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Smash Bros. speculation that grinds your gears (BE CIVIL)

SharkLord

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Ding ding, we have a winner! It was Monster Hunter avatar
I suppose this kinda counts as a necropost, given it's been a couple days, but recent gameplay footage for Wilds show us that the player Hunter actually speaks and interacts with people in cutscenes, which would likely put them roughly on level with Robin or Corrin; You can customize them freely, but still have a set character and dialogue.

So in the end? It doesn't even matter.

Probably. Maybe. We should probably wait for the game to release to make a final call. But still, if there was an issue with Avatars (Which there really isn't), that would very likely be solved as of Wilds
 

Veca Gorebyss

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there's been a long desire for ganondorf to weild sword attacks.

to my knowledge. only his up smash in smash ultimate. has been changed to a sword.

it's true. it grinds me gear. I like. want it for those audiences. or rather. I just don't understand the wider. like. why those attacks are left there. that seem off-putting compared to the somehow visible look they should be attacking.


 

Veca Gorebyss

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All of his Smash attacks use his sword now.



i see.

I did not realize.

my complaint is still a matter of emphasis.

something like this. I guess.

his very character does not move around like a sword user. or sword ganondorf.

more would be nicer to be done to him.


 

UserKev

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Not necessarily to do with speculation but I find users that pointlessly reply that fuel their egos rather tiring, which is essentially karma farming. I've seen it way too many times and know it isn't exactly genuine.
 

GothicSlenderman

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Fan rules annoy me to no end. There is only one official rule when it comes to getting in Smash and it's that you must be a video game character (more specifically you must come from video games) Most fan rules have been broken especially in Ultimate.

-Only one guest character per studio (Ryu broke that)
-Only one guest per third party series (Richter broke that)
-"But Richter and Ken are Echo Fights" (Sephiroth)
-No rated M characters (Snake and Bayonetta)
-No western guests (Banjo and Steve)
-Not relevant enough (King K. Rool, Banjo, literally any Smash veteran that hasn't had a new game in years)
-This character is too new! They need time to "Prove themselves" (Corrin and Roy were added for cross promotion, Joker was announced 2 years after his game released. Also you just contradicted yourself with the rule prior)
-They wouldn't add a character for cross-promotion (Corrin and Roy)

There's never been any evidence for these fan rules. They have no real basis and only exist to try and shut down support for the characters the rule setter doesn't want. They just want to discourage people from supporting the characters they want so they can add more voices for their fighter.

Also I despise Smashtubers who react to literally any 4chan post with the phrase "take this with a grain of salt" it's just a way to try and farm views.
 

Diddy Kong

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i see.

I did not realize.

my complaint is still a matter of emphasis.

something like this. I guess.

his very character does not move around like a sword user. or sword ganondorf.

more would be nicer to be done to him.


Have you played Tears of the Kingdom? I think you'll be pleasantly surprised in what you might find playing it.
 

Lenidem

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There's never been any evidence for these fan rules. They have no real basis and only exist to try and shut down support for the characters the rule setter doesn't want. They just want to discourage people from supporting the characters they want so they can add more voices for their fighter.
It might be genuine though. You notice a pattern (or you think you do), you think this pattern is a rule the developers made themselves, so you use it to try and guess who has a chance and who doesn't.

Saying that one character seems likely or not doesn't necessarily mean that you are for or against his inclusion.
 
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Swamp Sensei

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It might be genuine though. You notice a pattern (or you think you do), you think this pattern is a rule the developers made themselves, so you use it to try and guess who has a chance and who doesn't.

Saying that one character seems likely or not doesn't necessarily mean that you are for or against his inclusion.
I think this is where the wording is important. Yes there are patterns and certain things do make things more likely or unlikely. We get blindsided by about half of the newcomers, but we can guess the other half.

I think the original post was more speaking against the idea of "that'll never happen because XYZ" instead of "I don't think that's likely because XYZ."
 

Swamp Sensei

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This character is too new! They need time to "Prove themselves" (Corrin and Roy were added for cross promotion, Joker was announced 2 years after his game released. Also you just contradicted yourself with the rule prior)
I will say this one in particular irks me.

