Makaronileo
Smash Journeyman
Final smashes where the sadest thing actually...
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Would be a nice option to be able to disable stage hazardsIs it only me, or did the yellow devil appear to often?
Think they've already answered that with FD versions of the majority of stages, including Wily's Castle.Would be a nice option to be able to disable stage hazards
I'll spare off topic - for you. Not on you.Depends.
Will that hot coffee be poured for me or on me?
Would be a nice option to be able to disable stage hazardsIs it only me, or did the yellow devil appear to often?
FD is differentThink they've already answered that with FD versions of the majority of stages, including Wily's Castle.
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Except then it's just Final Destination, that looks like the original stage. People want to be able to play on that stage with the platforms and without the stage hazards.Think they've already answered that with FD versions of the majority of stages, including Wily's Castle.
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Really? a couple felt really large, like the boxing ring or coliseum.Besides being tethered to who appeared to Mr. Potter from "It's a Wonderful Life" I really have no complaints about the 3DS one.
The stages all seemed really small on the Wii U version, but that was probably done on purpose.
The Pro controllers are amazing. You're just used to the GCN.Honestly the only thing I can think of is the Pro Controllers. They are awful. Because of how they are used, they make almost everyone's impressions null, increased by the fact it was a FFA, with items, for only two minutes. At least the E3 demo used GameCube Controllers.
I agree, they even gave sonic fox's down smashAlthough it can very well be called it's own Smash game with it's own playstyle, I still feel it relied heavily on Brawl. Not in the way it plays, but in the way it's presented.
When you compare N64 to Melee to Brawl, you can tell they are 3 completely different games with their own unique playstyle and personality. It's based on preference on which Smash you like best cause they're so different.
But in Smash 4, it felt like developers just took the same code from Brawl and modified it to make it faster, heavier, and smoother. A few other elements from games preceding Brawl are found, but Brawl is still mainly the source. I can totally see why this is the case since development time is so short, but I was hoping this Smash was going to be more unique with its own personality. The most personality we have out of this game are the little touches like colorful attack streaks, menu designs, and moveset/posture changes (Bowser and Yoshi are upright). Outside of that though, it's just a hacked brawl with more characters, stages, and customization.
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I don't understand why instead of having a Final Destination version of each stage we can't just have a hazard switch. I don't want to hear from anyone that the reason its not being used is due to its use in Playstation All-Stars. That argument is silly and you know it. Having a hazard switch would be FAR less of a hassle than having to make Final Destination versions for everything. A hazard switch would solve literally every stage complaint. Think of the numerous stages that would become viable in a competitive setting. They can update the game now due to the technology of the Wii U Nintendo Network so in my eyes, there is no excuse. So much for being able to play the game how we want.Would be a nice option to be able to disable stage hazards
its also not hard to code, it was one of the early features in Brawl+ iircI don't understand why instead of having a Final Destination version of each stage we can't just have a hazard switch. I don't want to hear from anyone that the reason its not being used is due to its use in Playstation All-Stars. That argument is silly and you know it. Having a hazard switch would be FAR less of a hassle than having to make Final Destination versions for everything. A hazard switch would solve literally every stage complaint. Think of the numerous stages that would become viable in a competitive setting. They can update the game now due to the technology of the Wii U Nintendo Network so in my eyes, there is no excuse. So much for being able to play the game how we want.
All you need to do is remove the coding with the hazards and add that as a variant for the hazards off. Done.its also not hard to code, it was one of the early features in Brawl+ iirc
Oh my god this. A hazard switch would have been so much better than just the final destination forms. I would like to be able to play on Wily's Castle with the platforms and no Yellow Devil, rather than just a plain old flat version of Wily's Castle.I don't understand why instead of having a Final Destination version of each stage we can't just have a hazard switch. I don't want to hear from anyone that the reason its not being used is due to its use in Playstation All-Stars. That argument is silly and you know it. Having a hazard switch would be FAR less of a hassle than having to make Final Destination versions for everything. A hazard switch would solve literally every stage complaint. Think of the numerous stages that would become viable in a competitive setting. They can update the game now due to the technology of the Wii U Nintendo Network so in my eyes, there is no excuse. So much for being able to play the game how we want.
Well, actually, (hate to be that guy) but Fox, Kirby, and Pit have voice changes. Kirby has new clips, while Fox and Pit have new voice actors. Not 100% sure about Fox, but his voice does sound differentAlthough it can very well be called it's own Smash game with it's own playstyle, I still feel it relied heavily on Brawl. Not in the way it plays, but in the way it's presented.
When you compare N64 to Melee to Brawl, you can tell they are 3 completely different games with their own unique playstyle and personality. It's based on preference on which Smash you like best cause they're so different.
But in Smash 4, it felt like developers just took the same code from Brawl and modified it to make it faster, heavier, and smoother. A few other elements from games preceding Brawl are found, but Brawl is still mainly the source. I can totally see why this is the case since development time is so short, but I was hoping this Smash was going to be more unique with its own personality. The most personality we have out of this game are the little touches like colorful attack streaks, menu designs, and moveset/posture changes (Bowser and Yoshi are upright). Outside of that though, it's just a hacked brawl with more characters, stages, and customization.
It hurts even more when you realize almost all of the veterans reuse voice clips and animations straight from Brawl. Only reason they would add new voices clips or animations is if the voice actor changed or if there was a new move. The only veteran with new voice clips from the same voice actor is Kirby. Heck, even with the new announcer, you can tell he clearly tried to mimic the Brawl announcer more than anything. It's not just the deep voice that makes him similar to the Brawl announcer, it's the tone and way he says the characters' name (when he says "Luigi", it's in a distinct light and soft tone that is very similar to how the Brawl guy said it). When I play this game I'm heavily reminded of Brawl, and it's obvious why.
I probably just wanted this game to have a complete makeover with everything made from scratch like in the previous 3 games. But with only 2 years of development, that would be impossible. I dunno, I just have a gripe with people sticking too much on the past instead of making something completely new. It's one of the reasons why I don't support Project M.
I have absolutely no problems with the way it plays however. Again, although visually it's like Brawl, it plays uniquely enough to be its own game. And perhaps this might be the most user-friendly Smash ever because it plays very smoothly in terms of control.