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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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Opossum

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Sheik having a perfectly fitting moveset? I whole hearty disagree yet again. Everything her moveset excists of is completely made up. Even Fox and Captain Falcon still have a better thematic moveset than Sheik, their moves sort of representing their verhicle's many abilities.

Sheik only sort of has Vanish that represents her abilities in Ocarina of Time. And even that should be executed with a Deku Nut. She had official art with a short blade she never made use off, even if it's included in her Smash model.. she never uses Deku Nuts, or that ring of fire magic from the cutscene in OOT's Fire Temple, or her Harp, which is her weapon of choice in Hyrule Warriors. She could use the Song of Storms for example to manipulate the weather or use creative liberty using Sun's Song to stun enemies like how Redeads freeze when playing the song... Lots of stuff. Yet Sakurai prefers her using needles, a grenade which never even appeared in a Zelda game, or a whip which is called a chain ironicaly. :rolleyes: Literally only her Transform was a canon ability.

This is also why I was upset with the 1002 moveset changes on Sheik, and Ganondorf receiving 0 new moves outside of Customs. It made no sense to me. They could literally pick any other generic ninja and attach Sheik's moveset on it. At least Impa had more to work with, and that's only with her Skyward Sword appearance. She would be a more magical based ninja, which is a sort of composite style between Zelda and Sheik, something that fans also could appriciate if they where used to using Zelda and Sheik in conjunction.

Impa is just a good choice because she's flexible and reoccuring. There's just a lot they could do with her, be it a clone, a alternative costume, a semi-clone, a Hyrule Warriors character, Sheikah Slate abilities and hsvinf composite Zelda / Sheik moveset. Which other Zelda character offers this flexibility in design choices?
Fitting=/=Canon

Her moveset fits her ninja motif, even if most of it isn't "canon."
 

Diddy Kong

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Fitting=/=Canon

Her moveset fits her ninja motif, even if most of it isn't "canon."
Well then by extention, Impa fits the Sheikah Slate magical abilities.

Wasn't there a comment of SakuraI about how he added Sheik cause he wanted a ninja in Melee badly?
 

APC99

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I do think it's weird that Sheik has never used her harp in Smash. I'm hoping next time around, they replace her Final Smash with something like the Song of Storms, and let Zelda keep the Light Arrow (I'd honestly like to see Zelda get the Light Arrows as an alternate Special, with a new FS that's a volley of Light Arrows, but that's a debate for another time).

One of the things I'd like to point out (as has been said multiple times before) is that NOT EVERY MOVE NEEDS TO BE A REFERENCE. They need to gel together into a cohesive kit, and creative liberties are more than welcome. The important part is that the character reflects their games, and their personality is always present. The space animals, Cpt. Falcon, the Mother boys, Pokemon, Sheik, Wario, nearly every retro character... the list goes on. There are only a few characters that actually consist of nothing but move references:
  • Mr. Game & Watch
  • Mega Man
  • Ryu
  • Bayonetta
And that's because it's their shtick. G&W is Reference: the Character, and the Capcom boys are meant to directly reflect the gameplay of their series, as does Bayo.

So I really think that having outside-the-box movesets, like Sheik taking inspiration from ninjitsu, Mewtwo's use of telekinesis, and Wario's choppy / crude movement, is far better than choosing the moves before their playstyle.
 

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:4zelda: uses the spells :linkmelee: used. I do not think this is a valid point.
Because there was zero options to give her at that exact time. Zelda never really fought outside of using the exact same moves as Link among non-canon materials. All she could is open doors magically and talk telepathically otherwise. You know, nothing useful for Smash. Impa should stand out on her own first. If she needs to borrow some moves from others as the basic gimmick(which means it's not something that's really hers and hers alone) of her actual moveset, then she's not unique enough to build a moveset around.

She has a lot of game appearances. And a lot of designs. It should not be that hard to find a moveset and/or gimmick that is based upon her own abilities. It's fine to give her some moves that others have used, but that shouldn't be the focus. Keep in mind this mindset is since Brawl's release, and still holds to this day. This is why we don't see a ton of newcomers. With a giant roster, Sakurai is trying to select characters far more carefully. Obviously clones are exempt to this clause.

