Don't worry about it, missingno. Reply however you want, as long as I can read what you reply to, I'm fine.
Werent there some Pig Masks around? And wasn't Pokey inside his capsule thing? I might be remembering wrong, though. Still, it's not in Lucas's conscience to kill, as seen in the game while the storyline develops (all the enemies that can talk and can reason in the game end up 'becoming tame' and not dying. The robots and chimeras, on the other hand, don't).I don't recall any of them talking like Pig Masks, but you couldn't see them anyway. Pokey is supposed to be "absolutely safe",but the recreation of the world by a seemingly omnipotent force is a bit different from normal assault...
Well, medieval or not, if a building falls on you or you get stabbed in the face, you're pretty much done for. And Ganondorf keeps coming back after receiving a beating (even by the Master Sword and Light Arrows, so not even those can completely stop him).
I don't think Ganon should be coming back here. If he's defeated, the match is over. It usually takes a long time for him to come back anyway.
Fly to Ike at high speeds, inhale, fly out to space, exhale. Victory! Ike was never harmed in the making of this movie. I don't think Kirby could even inhale a foe as large as Ike. I guess that could actually work though, but I can't help but feel there's some sort of problem with it...
No, I mean "find a way to bring him into submission" as in "find a way to put Ganon in a position where he can't do anything but live". In the LoZ games, he is banished, turned to stone, and who knows what else (in the end he somehow comes back, but this is still defeating him). So, if they can send Ganondorf into a similar position where he can't do anything but wait for the next installment of "If smash characters were true to their games", then it's pretty much over for Ganon. That seems like it would be nearly impossible to do anyway.
Ah, okay, well that answers my question.
Well, whenever Ganon gets shot with a light arrow, he eventually shugs the hit off and goes back to being his normal ****** self. Unless a character can find a way to take advantage of his stun to "banish" him (or bring him into submission), it's still a loss for that guy, since Ganon will eventually be able to move again and kick the guy's ***. I meant I don't see why all light weaponry and magic should be treated like the Light Arrow, but after thinking about it, I'm not sure there would be any other comparison.
But characters who can come fully prepared to battles/stages in their own games have a way of prepaing themselves before battles/stages (shops, banks, item collecting...)... Sonic doesn't have one of these. Whenever he appears in his next stage/boss fight, he has 0 rings unless he's Super Sonic, and there's no way you can start a stage, no way at all, with any amount of rings (unless the newer Sonic games aren't like this, then I'm wrong here). Since this is "If smash characters were true to their games", then Sonic should be true to his game and start out with either 0 rings, or as Super Sonic with 50 rings. We're just being nice and allowing Sonic to carry 1104 rings to make it so that he has a fighting chance. Mixing both (Super Sonic and 1104 ring limit) would be against his games, as well as against Super Sonic's appearance when stages/battles start (he has 50 rings)... So, either Sonic starts as Super Sonic with 50 rings, or for the handicapped approach, he starts as normal Sonic with 1104 rings and the ability to jump and turn to Super Sonic in mid-air (like in his earliest games), but runs the risk of getting OHKO'd by lightning-fast OHKO;ing attacks like Samus's imperialist.