove it's mechanics into Smash. Impa has plenty of potential without being relegated to using BotW mechanics in her moveset which would be a downright disservice to the character considering said character in that game is more of an inspired, old, wise teacher rather than a badass ninja warrior as she was in Skyward Sword or Hyrule Warriors. If we get an Impa I'd like it be Impa rather than a "Impa, but actually just Breath of the Wild: The Character" but hell maybe that's just me.
 
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ShinyRegice

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I agree with the post above that we don't need a new character just to represent BotW's gameplay into Smash. That game will certainly get trophies, music and a stage, but we're not going to get a character with more than a few references to BotW in their moveset, whether it's a newcomer or a revamped veteran.

The most sensible thing to expect I think is a new costume for Link with hiw BotW appearance, but keeping the same moveset as old good adult Link. His bombs would have the appearance of Sheikah slate ones, including the unique explosion aesthetics, and I could even see him use Statis instead of a Triforce trap for his Final Smash, but gameplay-wise he would remain the exact same. However for the sake of being consistent with classic Link in Smash that would mean blue tunic Link would be left-handed instead of right-handed like he is in BotW and he still would use the wind boomerang for which I'm not aware of a BotW counterpart when it comes to wind properties (correct me if I'm wrong on that), and he would still use a clawshot for which I'm pretty sure there's no BotW counterpart. There could be a BotW costume for Link if Sakurai or Aonuma feel comfortable with these inconsistencies with BotW for the sake of being consistent with Smash instead. Blue tunic Link also doesn't wear a hat but the easy solution that makes perfect sense anyway would to not make Link's hat part of his hitbox if that's not already the case in Smash.
 

WeirdChillFever

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I really don't see the need for everyone to literally try and force Breath of the Wild into the new Smash. Yeah it's a great game, yeah it'll get trophies and items and such, and yeah it could definitely pay a role in the way the Zelda characters look but other than that there's no need to force the game into the characters movesets. There's absolutely no need to shove Breath of the Wild into the movesets of Impa and certainly not a need for a "Wild Link". Plus, in my opinion, the Sheikah Slate abilities are just boring. Cryonis is literally just pillars of ice, Magnesis could be a great grab but why would that have to be implemented if it's just going to be a grab, Bombs are literally just bombs and that's pointless in consideration of Link and Toon Link, and Stasis can't be implemented properly without it feeling useless or to OP with the only way of it being proper is by making it a counter which would just make it another one of those and not unique in any way. And the weapons aren't any different. They may look cool but they probably wouldn't change the architype that much. On top of that there are plenty more characters to choose from for an Axe or Spear user that wouldn't require the aping of a beloved character.

I get that Breath of the Wild is great, it's phenomenal, but it's getting to the point of ridiculousness with how people are randomly trying to shove it's mechanics into Smash. Impa has plenty of potential without being relegated to using BotW mechanics in her moveset which would be a downright disservice to the character considering said character in that game is more of an inspired, old, wise teacher rather than a badass ninja warrior as she was in Skyward Sword or Hyrule Warriors. If we get an Impa I'd like it be Impa rather than a "Impa, but actually just Breath of the Wild: The Character" but hell maybe that's just me.
Impa does definitely not need the Breath of the Wild abilities or design and definitely can be a great character with just the OoT, HW and Skyward Sword incarnations.

However, Breath of the Wild does present a chance for Impa to have a workable moveset for her old lady version as well, that with a game which is not only recent, but a milestone in Zelda as well.

And of course in that game she's a monk more than a warrior and of course it's ridiculous to say the Guardian Battle Axes fall under Impa's moveset potential but with the game being filled to the brim with Sheikah related material it's fun to speculate on what Impa could realistically use and especially how an Impa moveset can be a mix between the magitech of Skyward Sword (Gate of Time) and Breath of the Wild and the more classic Sheikah techniques (Lens of Truth, Deku Nuts, Sheikah weapons in Breath of the Wild)

So yeah, it's not the end-goal of Impa speculation to focus on Breath of the Wild and forget about the plethora of stuff she could do with relics like Skyward Sword's Timeshift Stones or Ocarina of Time's Lens of Truth, but exploring Breath of the Wild's Sheikah theme in a Smash context is great fun, and for the time being, quite useful as well.