Why would Impa bother using the Sheikah Slate anyway? Why wouldn't some of that stuff go to an updated Link, as in an update that doesn't change his core playstyle severely(which has never actually happened to any character at all. Even Toon Link still exhibits what Young Link was about, not that they aren't different too)? Again, stop trying to shoehorn in a moveset for the sake of it. Impa has multiple move options for things she actually does. You want more stuff? Sure, go to HW. She has even more there. If you want to make it up, base it upon herself, and don't just use other blatant character abilities. Pull a Captain Falcon if you need to, not a Zelda. Only one stands out without stealing other moves(also, fyi, the 3 Goddess Spells being used by Zelda also happens to be because her focus is on Magic in SSB itself. Link is focuses on being a versatile weapon fighter, and Ganondorf is focused on power. All fitting their Triforce. Ganondorf just happened to fit his personality and style quite well as a clone. So that was lucky it worked out).
 

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I'll say this again, I'd rather take a Champion over Wild Link any day.

Just that the idea and concept of a third Link that just happens to have a unique moveset would make for a very underwhelming Zelda newcomer. Even if he is the most prominent character in the original game.
 

n8han11

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I say we shouldn't get a Zelda newcomer until Ganondorf gets reworked to actually play like Ganondorf. I mean, Link and Zelda play reasonably like you'd expect them to, but one of Nintendo's most iconic villains can't play like anything more than a fat, lazy old Captain Falcon clone? That's ****ing dumb and I hate it.
 
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The Stoopid Unikorn

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Honestly, I don't get why people think a BotW version of Link should be its own character.

Some veterans had moveset changes to reflect recent releases, like how Mario's down B was changed to FLUDD in Brawl or, for a much more extreme example, how most of Pit's specials and Final Smash were changed to incorporate stuff from Uprising in 4.

Link could have a few aesthetic changes to reflect on Breath of the Wild without needing a new character slot.
 
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Luminario

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Honestly, I don't get why people think a BotW version of Link should be its own character.

Some veterans had moveset changes to reflect recent releases, like how Mario's down B was changed to FLUDD in Brawl or, for a much more extreme example, how most of Pit's specials and Final Smash were changed to incorporate stuff from Uprising in 4.

Link could have a few aesthetic changes to reflect on Breath of the Wild without needing a new character slot.
I think it's just cause there's so much stuff to use. Between the weapons, Sheikah Slate runes, and Champion abilities, there's an entire moveset to be plucked straight from the game. On to simply updating Link, where do you draw the line? just give him a few aesthetic changes, change the bombs, and add Stasis to his FS? Do you add the durability on weapons? It was important to Robin's gimmick. What about the teleport? do you add it as a move or simply an entrance animation? Should the Champion abilities be moves or items or ATs? There's just such potential, I can see why people are looking at it from multiple angles.
 

The Stoopid Unikorn

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I think it's just cause there's so much stuff to use. Between the weapons, Sheikah Slate runes, and Champion abilities, there's an entire moveset to be plucked straight from the game.
That's true, but not everyone has everything they use in their game. The potential is definitely there for a BotW moveset, but is all of it really necessary?

On to simply updating Link, where do you draw the line? just give him a few aesthetic changes, change the bombs, and add Stasis to his FS?
Stasis would make for a boring FS. I can see it work as a special attack similar to Mewtwo's Disable instead.

Ancient Arrows are a way better idea for a Final Smash.

Do you add the durability on weapons? It was important to Robin's gimmick.
That would make for an interesting gimmick, but since Robin already has it, it'd get repetitive. It could work, not saying it can't, but it feels unnecessary.

Not to mention that would require greatly buffing his weapons to justify that durability gimmick because otherwise, that gimmick is a nerf and Link is already bad enough as it is.

What about the teleport? do you add it as a move or simply an entrance animation?
Would be way too laggy to work as a move. Entrance animation is a much better use of it. Heck, throw in the Travel Medaillon from the DLC just for extra details. :p

Should the Champion abilities be moves or items or ATs? There's just such potential, I can see why people are looking at it from multiple angles.
Mipha is instantly out because her ability is so broken that it makes Fairies look like bottom tiers in comparison.

Revali's Gale could work well as an up special, but the Spin Attack is too iconic, so unless they move that attack somewhere else (maybe by holding the jab button?), that won't happen.