We have a lot of characters who have blatantly proven themselves that people just write off because they aren't a decade old.

Min Min, Pyra and Mythra were four years old when they were added. It was plenty enough time to see that they were some of the most popular characters in their franchise. They had more time to simmer than Pikachu and Jigglypuff did. And yet, people still call them shills. Keep in mind, those three weren't initially included because they were TOO NEW to even be an option. And with time, that problem stopped being a problem.

And we still have people saying Steve and Bayonetta are/were fads. I want a lot of older characters too, but people don't understand that TIME is constantly moving. What's new and unproven isn't new and unproven forever. It proves itself rather quickly.
 
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RileyXY1

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Fan rules annoy me to no end. There is only one official rule when it comes to getting in Smash and it's that you must be a video game character (more specifically you must come from video games) Most fan rules have been broken especially in Ultimate.

-Only one guest character per studio (Ryu broke that)
-Only one guest per third party series (Richter broke that)
-"But Richter and Ken are Echo Fights" (Sephiroth)
-No rated M characters (Snake and Bayonetta)
-No western guests (Banjo and Steve)
-Not relevant enough (King K. Rool, Banjo, literally any Smash veteran that hasn't had a new game in years)
-This character is too new! They need time to "Prove themselves" (Corrin and Roy were added for cross promotion, Joker was announced 2 years after his game released. Also you just contradicted yourself with the rule prior)
-They wouldn't add a character for cross-promotion (Corrin and Roy)

There's never been any evidence for these fan rules. They have no real basis and only exist to try and shut down support for the characters the rule setter doesn't want. They just want to discourage people from supporting the characters they want so they can add more voices for their fighter.

Also I despise Smashtubers who react to literally any 4chan post with the phrase "take this with a grain of salt" it's just a way to try and farm views.
The whole thing about characters being "too new" is really only for 3rd parties. 1st Party characters are strangely not affected by it.
 

Kirby Dragons

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Going back to the avatar thing, I see why they're added and why they're requested. They're who you play as in their games, and they can often represent the games well due to having a variety of options.

I don't necessarily like avatars, because they're often barely their own characters, and because they have too much to work with. Meaning, they're largely customizable in their own games, so it doesn't feel like there's a right way to create a Smash moveset for them.

This is a case-by-case basis, though. Robin has a canon name, and has tactician as a base class, so they feel like an actual distinct character. On the other hand, I greatly dislike how Hero was implemented. Not even given a proper name, and is four different protagonists put into one character. And Command Selection is the devs having their cake and eating it too. Hero feels more like a vehicle to represent all of Dragon Quest than an actual character.
 

ninjahmos

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On the other hand, I greatly dislike how Hero was implemented. Not even given a proper name, and is four different protagonists put into one character. And Command Selection is the devs having their cake and eating it too. Hero feels more like a vehicle to represent all of Dragon Quest than an actual character.
IIRC I believe the Dragon Quest protagonists actually have official names. At least, I think one of them does. E.G. the protagonist's name in DQIII is Erdrick.

But yeah, they should've given them their official names instead of just…"Hero." Or if they had picked ONE specific protagonist, they could've just picked either Luminary or Erdrick. But they picked four. Luminary, Erdrick, Solo and Eight. Most of which I'm guessing aren't even official names.
 
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Dan Quixote

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IIRC I believe the Dragon Quest protagonists actually have official names. At least, I think one of them does. E.G. the protagonist's name in DQIII is Erdrick.

But yeah, they should've given them their official names instead of just…"Hero." Or if they had picked ONE specific protagonist, they could've just picked either Luminary or Erdrick. But they picked four. Luminary, Erdrick, Solo and Eight. Most of which I'm guessing aren't even official names.
Luminary and Erdrick are actually just in-universe titles. Their "canon" names are Eleven (yes really) and some variation of Arus depending on how you transliterate it.
 

ninjahmos

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You know what's irked me for quite awhile because it feels like a fan rule? Why can't we have character-sized bosses (that may or may not potentially be unlockable)?