And the same thing applies to Link.
It's fun to dissect how Breath of the Wild could pertain to Link's moveset as well and see what would be a good gameplay mechanic and what would be unneccesary clutter for the sake of "representing"
 

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I think there should be a BoTW rep (OoT has :4sheik:), it's a critically acclaimed game. The major problem is WHO, as the game doesn't have many options. Impa pops up first, but she has a radically different appearance in other games, it would probably anger people who support SS/HW Impa if old lady Impa got in smash. They could make an Amalgam Impa: Using stuff from both Young Impa and Old, but IDK. There really isn't much beyond that: Choosing ONE of the champions would be difficult, and the King? No thank you. There really isn't a good option. Making a "Wild" Link could work, but then we'd have 3 links. I think the best course of action would to just give our existing Link some BoTW stuff (Like changing regular bombs to remote bombs).
 

The Stoopid Unikorn

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I think there should be a BoTW rep (OoT has :4sheik:), it's a critically acclaimed game. The major problem is WHO, as the game doesn't have many options. Impa pops up first, but she has a radically different appearance in other games, it would probably anger people who support SS/HW Impa if old lady Impa got in smash. They could make an Amalgam Impa: Using stuff from both Young Impa and Old, but IDK. There really isn't much beyond that: Choosing ONE of the champions would be difficult, and the King? No thank you. There really isn't a good option. Making a "Wild" Link could work, but then we'd have 3 links. I think the best course of action would to just give our existing Link some BoTW stuff (Like changing regular bombs to remote bombs).
What about Prince Sidon?
 

Diddy Kong

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I also actually agree that Impa doesn't need any BOTW shoehorned into her moveset. But hey, it's the Sheikah Slate after all. It's infused with Sheikah Magic, and Impa is still the Sheikah's leader in BOTW, she's the most prominent Sheikah in the franchise. So it's not really farfetched for her to use a few abilities from the Slate, without using it herself.

I do not think this is the sole potential Impa has, or the only merrit of her getting in. It just helps differenciate her moveset a little. Then again, it should also fit with the whole playstyle of course. I agree that moves shouldn't be planned before a general playstyle is envisioned, but in some cases it helps. Take Donkey Kong's dash attack for example... Please marinate deeply on the horrible dorky and awkward looking dash attack that DK had in all the previous Smash titles before Smash 4.

Creative liberty is sometimes a great thing. I wouldn't be upset at all if Impa got a moveset that's totally made up, much like Sheik. However, what sets Impa apart from Sheik is that she has a few moves of her own that could be used. Since Zelda was trained to be a Sheikah- thus Sheik- in OOT by Impa, it makes a 100% sense for Impa to fight similar. However that was not the point now.

Hyrule Warriors Impa is fastly unique and has enough abilities to make a playable character. In general, I think this game has the best potential to influence Smash Bros. moveset. Not in chances, but in terms of what is has to offer for the main cast we've had since Melee. Link is a whole lot faster and does some impressive stuff, Zelda has her rapier again that gives her some spacing options potentially, and Ganondorf could be a twin blade user, with of course a WW Ganondorf alt because that's just too awesome..



I mean, just seriously give me this and I won't even care if Impa is not in. Then again, if one Hyrule Warriors character gets in, there's room for another right?

This is what I said in that long ass post of last page on this issue (great that it was completely ignored btw you guys!) ; I hope for a lot of alternative costumes for the Zelda cast based on elder character designs. Ocarina of Time deserves a costume for every character, Twilight Princess would be cool, Hyrule Warriors maybe, and BOTW for Link and Zelda. Young Link and Toon Link sharing a slot and thus become each other's alts is also great, because this leaves room for different Link designs as well.

Why I think this might happen? BOTW and HW both emphasise a lot on exactly this. Hyrule Warriors more so yes, but that's more obvious anyway. The fact that all the old costumes return in BOTW is also a great sign for this. Also there's amiibo of OOT Link and the like.