Urbosa's Fury is basically a Final Smash. AT or nothing.

Daruk's Protection could be referenced with the shield, honestly. More unique shields in Smash would be a neat thing anyway :p

here's just such potential, I can see why people are looking at it from multiple angles.
True, but other characters also have lots of potential.

Pit and Dark Pit alone have enough potential for nine different movesets, each focusing on a specific weapon type from Uprising. And that's not even counting the one they have right now, which is a composite of three different weapon types (4 for Pittoo because Final Smash), nor the Brawl one.

Does that mean we can get nine Pits in Smash?
 
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Yomi's Biggest Fan

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Yeah, Wild Link doesn't really need to be his own character.

At least Toon makes sense when that design was used in more than one game (plenty of them). I don't really see Nintendo doing more with the current Link design for future games.
 

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Because there was zero options to give her at that exact time. Zelda never really fought outside of using the exact same moves as Link among non-canon materials. All she could is open doors magically and talk telepathically otherwise. You know, nothing useful for Smash. Impa should stand out on her own first. If she needs to borrow some moves from others as the basic gimmick(which means it's not something that's really hers and hers alone) of her actual moveset, then she's not unique enough to build a moveset around.

She has a lot of game appearances. And a lot of designs. It should not be that hard to find a moveset and/or gimmick that is based upon her own abilities. It's fine to give her some moves that others have used, but that shouldn't be the focus. Keep in mind this mindset is since Brawl's release, and still holds to this day. This is why we don't see a ton of newcomers. With a giant roster, Sakurai is trying to select characters far more carefully. Obviously clones are exempt to this clause.

Why would Impa bother using the Sheikah Slate anyway? Why wouldn't some of that stuff go to an updated Link, as in an update that doesn't change his core playstyle severely(which has never actually happened to any character at all. Even Toon Link still exhibits what Young Link was about, not that they aren't different too)? Again, stop trying to shoehorn in a moveset for the sake of it. Impa has multiple move options for things she actually does. You want more stuff? Sure, go to HW. She has even more there. If you want to make it up, base it upon herself, and don't just use other blatant character abilities. Pull a Captain Falcon if you need to, not a Zelda. Only one stands out without stealing other moves(also, fyi, the 3 Goddess Spells being used by Zelda also happens to be because her focus is on Magic in SSB itself. Link is focuses on being a versatile weapon fighter, and Ganondorf is focused on power. All fitting their Triforce. Ganondorf just happened to fit his personality and style quite well as a clone. So that was lucky it worked out).
By that extention they also could've given Zelda the magic spells of Zelda II or A Link to the Past, but I get what you are saying here. Zelda and Sheik's moves where made with functionality in mind, not so much canon material thst much is certain. Transform was their gimmick, but the design choices where obviously unbalanced, as is even present untill today.

Zelda and Sheik I feel need moveset adjustments as it's still apperant that their playstyle mirrors the other character. Zelda is slow and has lots of unreliable kill moves, and Sheik is all about dealing out a lot of damage quickly with combo's. This is why I disliked then splitting appart and keeping Sheik around as standlone character. They gave her lots of new moves which basically could've been used to create a new character with Sheik's playstyle in mind. It was always a controversial idea, and now Sheik is standalone it's never going to happen again. But still, the transition of Zelda and Sheik to standalone characters needed more care. Same with Charizard, also a real unbalanced character cause of his disfunctional design out of being part of a dual character... he misses Squirtle's speed and Ivysaur's keep away play style to be effective. There's more to the characters designs and movesets of course, but I see this as definate part of their design problems.

Now about Impa, I get that her design is not stable through out the franchise, but Hyrule Warriors sort of established a composite design of her most important roles: OOT and Skyward Sword. I didn't say she should use the Sheikah Slate, I more or less want creative liberty to have her use the spells of the Slate on her own. Link is no Sheikah, Impa is, so no need of a Slate. Am just proposing this because BOTW is recent.

If Skyward Sword Impa is relevant again, I'd gladly talk about her moveset possibilities again. Hyrule Warriors Impa is also probably the most likely character. But if she gets in, I expect a moveset overhaul for Ganondorf as well.