I mean, since we already have Ryu, why can't we have M. Bison or Akuma as a boss?
 

Lenidem

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You know what's irked me for quite awhile because it feels like a fan rule? Why can't we have character-sized bosses (that may or may not potentially be unlockable)?

I mean, since we already have Ryu, why can't we have M. Bison or Akuma as a boss?
What about Bowser and Ganondorf, and Sephiroth, and King Dedede, and Meta Knight...?
 

MasterCheef

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The reps who folks are most excited for are boring.

My Top Most Wanted

codename : Legacy = XenoBlade Origins : protagonist
Noah + ( Mio = echo )
Officer Howard – Astral Chain
Iron Valiant ( Pokemon )
Tabuu

Vault Boy
Yumia ( Ryza = Alt ) = Atelier , via , Koei Tecmo
Harvard , from ; Deca Police
( Ahri & Lux ) - League of Legends , via Riot Games
Master Chief & Arbiter ( Halo )
 

ninjahmos

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I'll be honest.

I think I'm starting to become against the idea of Black Knight as an Echo of :ultike:. I mean, sure it may not seem as outlandish as Dixie as an Echo of :ultdiddy: or Funky as an Echo of :ultdk:, but Black Knight wears way more armor than Ike does, which means BK is much slower and that makes him a heavyweight and Ike more lightweight. I don't think they even have the same moves, at least from what I saw in Black Knight as an Assist Trophy.

Does BK look like he could pull off Aether with all that armor on?

 
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RodNutTakin

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I suppose this kinda counts as a necropost, given it's been a couple days, but recent gameplay footage for Wilds show us that the player Hunter actually speaks and interacts with people in cutscenes, which would likely put them roughly on level with Robin or Corrin; You can customize them freely, but still have a set character and dialogue.

So in the end? It doesn't even matter.

Probably. Maybe. We should probably wait for the game to release to make a final call. But still, if there was an issue with Avatars (Which there really isn't), that would very likely be solved as of Wilds
Here is my opinion with the MH avatar; just because it could be done doesn't mean it should be done.

My main issue is from an outsider casual perspective skimming through the gameplay, this is just some photorealistic guy with a big dumb bladestick, Pit this guy up against any other Capcom protagonist, deuteragonist, or antagonist (including the Monsters themselves) and he is very much trounced on all merits in my eyes. "Monster Hunter" isn't just "an avatar", it has historically been one of the most avatar avatars to have ever avatar...ed. It's on the same level as saying that a soldier avatar from Call of Duty is likely just because Call of Duty is one of the most influential western franchises ever. Yet I have only seen such a concept brought up as a joke because it seems no one would seriously want a generic military soldier with basic firearms. Other than MH being obviously much closer to Smash content-wise, I do not see a clear difference on a character level here.

I guess to put it in perspective, all of the other "avatars" currently in the roster have pretty distinct appearances. The Villager and Inkling are obvious in this regard thanks to their series' unique artstyles. Steve specifically refers to the default Minecraft skin instead of being always a catch-all for all Minecraft skins. Joker, the DQ Heroes, and the Femblem avatars, to my knowledge, all have defined designs that aren't really modifiable beyond some of these characters having male/female versions. None of them are really on the same level as a Monster Hunter, or a Call of Duty soldier, or an MMO create-a-character--in fact, I would say the Mii Fighters have much more in common with those three than any of the other "avatar" characters currently in Smash.

I proposed this in another thread--why not do what Brawl did with Animal Crossing, and give Monster Hunter everything except a fighter in the next game? A stage with a handful of remixes and more trophies/spirits/cards/side collectible things than in Ultimate. Would that be an outcome people would be genuinely unhappy with?
 