Zelda has the same boring cast as in Melee, but add a few costumes of technically different characters and Zelda nerds will love it. It earned the devs of BOTW a lot of money, so why not do the same for Smash? Then differenciate a few disfunctional Zelda character's movesets like the 2 Zelda character constantly in Bottom Tier since their Twilight Princess designs for example... :rolleyes:

So yeah about Impa, no need for shoehorning BOTW stuff in her moveset if she'd get in, but since most of you won't speak of Zelda unless it's about Breath of the Wild and the general idea of a BOTW is having a third Link in, I felt the need to adress this horrible idea. Then again, having Impa with shoehorning abilities is also terrble, but long not as terrible as 'Wild Link'. They finally managed to NOT have a horrible version of Link in Smash 4, he's literally the best he's been since NTSC Melee Link and you folks would change that? No please.....

Odyssey Mario is also a terrible idea. But I'd like the notion of Samus being changed up to reflect how she plays in Samus Returns, cause y'know, I can see that stuff returning in future games. Cap throwing Mario and weapon durabilty gimmicks Link who carries a magical tablet around just don't do that much for me.
 

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I'm just gonna hop in this conversation like I was always here

Redesigning Zelda and Ganondorf's movesets needs to be done and the alts idea is pure genius
 

Diddy Kong

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I'm just gonna hop in this conversation like I was always here

Redesigning Zelda and Ganondorf's movesets needs to be done and the alts idea is pure genius
You know, the problem lies with their whole design choices. In Melee, the physics allowed for a slower Captain Falcon clone much better. Ganondorf wasn't all that great in Melee, but he wasn't downright disfunctional as he's since Brawl. They only made him slower and just a little stronger, instead of changing him up according to his own abilities. That's bad design choice.

Zelda's bad design come from her being still balanced as if Sheik is part of the moveset. It was Melee that propagated the idea that you had to play as both characters to be most effective. Sheik for dealing damage quickly, Zelda for the clean kill. However, we all know how this 'balance' played out.
Am I the only one who likes Zelda's current moveset?
I like her B moves, Phantom Slash was a cool addition. Yet, the rest of her moveset is just lackluster. She could use a whole lot of more speed, and range. This is why I think a sword, or the rapier, would be great for her moveset to include in terms of functionality. She could use some disjointed attacks that come out fast.
 

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I really dont think Ganondorf will ever get a Moveset overhaul. I read somwhere that he's Sakurai's main. I really dont think he'd overhaul his favorite character. Our best bet is he ports over Ganon's moveset to an F-Zero character and overhaul Ganon then, but I dont know.
 

Diddy Kong

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I really dont think Ganondorf will ever get a Moveset overhaul. I read somwhere that he's Sakurai's main. I really dont think he'd overhaul his favorite character. Our best bet is he ports over Ganon's moveset to an F-Zero character and overhaul Ganon then, but I dont know.
We've literally been asking for this for 10 years or so. But the longer it takes, the less likely it becomes. :urg: F-Zero will likely not get a character ever, I see it as even more likely that C.Falcon will be removed altogheter before we get a new F-Zero character honestly.

Custom moves did a few things right for Ganondorf, but I just wish it could've been more. Look at all the changes in the movesets of Bowser, Pit, Zero Suit Samus and the like... Even Sheik got new moves, and Sheik never HAD any moves before Smash Bros.

It's just purely disrespectful.
 

Freduardo

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We've literally been asking for this for 10 years or so. But the longer it takes, the less likely it becomes. :urg: F-Zero will likely not get a character ever, I see it as even more likely that C.Falcon will be removed altogheter before we get a new F-Zero character honestly.

Custom moves did a few things right for Ganondorf, but I just wish it could've been more. Look at all the changes in the movesets of Bowser, Pit, Zero Suit Samus and the like... Even Sheik got new moves, and Sheik never HAD any moves before Smash Bros.

It's just purely disrespectful.
Falcon’s not going anywhere. Sure we'll never get another F Zero game (which I wish wasn’t the case. I’ll take a GX or X re release at this point) but at this point I think he’s a Smash brothers rep.

Because Sakurai needs Kirby to say “Falcooon Punch”
 

Verde Coeden Scalesworth

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Sheik never had any moves? You think that Deku Nut vanish is nothing? Her Up B is actually canon.

...No question most of her moveset is made up, but still.
 

Diddy Kong

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Sheik never had any moves? You think that Deku Nut vanish is nothing? Her Up B is actually canon.

