Now on a scale of the entire game (features outside of regular Brawls), Brawl is definitely better than 64. That shouldn't be argued rly. It's debatable whether the entire game Brawl is better than the entire game Melee I guess. Brawl has a better 1P mode due to somewhat better AIs and SSE, but Melee's advanced techniques can't be ignored when doing the extra stuff either.
Less see here.
-We have 35 characters in Brawl. That's good, but we only have 5 BtT stages. To completely beat all of these stages with every character you would have to play these 5 lame stages 175 times. In Smash64 you had 12 characters with 12 unique BtT stages, and 12 unique BtP stages. If I had bought these two games at the same time, I would be having more fun with Smash64 right about now.
Melee's has taken BtP from the Smashbros series, but it still have 25 characters with 25 different BtT stages for every character.
-Race to the finish was in both Melee and Smash64. What happened with Brawl?
-Melee has 51 Event matches that are more creative and much more satisfying to beat to Brawl's medicore 41 (62 if you count the Co-op) Event matches. Seriously now compare the last last two Events in both games. Smash64 can't even compete in this category because it doesn't have Event Mathes.
-Stadium. Once again Smash64 can't compete because it doesn't have this mode. We've already talked about BtT, now on to the HRC. In Melee's HRC you had to be careful not to knock the sandbag off the stage. It was very difficult to get high scores on this game, and the limit for high scores are limited to 11,000 something feet. In Brawl however this was fixed, and the platform was made bigger, and a shield was added to keep the bag on the platform. This was the only thing I feel that Brawl has fixed.
-Multi-Man Melee/Brawl. Melee came first with all of this and Brawl came second with no improvements.
-All-Star Mode. Melee came first with all of this and Brawl came second with no improvements with one minor difference. In Brawl you fight in a certain order all the time, while in Melee you fight in no particular order, but Mr. G&W would always be last.
-Boss Battles. Pretty much a dumb addition if you ask me. I hated the Subspace mode and hated the bosses even more. The only good thing I liked about is that you get to see Ridley and Rayquaza. Of course this section was all opinionated and probably wasn't needed. But I guess it'll be a plus since neither Melee or Smash64 had these two modes.
-Classic. Smash64 is the best because it is the classic. Melee coming in second with the most balanced classic mode, while still being classic. Brawl in last because the Giant Brawl fights, where giant characters are broken.
-Adventure mode. While at first Melee felt like an actual adventure then later turned into a longer classic mode it was cool and fun to play. Now SSE is a huge long adventure with mode tons of levels that are repeated like a thousand times. SSE is super repetitive because you fight the same enemies for 3 hours or longer. Look at the IGN review for the "lame enemies debate"
Here's the deal when you play: run 2 or 3 feet, battle a Primid or something, run 3 or 4 more feet and kill a few more Primids, fall for 4 feet and fight some more Primids, and rinse and repeat for 4 hours.
The cut scenes is what made it good but having the ability to watch the cut scenes without having to play the Subspace more than once which pretty much kills the incentive to play it. And to think they spent most of their production time on this linear mode.
Anything else I missed?