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Lenidem

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I proposed this in another thread--why not do what Brawl did with Animal Crossing, and give Monster Hunter everything except a fighter in the next game? A stage with a handful of remixes and more trophies/spirits/cards/side collectible things than in Ultimate. Would that be an outcome people would be genuinely unhappy with?
I know nothing about Monster Hunter, but I do agree with your post, especially with the last part. Some franchises would just not be represented well by a fighter. I'm thinking about Tetris. While many people here seem to want a playable Tetromino-golem, I think that would be a waste of development ressources. A stage (or maybe an assist) would do justice to this game way better.
 

Perkilator

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OK, I know Monster Hunter is a bit contentious with whether or not it can be represented with a fighter, but hear me out: in Monster Hunter Stories, the player character rides on various monsters, and Rathalos is one of them. Basically, you can use the MH Stories version of Rathalos since it's scaled down from other MH games. That way, you can sidestep the issue of trying to represent Monster Hunter through a playable character since the player character of MH Stories would also be riding it.
 

FazDude

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I know nothing about Monster Hunter, but I do agree with your post, especially with the last part. Some franchises would just not be represented well by a fighter. I'm thinking about Tetris. While many people here seem to want a playable Tetromino-golem, I think that would be a waste of development ressources. A stage (or maybe an assist) would do justice to this game way better.
As much as I'd love a Tetris stage (though I'd prefer a vertically scrolling one as opposed to throwing everyone into a Tetris box), I think a single playable Tetromino could make for an unique fighter visually - Imagine the blocks shifting around for different attacks.
 

Lenidem

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As much as I'd love a Tetris stage (though I'd prefer a vertically scrolling one as opposed to throwing everyone into a Tetris box), I think a single playable Tetromino could make for an unique fighter visually - Imagine the blocks shifting around for different attacks.
Visually, it would be interesting, yes. But I think the visual aspect has quiete a limited appeal, and many fighters would have a unique appearance anyway.
 

LiveStudioAudience

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With Tetris Forever collecting many of the variations released over the years, I honestly think a level shifting from various different Tetris games would be most ideal for a stage. Start with the 1984 Electronika title, move on to the NES (or Famicom release), get some time in the definitive Game Boy version, shift to the Grand Master 2 release, and conclude with Tetris Effect.
 
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Swamp Sensei

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Just kind of a general speculation thing, but, it bothers me when talk about characters needing to be either fully unique or echoes, like it’s an all or nothing thing. Semiclones exist too.
I will forever defend semiclones because the concept turned Villager a moveset I can't stand I to Isabelle, a moveset I love.

Sometimes very small changes can make a huge difference.
 

ninjahmos

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Speaking of semiclones, I think Black Knight would make a better semiclone of Ike than a full-on Echo.
 
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SharkLord

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Here is my opinion with the MH avatar; just because it could be done doesn't mean it should be done.

My main issue is from an outsider casual perspective skimming through the gameplay, this is just some photorealistic guy with a big dumb bladestick, Pit this guy up against any other Capcom protagonist, deuteragonist, or antagonist (including the Monsters themselves) and he is very much trounced on all merits in my eyes. "Monster Hunter" isn't just "an avatar", it has historically been one of the most avatar avatars to have ever avatar...ed. It's on the same level as saying that a soldier avatar from Call of Duty is likely just because Call of Duty is one of the most influential western franchises ever. Yet I have only seen such a concept brought up as a joke because it seems no one would seriously want a generic military soldier with basic firearms. Other than MH being obviously much closer to Smash content-wise, I do not see a clear difference on a character level here.

I guess to put it in perspective, all of the other "avatars" currently in the roster have pretty distinct appearances. The Villager and Inkling are obvious in this regard thanks to their series' unique artstyles. Steve specifically refers to the default Minecraft skin instead of being always a catch-all for all Minecraft skins. Joker, the DQ Heroes, and the Femblem avatars, to my knowledge, all have defined designs that aren't really modifiable beyond some of these characters having male/female versions. None of them are really on the same level as a Monster Hunter, or a Call of Duty soldier, or an MMO create-a-character--in fact, I would say the Mii Fighters have much more in common with those three than any of the other "avatar" characters currently in Smash.

