The mechanics that makes Smash much different and more compelling than most fighting games is that they made Smash a chaotic game that involves upto 4 players that uses items and stage mastery to push each other outside the battle area.
Yet for some reason this gameplay style is continually discouraged by the competitive players
- 1 v 1
- No items
- Static stages
- Stocks that really just resembles a round, except your life carries over
If I want to simply fight 1 v 1, no items, static stages, until the other guy dies multiple times, I might as well play, well, every other fighting game in existence.
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Seriously, competitive players are on the verge of transforming smash into the liking of a traditional fighter, then when something comes up like this, players still don't like them? Interesting.