Maybe additional costumes for Link, Zelda and Sheik from their HW designs. The two handed swords of HW Ganondorf opens up a possibility for a Wind Waker costume... Now add Ocarina of Time costumes to all these characters: Link, Zelda, Sheik, Impa, Ganondorf and even Toon / Young Link. Even Toon Zelda would be an exciting newcomer this way. You could stage a Zelda fight from just about any generation. This is what holds the MOST potential to keep Zelda fans happy... cause after all the coolest and most important characters are the same every incarnation / new game release.

So yeah keeping that in mind, I see good possibilities for Impa as she fits in with the rest of the cast very easily. You have more than one Link in, more than one Zelda, Ganondorf with a new moveset with duo blades and WW costume, Toon Link, and then Impa. And Toon Zelda also fits nicely. It would be a very fresh take on the Zelda roster I'd say myself. Having the same cast basically for 3 games is boring.

The main point which makes Impa a challenge to include is no consistant design. However, if they add so many alternative costumes, Impa has two stable main appearances of SS and OOT as looks. A BOTW appearance could be made using creative liberty with her grand daughter Paya in mind. As main appearance, well, do what they did with Sheik in Smash 4 and Ganondorf in Melee; combine designs. Remember Melee Ganondorf was basically modelled after a demo? With the same damn sword and all.

Anyway yes I do see it possible that Impa could use some Sheikah Slate moves without using the Slate herself. Statis and Remote Bombs make a good and fitting Neutral and Side Special. Barrier or Deku Nut for Down B (Deku Nut could be used as paralysing projectile instead of Statis no problem). And Up B some teleport of sort. Portal Warp or something, could be anything.

Main playstyle could either be based on a ninja monk-like character, or an agile longsword user like Cloud. If she's low priority make her a clone or semi-clone. But if they have more time, they could make a nice character that contrasts with Zelda and and Sheik nicely. This is a thing that reflects other parts of the roster as the glarring similarities of the Fire Emblem cast for example. Wolf returning means 2 Fox semi clones. Dixie Kong is a strongly requested character that's popular that could be a semi clone... Not all characters have to be 100% unique to get in.

Impa just has a whole lot that could be used to make her either unique or a character that borrrows aspects from other characters. The bigger the roster, the more likely this is to happen.

Then, if you'd have the choice to include a new character from the Zelda franchise last minute. Suppose you have a similar deadline as Brawl had when they added Wolf, Toon Link and Jigglypuff... Who would you choose between Young Link, Toon Zelda and Impa? I see Impa as the strongest contender. As I think the main priority of the Zelda cast is to freshen up the designs... Add a ton of new costumes based on older Zelda titles, *deep sigh* give Ganondorf a new moveset, and then add Impa as a new character. Zelda needs moveset adjustments as well.

I just think Wild Link is a bad decision as a new character. And even Zelda makes better use of the Sheikah Slate abilities as she needs the overhaul the most. Next a common shared trait of the latest Zelda games is playing with the heroes of elder Zeda games. Hyrule Warriors and BOtW all foccused a lot on having tunics of old heroes for example, and there are amiibo of the OOT Links, NES Link, you name it.

So yeah long rant, tl; dr: with the changes I want for the Zelda roster, Impa is a great choice as a newcomer and the Zelda roster is boring cause there's no real newcomer since Melee, which have 2 clones and 2 times Link and Zelda, which is boring and unbalanced cause of bottom tier Zelda and best character till nerfs happend Sheik. Impa and everyone get designs of games as OOT, Hyrule Warriors and whatever game's hero is anywhere important. WW Ganondorf cause of duo blades which make Ganondorf vs Toon Link battles all the more thematic and if we use HW anyway, Impa is a nice newcomer alongside HW Ganondorf. If not, new designs, slight movesets adjustments to the cast with special care in Ganondorf's specials, and Impa as a lower priority newcomer to buff the Zelda roster.
 

Godzillathewonderdog

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Add Minda+Wolf Link as a character.

That way we get a brand new Zelda character in Midna while still technically having all the Zelda characters consist of the big 3.
 

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Add Minda+Wolf Link as a character.

That way we get a brand new Zelda character in Midna while still technically having all the Zelda characters consist of the big 3.
I think this will happen actually if Smash is a port and it keeps the Twilight Princess designs. Or at least Midna on her own, or a 'Twili Wolf' or whatever she rode in Hyrule Warriors.

