CrossoverMan
Smash Ace
- Joined
- Aug 25, 2013
- Messages
- 588
Wouldn't he be kinda hard to see on the screen? I think you should probably thicken his body up a bit to make him more visible.
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I see what you mean. I was thinking about maybe giving him some gloves and shoes or maybe socks, so he would stand out more. Here's a thickened version of the sprite (I'm no sprite artist sadly, and how that gif originally came out.....And those sprites might be to big :I).Wouldn't he be kinda hard to see on the screen? I think you should probably thicken his body up a bit to make him more visible.
Why would he do that?hey jdawg are you taking the penguin out of the game?
i just didnt see him in the comparison picture and was wondering.Why would he do that?
so right now were working with 4 characters(5 if youre gonna include mr.random who im not a huge fan of but could be interesting), correct?New character select screen in the works Sorry for low quality. The HD one is on my phone...
There will be four panels in the final version. The background will rotate and there might be some other background element in there. We're not sure yet. Maybe text which will go across the screen horizontally. Also there will be some buttons to go back, change settings, etc.
Don't know how many characters yet. As many as we can get before a summer release I guess.so right now were working with 4 characters(5 if youre gonna include mr.random who im not a huge fan of but could be interesting), correct?
how many are you planning on having in the first release?
(btw ive got a new character idea for the spriters; ill post it later. :D)
Looks great. It looks like he should be the right pixel ratio, but I think someone should line him up next to the other characters to see. Anyone have ideas for his attack? Maybe he could make the screen go dark and then attack the closest player?Here is a bigger picture of him. Sorry about that other one.
I'll try to get her to you by Wednesday nightInnerMobius[/USER] Do you know when you will have the queen finished?
I think the biggest problem is the fact that you need both of these to transition into the same animations, but they're extremely different poses. Both jump and doublejump transition into the same falling animation, and also into forward, back, up and down aerials. If the poses for jump/doublejump/fall are radically different like this it might look a little weird.EDIT: You know what, I think I'll just share what I've been working on now before I work on my Majors projects. So far, I've polished up LJM's Jump sprite and am still trying to get his double jump animation down. I'm trying to make him boost up in a way where he uses his cape as a propeller. Past sprites have been ugly but I'll try to improve on it, any suggestions?