Roberk
Smash Champion
- Joined
- Mar 18, 2018
- Messages
- 2,588
IMO, it’s not about how many moves a character can potentially do, it’s more about how they can do them well. Amounts of potential don’t mean as much as the actual implementation, as you are only making one moveset.The problem with this example is that because Isabelle isn't a fighter, any moveset you come up with her would be less obvious. That obviousness of the moveset could hinder our perception of the relative potential Link and Isabelle have in their moveset. So you're comparing apples and oranges.
A better comparison would be Link and Marth. Link can do a lot of things in his games ; swordfighting, using other weapons and various objects, and some other silly things, like flying with a cucco. Marth, on the other hand, can only do a few different sword strikes. So Link has more moveset potential than Marth. And Link actually has even more moveset potential than ever as his BoTW self, precisely because he can do many different things.
When it comes to movesets implementation, Marth is a prime example of having moves that directly translate into Smash and representing games. Pretty much every move can be found in Marth’s games/franchise and the moves keep their original functions. This should be the point against Isabelle, as she unlike Marth and others doesn’t easily translate into Smash. Things would have to be improvised and altered to fit. When Sakurai talked about Robin “dancing in his head”, he was saying how Robin’s potential moveset translated right into Smash before he even started working on him. I’m not sure Isabelle has that easily recognizable and implementable moveset potential.