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Except for the fact that, you know, by this logic your whole argument up to this point can also be nullified.And I met Jesus yesterday.
I've said it so it must be true and relevant.
I think a lot of that has to do with people focused more on the traditional side/ceiling KO, rather than gimps that I think will become the norm for this game. Heavier characters tend to do a lot better at boundary KO's than gimps.Except for the fact that, you know, by this logic your whole argument up to this point can also be nullified.
Edit: so as to not derail the thread, from what I've seen on streams like VGBC's, it seems that the heavier characters seem to be performing better, at least this early on in the meta (if you can call it that). While it is way too early to even attempt to reach a consensus, I was just wondering what your guys' thoughts on that were and how that might change in the future.
Yeah I believe it is. At lower %'s, Megaman takes more knockback than Link, but at higher percentages, Megaman takes significantly less.This is some very interesting data! I am actually really surprised, but in the good way, to see this kind of mathematical analysis being done on the game so early. One thing I've noticed in the demo though. When Mario does dhtrow -> utilt against Mega Man and against Link with both not hitting any buttons, Mega Man sits lower than Link in the combo and gets hit by another utilt. It feels like Mega Man is more floaty than Link too so I don't think it's fall speed (I could be wrong here?). I remember in Brawl weight wasn't 100% predictive of launch power if the launch hit with a strength of 2550 or greater (and fall speed generally didn't matter but I don't remember what the hacking ultimately showed our mysterious "weight 2" parameter to actually be); is something like that going on here? I thought Mega Man was a little heavier than Link but your results suggest the opposite and, with the full game, you've obviously done a lot more research into this than I have so I'm wondering if you have run into anything that might explain this.
It is Duck Hunt, not Duck Hunt Dog. But yes, I find it weird too.Does anyone find it weird that Duck Hunt Dog is heavier than a sizeable portion of the cast?
He's just a dog with a duck on his back.
I was absent while you were getting the weight value data. I'm actually quite surprised by how low Rosalina's weight value is. If Melee Mewtwo has shown us anything, this does not look good at all for Rosalina's competitive potential.Good thing Smash 4 doesn't have Brawl's mechanics.
You literally have someone who's been doing frame data and hitbox data and w/e through Brawl and Project M and now Smash 4, AND ALSO THE CREATOR OF THE SMASH SERIES telling you that Rosalina is extremely light and you won't believe it.
@ Mario & Sonic Guy escort pls
A woman's weight? Have you seen Little Mac's weight? The dude will probably kill himself when he discovers he is actually lighter than Peach and Zelda. So much for his "muscles".wow aerodrome you know better than to reveal a woman's weight to the world
how dare you
Well, to be fair Little Mac is shorter than them. Also, dresses like those are heavy and not to mention Zelda's metal ornaments and the stuff Peach keeps in her dress: pans, golf clubs, tennis rackets, and Toad?! All Mac's got on are some boots, tank-top, shorts, and his gloves.A woman's weight? Have you seen Little Mac's weight? The dude will probably kill himself when he discovers he is actually lighter than Peach and Zelda. So much for his "muscles".
Yep, i do sis.Now waiT....
You have a copy of the game Aero!?!
!!!!!Yep, i do sis.
it's gotta be all those cans he's carrying in his dog pockets.Does anyone find it weird that Duck Hunt Dog is heavier than a sizeable portion of the cast?
He's just a dog with a duck on his back.
No worries, Ill do it this afternoon
Not to mention all the clay pigeons and random 8-bit huntsmen stored somewhere. Oh, and hot gas too.it's gotta be all those cans he's carrying in his dog pockets.
Don't be telling what a strong, independent, single mother should do!Wow, Rosalina. Please go on a junk food binge in the months before Smash on WiiU, thanks.
One thing is certain though. Tall and very light are not a good combo, as Melee Mewtwo has shown us. The best fighters are portrayed as being small targets who are very mobile, as Pikachu, Fox, and Meta Knight have shown us. Funny how all three of those fighters are heavier than a 7'7" female.Don't be telling what a strong, independent, single mother should do!
On her weight, maybe it's because Rosalina's no longer human in a sense that she might not be made of the same "stuff" as say, Mario, Peach, or Little Mac. I mean, mama's got a galaxy under her dress.
read the first two sentences of the op@ KuroganeHammer
Monado Shield is not Shulk's only Monado Art that affects his weight btw. His launch resistance decreases when he uses Monado Smash.
I'm pretty sure he already mentioned that monado smash does not effect weight, but only does 20% more damage to shulk or something.@ KuroganeHammer
Monado Shield is not Shulk's only Monado Art that affects his weight btw. His launch resistance decreases when he uses Monado Smash.
That's because Rosalina's only reason to be in a ''heavy'' weight class in Mario Kart is because she is one of the Tallest (not one of the heaviest) characters so her karts need more leg room / or are bigger to fit her tall frame accurately ; hence why the Skinny Waluigi is in that weight class too.I find that extremely odd, considering Rosalina is in a heavier weight class in the Mario Kart games than Peach, Mario, Luigi and Yoshi. If anything, she should be heavier than all of them.