Just think that a whole lot of new costumes and a moveset overhaul of Ganondorf, and rebalance of Zelda and Sheik is a priority. Then, add in Impa as a new character and save some resources instead of going for a harder character to program as Midna.

I'd take most new Zelda character actualy. Would only complain if Tingle would get in. Tetra, Midna, Ganon, Skull Kid and Impa are the characters I'd personaly consider. I would even be willing to cut Ganondorf for Ganon and Sheik for Impa... but hey, I won't be too vocal about that this time.
 

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That's true, but not everyone has everything they use in their game. The potential is definitely there for a BotW moveset, but is all of it really necessary?
Probably not, but people like to think of elaborate movesets.
Stasis would make for a boring FS. I can see it work as a special attack similar to Mewtwo's Disable instead.

Ancient Arrows are a way better idea for a Final Smash.
Oh I should have elaborated, Stasis would work exactly like the Triforce Prison of Link's current FS, where he traps someone in it before slashing them to death.
That would make for an interesting gimmick, but since Robin already has it, it'd get repetitive. It could work, not saying it can't, but it feels unnecessary.

Not to mention that would require greatly buffing his weapons to justify that durability gimmick because otherwise, that gimmick is a nerf and Link is already bad enough as it is.
Oh I agree completely, plus I hate Robin's durability gimmick and I really want them to be redesigned, people just know it's a pretty unique gimmick for a fighter, and Link could take it even further than Robin. If it was as limiting as Robin's I'd absolutely hate the moveset, but there'd be no question it would be unique.
True, but other characters also have lots of potential.

Pit and Dark Pit alone have enough potential for nine different movesets, each focusing on a specific weapon type from Uprising. And that's not even counting the one they have right now, which is a composite of three different weapon types (4 for Pittoo because Final Smash), nor the Brawl one.

Does that mean we can get nine Pits in Smash?
Absolutely, 100%. :awesome:
But honestly though, BotW is a vastly successful Zelda game on a brand new system that changed the dynamics of the series, so if there was a leader of the Champions that wasn't Link or Zelda we'd all be jumping on that character as a shoe-in, but there isn't so we're all floundering around on here trying to figure out what angle they're gonna look at this from.
 

The Stoopid Unikorn

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Probably not, but people like to think of elaborate movesets.
Fair enough.

Oh I should have elaborated, Stasis would work exactly like the Triforce Prison of Link's current FS, where he traps someone in it before slashing them to death.
I still think Ancient Arrows would make for an epic Final Smash though.

Oh I agree completely, plus I hate Robin's durability gimmick and I really want them to be redesigned, people just know it's a pretty unique gimmick for a fighter, and Link could take it even further than Robin. If it was as limiting as Robin's I'd absolutely hate the moveset, but there'd be no question it would be unique.
Another thing about durability is that the majority of Fire Emblem games have a durability system, the only exceptions being Gaiden/Echoes and Fates. However, I feel like Robin is the most fitting for such a gimmick due to his nature as a tactician, forcing you to strategize on when your moves would be most useful.

Just because most FE characters have that ability in their games doesn't mean they should in Smash.

The same applies to Link. Durability just isn't necessary. In Robin's case, it's justified since the Levin Sword basically gives him aerial smash attacks. Unless the Master Sword gets the same amount of strength, it's really unnecessary and makes the character too complex for no reason.

Absolutely, 100%. :awesome:
But honestly though, BotW is a vastly successful Zelda game on a brand new system that changed the dynamics of the series, so if there was a leader of the Champions that wasn't Link or Zelda we'd all be jumping on that character as a shoe-in, but there isn't so we're all floundering around on here trying to figure out what angle they're gonna look at this from.
I'm personally wishing for Prince Sidon wielding Mipha's Lightscale Trident. :p
 

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Besides, Links choice of Weapon is the Master Sword. You straight up can't get rid of it for Smash and it wouldn't mske sense to add durability mechanic.

Link just doesn't need changing
 

LunchmanJ

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What are the 7 biggest alive and doable Nintendo franchises that could be represented in Smash?
 

Swamp Sensei

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What are the 7 biggest alive and doable Nintendo franchises that could be represented in Smash?
Counting franchises included already?