...No question most of her moveset is made up, but still.
THEN WHERE IS THE ACTUAL DAMN DEKU NUT HUH!? I DO NOT SEE A DAMN DEKU NUT IN THE ANIMATION AT ALL!

Yeah, well, Vanish and formerly Transform where the only things Sheik did in OOT. With creative liberty of course... Zelda never interchanged between her princess and Sheikah forms in OOT, she just revealed herself to be Sheik and stayed Princess Zelda afterwards till the credits come up.

In a real ironic sense, it's Sheik who was totally shoehorned into Zelda's moveset in Melee. She hasn't been a sensible part of the cast ever since. Now I won't go about and shout to the world that Impa should replace her whilst pounding my chest like I used to. But yeah... it's real ironic.
 

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THEN WHERE IS THE ACTUAL DAMN DEKU NUT HUH!? I DO NOT SEE A DAMN DEKU NUT IN THE ANIMATION AT ALL!

Yeah, well, Vanish and formerly Transform where the only things Sheik did in OOT. With creative liberty of course... Zelda never interchanged between her princess and Sheikah forms in OOT, she just revealed herself to be Sheik and stayed Princess Zelda afterwards till the credits come up.

In a real ironic sense, it's Sheik who was totally shoehorned into Zelda's moveset in Melee. She hasn't been a sensible part of the cast ever since. Now I won't go about and shout to the world that Impa should replace her whilst pounding my chest like I used to. But yeah... it's real ironic.
Sheik was revealed first before Zelda too. Honestly, no character was "shoehorned" in. They both were chosen for their gimmick.

The movesets besides Transform and Sheik's Up were created on the spot, as we know, with of course 3 spells being thrown onto Zelda due to her being known as a spellcaster. It wasn't random she got them, either. They all were logical, as Link had his own key gimmick, being the item user while using his 3 iconic moves. Zelda was nothing but magic, and finally Sheik was clearly designed from the ninja motif.

...You really honestly think it needs to be shown in OOT that they can transform between forms constantly? She transforms into Sheik offscreen, then back into Zelda near the end. There's absolutely nothing to suggest she can't do it more than once. For that matter, why would Sakurai care she only transformed one time each in the game's story when making a moveset? That's a completely pointless thing to worry about when what matters is making them interesting. I absolutely agree Zelda needs a lot of improvements too, but it's "cause she was tied to Sheik", it's because they never really made an attempt to buff her very well even after separating them. She's too slow, her attacks don't have enough juice, her defenses and jump are just not good. Even Ganondorf sometimes works better because he can tank attacks and KO reliably. There's a reason why both are near the same spot on the tier lists in Brawl and 4 too. They both suffer from similar issues.

You're grasping at straws, Diddy. Like, badly. Zelda didn't get in without Sheik, and Sheik didn't get in without Zelda. It was all-or-nothing. Yes, this is part of why Zelda sucks(although 4 clearly shows that it's her design that was sucky from the start, not exactly a Sheik thing, just how they can't seem to buff her). Just like Ganondorf only got in due to being a clone. He was lucky. Young Link too, obviously. In fact, Toon Link may have not gotten in if it weren't for that. But that one's harder to say, as he was basically replacing Young Link(although this is more common sense, as Sakurai didn't outright say it was a replacement).

@PushDustIn: I believe you had some information on the Zelda/Sheik thing?
 

Diddy Kong

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How you say am grasping at straws the one paragraph, but agree with me on the next one?
 
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What about Prince Sidon?
While he has meme ship status, Barafish is rather random of a character option in all honesty.

He could easily have an interesting fighting style around archery (since he was said to have used a bow in the past) and using his spear or Mipha's trident, but he's not that major of a character in the scope of the franchise or even BotW itself.
 

Cutie Gwen

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I really dont think Ganondorf will ever get a Moveset overhaul. I read somwhere that he's Sakurai's main. I really dont think he'd overhaul his favorite character. Our best bet is he ports over Ganon's moveset to an F-Zero character and overhaul Ganon then, but I dont know.
That rumor only surfaced when Sakurai played as Ganondorf in one match after Brawl was released. Personally, I'd keep Falcondorf and add Ganon or something
Am I the only one who likes Zelda's current moveset?
The moves? They look mostly great and are fun! Just make sure Zelda's not complete garbage and she's fine
 

Diddy Kong

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While he has meme ship status, Barafish is rather random of a character option in all honesty.