I proposed this in another thread--why not do what Brawl did with Animal Crossing, and give Monster Hunter everything except a fighter in the next game? A stage with a handful of remixes and more trophies/spirits/cards/side collectible things than in Ultimate. Would that be an outcome people would be genuinely unhappy with?
This is hella late but might as well answer this.

For what it's worth, when a Hunter is used in anything they're not using the Wilds design - Obviously because Wilds isn't even out yet, but also mainly because the Rathalos Armor is iconic to the series and pretty damn distinct
1728887590286.png

The thing about Monster Hunter is that while the avatars themselves are pretty generic, the weapons are emblematic of the series just as much as the monsters. That's the whole point of the game, kill monster, harvest parts, craft a weapon made of monster parts, kill a bigger monster, get a better weapon, rinse and repeat. That's what makes it Monster Hunter and not just Monster. The weapons are almost treated as characters in terms of distinct movesets; Each weapon has a distinct playstyle, and fans grow attached to specific weapons that suit them.

The Greatsword and its high-damaged charged attacks, the Gunlance and its explosions, the Switch Axe and its chainsaw function, the Insect Glaive and its outrageous aerial mobility, the Longsword and its counters and stupid anime stunts, the Hammer and its, uh. Actually yeah there's nothing really distinct, it's a hammer and you club things with it and they die.

But you get the message; The Hunters are generic avatars that would be used as vessels for the armor and weapons, but those armors and weapons are very distinct and fleshed-out. Sure, you can slap the Rathalos gear on a Mii, but a Mii can't pull off a True Charged Slash with a sword three times their size, and either way the Hunters aren't these strange little bobbleheads in the game. Fighters are the main way people experience Smash, and Monster Hunter fans are quite attached to their stupidly oversized weapons and their corresponding movesets. If we got everything but a fighter from MH, people would definitely be disappointed by the absense.
 
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MeteoRain

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"We already have Ganon"

We have Chrom going highlander on himself with Robin too
 

RodNutTakin

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This is hella late but might as well answer this.

For what it's worth, when a Hunter is used in anything they're not using the Wilds design - Obviously because Wilds isn't even out yet, but also mainly because the Rathalos Armor is iconic to the series and pretty damn distinct
View attachment 395192
The thing about Monster Hunter is that while the avatars themselves are pretty generic, the weapons are emblematic of the series just as much as the monsters. That's the whole point of the game, kill monster, harvest parts, craft a weapon made of monster parts, kill a bigger monster, get a better weapon, rinse and repeat. That's what makes it Monster Hunter and not just Monster. The weapons are almost treated as characters in terms of distinct movesets; Each weapon has a distinct playstyle, and fans grow attached to specific weapons that suit them.

The Greatsword and its high-damaged charged attacks, the Gunlance and its explosions, the Switch Axe and its chainsaw function, the Insect Glaive and its outrageous aerial mobility, the Longsword and its counters and stupid anime stunts, the Hammer and its, uh. Actually yeah there's nothing really distinct, it's a hammer and you club things with it and they die.

But you get the message; The Hunters are generic avatars that would be used as vessels for the armor and weapons, but those armors and weapons are very distinct and fleshed-out. Sure, you can slap the Rathalos gear on a Mii, but a Mii can't pull off a True Charged Slash with a sword three times their size, and either way the Hunters aren't these strange little bobbleheads in the game. Fighters are the main way people experience Smash, and Monster Hunter fans are quite attached to their stupidly oversized weapons and their corresponding movesets. If we got everything but a fighter from MH, people would definitely be disappointed by the absense.
This may be a particularly unfortunate reply to recieve, but your advocating for the weapons honestly makes me see them as potential items everyone could use in Smash more than weapons used by a character. While you do say a Mii in the gear wouldn't emulate the playstyle, the overall argument still only tells me that the armor and weapons are iconic, not the guy wearing the armor and using the weapons. It'd be somewhat of a different story if the player character was locked into using this armor as a defined look, much like how the DQ Heroes have a defined look, or (to give a non-Smash example) how the various Souls-borne-ring protagonists have defined looks despite mainly being concealed in their clothing.
If Monster Hunter is defined by the armor and weapons and completely undefined by a concrete character design or personality, then I would rather Miis wear the armor and other fighters be able to pick up the weapons as items. Perhaps I am being foolish in assuming that some of the weapons you listed would work as items, but that is how I see it from an outside perspective. To me, none of this really changes the personal problem I have of the Monster Hunter "character" being defined by practically everything surrounding the character instead of the character themselves.
If the series had to get a character, I would personally just rather have a side character with a defined design and/or personality over the customizable avatar. The best comparison I can make is Dissidia Final Fantasy choosing to represent FF11 with Shantotto (an NPC) over a character that's meant to be a customizable character the player controls in the original MMO.
 
