Honestly, I don't care about adding any characters. If this is done however I would hope none of them would play like brawl or melee characters.
In regards to balancing, we really have to be careful about trying to get every character exactly balanced. That sort of thing has usually backfired on fighting game developers when they are making a sequel. So basically,
1. the tiers should be squished. The strongest characters made slightly weaker and the weakest characters made slightly stronger.
OR
2: make every character better(of course, providing more love to low tiers) and take away anything broken or that is a hinderance to general gameplay.
I like number 2, because Pikachu, Kirby, Fox mains can still have fun with their characters. So, my tweaks will follow opt#2. Having said that, here are my minor changes:
Pikachu: No changes. Yeah I said it.
Fox: More length on recovery. Fire burns on startup of recovery. More length on ftilt
Kirby: Decrease hitbox from behind on utilt, but keep the priority. (I believe this will help kirby players not spam it out defensively since it is so safe)
Falcon: Make uairs slightly easier to SDI out of(not enough to escape the combo). Inscrease horizontal distance of upB.
Mario: Mario seems like the perfect character imo. Maybe make his nair stronger on opening frames to give him a stronger finish to his uair combos. More horizontal range on ftilt and dtilt.
Yoshi: Yoshi CAN combo. I don't know why people say he can't. lol Anyways..bigger uair hitbox please. Less lag on startup of fsmash.
DK: No infinite fthrow on floaties anymore(although I heard there is a way out of this with puff's rest and samus' upB if you mash these out at the right time after being released.) A useful ftilt would be nice. Easier (reverse) full DK punch cancel.
Ness: More range on SLIGHTLY on fair so he can approach, but no TOO much. Ness' tech chase game is the best/easiest in the game. He'd be amazing with a real SOLID approach. As for his recovery, let's also not make it too good. All I say is make his PSI Magnet (downB) sweetspot faster when you use it near the edge.
Puff: More range on bair and fair. Same hitstun and priority though. Rest isn't broken at all. Srsly.
Luigi: A shorter short hop wouldn't make Luigi Luigi imo. Tbh I'm lost here on how Luigi could be made better without changing him as a character. Help please?
Link: Japanese horizontal distance on UpB as well as a wider hitbox. I think it should be wide enough to out range pika's fsmash. Link is otherwise perfect =)
Samus: This sure is a tuffy. Ok here's what I think. Samus is horrible. Nobody can argue that. Her current model will not ever be effective in 64. Now if we change her STYLE however, I think she'll have a chance. So here we go: I was talking to Lovage about his. Samus' full charge shot. It's her best tool. It's the strongest of her attacks and it has massive shield stun. What I want to do is enable Samus to use this shield stun more effectively.
So First, we need Samus to be able to do more out of the charge shot shield stun than grab>bthrow. Here's what I was thinking. Give her a fthrow that works like her melee dthrow except it should place the opponent right in front of Samus. This will setup a free fsmash. I think this will be a nice edition. It won't hinder her ability to kill in front of her from a fthrow.
Other changes....Bounce on morphball bombs. This should help for combos and obviously recovery. A lot more hitstun on uair. Larger ftilt. That is all.
So yeah these are my changes. A lot of characters need better tilts.
Thoughts?
w00ps! Forgot about stages. Metal Mario stage and How to play stage please!