He could easily have an interesting fighting style around archery (since he was said to have used a bow in the past) and using his spear or Mipha's trident, but he's not that major of a character in the scope of the franchise or even BotW itself.
How is this even an idea and why do I get **** for MAYBE being willing to incorporate A FEW Sheikah magic abilities for the most prominent Sheikah character in Zelda?

I often think you guys must really hate me for something.
 
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How is this even an idea and why do I get **** for MAYBE being willing to incorporate A FEW Sheikah magic abilities for the most prominent Sheikah character in Zelda?

I often think you guys must really hate me for something.
Completely different things being proposed entirely.

Stop acting like a victim. Literally no one has "given you ****" over your idea. You're literally the only one who's been riled up over the subject.
 
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Crap-Zapper

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Falcon won't leave Smash, I do not believe that would happen. Tho, a second F-Zero character, could happen, not too big of a chance, I guess... But it could, and I feel Samurai Goroh should get that part if any. Tho, I do see it as more likely if there will be a new F-Zero on the Switch... It would be about time.
 

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Am I the only one who likes Zelda's current moveset?
It's flashy and sparkly and gorgeous, and most of the moves are on the right track, they just gotta figure out how to make her own that defensive mage playstyle.
She certainly doesn't need her sword, as her magic can be used to give her disjoints easily (like jab and up air), her ftilt and utilt can easily be altered to create a slash of light that moves slowly forwards as a projectile while keeping the exact same animation. The only move that actually needs to be fully changed is fair since we don't need 2 lightning kicks, we need safer aerials. I'm hoping for some good changes now that she's likely to be designed from the beginning as a standalone character instead of half of Sheik.

While he has meme ship status, Barafish is rather random of a character option in all honesty.

He could easily have an interesting fighting style around archery (since he was said to have used a bow in the past) and using his spear or Mipha's trident, but he's not that major of a character in the scope of the franchise or even BotW itself.
As much as I'd love that angel in Smash, you're more than likely right. It's Wild Link, Wild Zelda, one of the Champions, Impa(a younger version anyway), or no one, unless a HD remake of another Zelda game comes out in the next year or so.

Jumping back on to the BotW debate with a fresh idea, what about Magnesis being an item manipulator? As a special move it could shoot out the Magnesis beam a very short distance in front where it could be held and slowly directed but not changing range, If a physical projectile touches the beam it locks onto the projectile and holds it in place, to which it can then be moved in any direction up until a certain distance with greatly extended range on the beam. If B is let go then the projectile is thrown in the direction it's currently moving or simply drops to the ground if motionless. The character using the special (Wild Link, Impa, whoever) can't move while the beam is out but can shield cancel it an any time. Energy projectiles move right through the beam unaffected.
These Slate runes can be pretty unique with a good deal of thought put in them, it's just figuring out who should and is able to use them that's the bad part.
 
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NonSpecificGuy

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I'd prefer Ganondorf's moveset not go away and just passed on to Black Shadow but people really like to shut that idea down ****ing fast.

Honestly, the thing that rubs me the wrong way the most is when people claim that Ganondorf's moveset fits his character. No, not really. Sure he may be a heavy hitter but whichever way you swing the bat he's still a Falcon clone. Yeah, maybe being a slow heavy hitter is what he should be but the moveset that we have right now is not his moveset. It's Captain Falcon's. Just because there's a few different animations doesn't mean that he's not exactly what he is. A Falcon clone.

I know people love the moveset but pass that moveset on to someone who it would fit more. Even if it weren't Black Shadow there are plenty of other F-Zero characters that are more appropriate for the moveset compared to the main villain of the Legend of Zelda franchise. It just feels wrong for Ganondorf, the big bad of Zelda and one of Nintendo's most intimidating villains, to be relegated to the status of a Falcon semi-clone whom in turn is also speculated to have taken his moveset from one of the unnamed mannequin fighters from the beta of Smash - Dragon King: The Fighting Game. It's just not appropriate for such a good character.
 
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