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SharkLord

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This may be a particularly unfortunate reply to recieve, but your advocating for the weapons honestly makes me see them as potential items everyone could use in Smash more than weapons used by a character. While you do say a Mii in the gear wouldn't emulate the playstyle, the overall argument still only tells me that the armor and weapons are iconic, not the guy wearing the armor and using the weapons. It'd be somewhat of a different story if the player character was locked into using this armor as a defined look, much like how the DQ Heroes have a defined look, or (to give a non-Smash example) how the various Souls-borne-ring protagonists have defined looks despite mainly being concealed in their clothing.
If Monster Hunter is defined by the armor and weapons and completely undefined by a concrete character design or personality, then I would rather Miis wear the armor and other fighters be able to pick up the weapons as items. Perhaps I am being foolish in assuming that some of the weapons you listed would work as items, but that is how I see it from an outside perspective. To me, none of this really changes the personal problem I have of the Monster Hunter "character" being defined by practically everything surrounding the character instead of the character themselves.
If the series had to get a character, I would personally just rather have a side character with a defined design and/or personality over the customizable avatar. The best comparison I can make is Dissidia Final Fantasy choosing to represent FF11 with Shantotto (an NPC) over a character that's meant to be a customizable character the player controls in the original MMO.
Eh... The weapons are pretty fleshed out, actually. There's a lot of flashy stunts you can pull off if you know how to use 'em. For instance:

I suppose the Great Sword is pretty simple - Two three-hit combos, with each hit having three levels of charge and being cancelable into a tackle - But even then, that would be rather complex for an item. In Smash, they have a normal attack, a smash attack, and that's kinda it. Plus, later games like Rise gave the Greatsword a bunch of other tricks to work with through Silkbinds and Switch Skills, so dumping all that for an item would be kind of a waste.

The Hammer is also pretty simple, but... Actually no, a Hammer would work perfectly fine, you just run around with that thing and bonk monsters. That's probably the one weapon that would work as an item.

But after that, the movesets are just too fleshed out to really work as items. The Long Sword has a crapload of flashy counters and super moves, the Switch Axe's whole deal is switching between axe and sword forms and would be to complicated for a simple item with two moves, the Lance would need to block and charge, the Gunlance would also need to block, and the Charge Blade would need both a phial mechanic and its two different forms to preserve its overcomplicated flowcharts. Even the two Gunbows, which are literally just guns, have multiple different anmo types and moves.

There's also the matter of the different MH items that could be used for a moveset - Two different traps, flash bombs, sleep bombs, bomb barrels, whetstones to sharpen the weapons, the Wirebugs; Hell, you could make an entire moveset out of just a Great Sword and a bunch of items. Shafting a playable Hunter in favor of a bunch of limited-use items just to avoid having an avatar character... I dunno, just seems like a waste of some perfectly good moveset potential.

Though, if we absolutely need to avoid avatars, I suppose we could work something out with the other characters. In Rise, at least, Fugen has a Long Sword, Hinoa has a Bow, Minoto has a Lance, and Fiorayne has a Sword and Shield and for some reason the ability to do two thousand damage in a single hit with the dinky low-damage technical weapon. Though, Smash tends to prioritize playable characters - Avatars or no - Over defined characters, so those supporting characters feel more like an MvC thing than a Smash thing. But hey, if there's no other reason I think they feasibly work
 
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