You're setting yourself up for a pointless **** show.



For franchises that are not included?

In no particular order....

  1. Splatoon
  2. ARMS
  3. Rhythm Heaven (Might be in trouble)
  4. Dillon's Rolling Western (Small but still getting titles)
  5. Wonderful 101 (Lots of teasing makes me suspect something's going on.
And uh...

That's all I can think of.

The rest have either been on small breaks or can't actually work.

Huh.
 

LunchmanJ

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Counting franchises included already?

You're setting yourself up for a pointless **** show.



For franchises that are not included?

In no particular order....

  1. Splatoon
  2. ARMS
  3. Rhythm Heaven (Might be in trouble)
  4. Dillon's Rolling Western (Small but still getting titles)
  5. Wonderful 101 (Lots of teasing makes me suspect something's going on.
And uh...

That's all I can think of.

The rest have either been on small breaks or can't actually work.

Huh.
What are the ones on small breaks?
 

The Stoopid Unikorn

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Besides, Links choice of Weapon is the Master Sword. You straight up can't get rid of it for Smash and it wouldn't mske sense to add durability mechanic.

Link just doesn't need changing
The Master Sword is still in BotW. If Link theoritically gets a bunch of changes in his movesets, his sword attacks will likely remain intact.

What are the 7 biggest alive and doable Nintendo franchises that could be represented in Smash?
Could you be more specific?

Obviously, you mean aside from those already represented but represented in what form? Do you mean as playable characters? Stages? Assist Trophies?

I could go on and on...

But I'll answer as if you meant playable characters.
  • Splatoon
  • ARMS
  • Chibi-Robo
  • Rhythm Heaven
  • Codename S.T.E.A.M. (only if Intelligent Systems says yes)
  • Wonderful 101 (only if Platinum Games says yes, but why wouldn't they?)
  • Dillon's Rolling Western
And here's a bonus of three "dead, but could be doable" franchises :p
  • Golden Sun (only if Camelot says yes)
  • Advance Wars (only if Intelligent Systems says yes)
  • Any retro game and/or peripheral that is yet to be represented (Power Glove when, Samurai? :troll:)
 
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Swamp Sensei

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What are the ones on small breaks?
Golden Sun, Chibi-Robo, Fatal Frame, The Last Story, Pandora's Tower, etc.

There are honestly too many to list.

But Golden Sun <3
 
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Champ Gold

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Golden Sun, Chibi-Robo, Fatal Frame, The Last Story, Pandora's Tower, etc.

There are honestly too many to list.

But Golden Sun <3
>everyone still forgets Sin & Punishment

:001:
Truly a horrible pain
 

LunchmanJ

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Golden Sun, Chibi-Robo, Fatal Frame, The Last Story, Pandora's Tower, etc.

There are honestly too many to list.

But Golden Sun <3
Try telling me ones that are likely to return and have a big impact/are most memorable and well known.
The Master Sword is still in BotW. If Link theoritically gets a bunch of changes in his movesets, his sword attacks will likely remain intact.


Could you be more specific?

Obviously, you mean aside from those already represented but represented in what form? Do you mean as playable characters? Stages? Assist Trophies?

I could go on and on...

But I'll answer as if you meant playable characters.
  • Splatoon
  • ARMS
  • Chibi-Robo
  • Rhythm Heaven
  • Codename S.T.E.A.M. (only if Intelligent Systems says yes)
  • Wonderful 101 (only if Platinum Games says yes, but why wouldn't they?)
  • Dillon's Rolling Western
And here's a bonus of three "dead, but could be doable" franchises :p
  • Golden Sun (only if Camelot says yes)
  • Advance Wars (only if Intelligent Systems says yes)
  • Any retro game and/or peripheral that is yet to be represented (Power Glove when, Samurai? :troll:)
I'm talking playable characters.
 
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Swamp Sensei

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Try telling me ones that are likely to return and have a big impact.
I...

Bruh I don't know.

I don't know what's gonna come back.

A month ago I would have said Dillon's Rolling Western was done.

I can't predict this sort of ****.
 
D

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Well, it's a bad meme because it's inacurrate.

Sidon is basically the nicest guy in the game (well, the nicest who's still alive) and he gets compared to the jerkass bully who later becomes an ally because of Impa.
-facepalm-

I'm not saying they are compared as a meme.
I'm saying they're both memes for their respective games.
 

Champ Gold

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I...

Bruh I don't know.

I don't know what's gonna come back.

A month ago I would have said Dillon's Rolling Western was done.

I can't predict this sort of ****.
And that's why Smash Speculation is borked nowadays.

We can't predict ****.

Just hope we know something.


At the end of the day, the only thing we hope for is that speculation doesn't feel as awful as during the DLC days
 

NonSpecificGuy

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>everyone still forgets Sin & Punishment

:001:
Truly a horrible pain
Kinda lost all hope for playable Sin & Punishment representation after there wasn't any in the most recent Smash. I mean, Star Successor actually did pretty ok for a very VERY niche rail shooter. Half a million or so if I recall. And sure most games in Smash have broken the million barrier at least but even still that timeframe was the same timeframe that Punch Out!! released meaning that the game was still relevant enough for a character to be considered. Now though, it's not looking like we'll ever get a Sin & Punishment character in the Smash series. Who knows. Maybe Treasure will come back to do another one now that the Switch is a ****ing phenomenon and then maybe it'll be advertised well and THEN maybe it'll sell well. Hopefully.

Same with Golden Sun. It was relevant enough during the development of Smash but ended up not making it but that could be due to the lukewarm reception to Dark Dawn.
 

N3ON

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Try telling me ones that are likely to return and have a big impact/are most memorable and well known.
Advance Wars and Fatal Frame will probably return at some point. Who ****ing knows about the rest. I wouldn't even consider Fatal Frame to really be on a break, it got a game on the Wii U. Though that series doesn't make much of a splash and I doubt it would get a character even with a new title.

Also y'all are sleeping on Fossil Fighters but it doesn't really matter since I doubt that series gets a character either.

But fwiw as far as new franchises go there's a very steep drop after Splatoon, ARMS, and Rhythm Heaven in terms of likelihood.
 

Ura

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Advance Wars and Fatal Frame will probably return at some point. Who ****ing knows about the rest. I wouldn't even consider Fatal Frame to really be on a break, it got a game on the Wii U. Though that series doesn't make much of a splash and I doubt it would get a character even with a new title.

Also y'all are sleeping on Fossil Fighters but it doesn't really matter since I doubt that series gets a character either.

But fwiw as far as new franchises go there's a very steep drop after Splatoon, ARMS, and Rhythm Heaven in terms of likelihood.
Advance Wars will probably return at some point.

I couldn't resist.

Yeah I think so as well but it's going to be a bloody long time before we ever see AW again. I'm talking like 5-10 years of continued absence. That's the feeling I get.

As for Fatal Frame I don't know jack about that series. It did get a game not too long ago IIRC.

And for Golden Sun and Sin and Punishment I feel as if they could get a game out of the blue. Dark Dawn was out of left field when it was revealed and S&P got a Wii release so both games are potential candidates to be revived. The thing is though it's a huge hypothetical and not one worth holding your breath for.

And yeah I agree with your last statement for the most part. Splatoon is 99.9% confirmed to have a new character in the next game, ARMS is like 75% confirmed and Rhythm Heaven is like 50-50.
 
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shinhed-echi

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I have a feeling Advance Wars will be brought back via mobile game first.

... or that was my guess when Nintendo mobile games were first introduced. Now I'm almost 100% convinced they're just there to support the most popular IPs at the moment. Mario, Pokemon, FE, I heard about a possible Animal Crossing game coming out sometime in the future? Zelda might be likely at some point soon too.

I'm surprised about Rythm Heaven. It became like super popular out of the blue last generation, and it suddenly vanished just as swiftly.

I would love another Golden Sun and Sin & Punishment entry. They're among my favorite series. And I've tried playing Advance Wars. I like everything about it, but for some reason, I always change the system where I start playing it, and I have to start it all over again. But I'm really interested in it. If it came to 3DS, I'd buy it in a heartbeat.
 

Luminario

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Your guess is as good as mine
Y'all keep sleeping on Magical Vacation/Starsign. They got a few stickers and trophies in Brawl, they're practically confirmed for a newcomer at this point. :awesome:
I wonder, if they put in a character for every single franchise in Nintendo history, how many would there actually be?
 
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