*cracks knuckles*
here i go
Iconic status over an era/hardware revolution was all Game and Watch and R.O.B. needed. They sure as hell weren't seen as popular or practical fighters beforehand.
game & watch and r.o.b. were chosen as retro characters, where popularity doesnt come into the equation, it's about the history behind them
they also have far more value to nintendo than mii's do even when factoring in the wii's success.
so they arent really comparable as they were in a different situation altogether from most nintendo characters. mii's for the most part are just mascots, and since they dont have any historical value behind that like the two you just mentioned, they need more going for them than just being well-known
i won't even go into things like moveset and how they'd most likely have to have a one-size-fits-all moveset (which if you're arguing mii could be included for customization purposes, would be counter-productive)
and that all goes back to my overall point: while i could understand implementing them into the game somehow, what about them warrants making them
playable? why is it so important that they get into the character pool to you? you even said yourself that there are other ways to implement them into the game. add in the fact that sakurai already turned them down essentially and... yeah
and before you say, "oh well sakurai can easily change his mind since this is a different game so you have to take that into account until sakurai", that can easily go both ways. it might be a different game, but it has the same developer, and while his mind may change, it also may not. so until sakurai says otherwise, you have to take account that mii has been turned down before, therefore not being eligible for the chart. adding on to that, as stated before, if golden re-adds mii onto the chart under the basis that his mind could change/game could go in a different direction, then why not do the same with characters like sukapon and anime characters who were also turned down by sakurai under that same basis?
your entire argument hinges on the fact that it is POSSIBLE for sakurai to say, "hey, the mii's are really big now, i should make them playable in my upcoming Smash game". you keep looking at the fact that it's simply possible and using that as the reason why they should be included in the pool. while it is true that he CAN change his mind, it's simply not a strong enough reason argument to support your case, considering all the cons and counterpoints against it, and it shows in your posts and the points you've made
as for the whole point about how mii's are "more likely/well-known" or whatever than some of the characters on the character pool... the big difference is that sakurai already turned down mii's, while the jury is still out on the more obscure characters. not well-known but possible > well-known but impossible
Games are rarely ever designed to please the hardcore fans of the series who will buy the games no matter what. Just like how Brawl was a kick in the face to hardcore fans of SSB64 and Melee and aimed at a more casual audience.
wouldnt say that 64 is all that hardcore, but thats besides the point
sakurai didnt intend for brawl to piss off hardcore fans, he wanted to make the game for everybody, whether they be casual or core players.
and then about the bolded part... where are you even getting this from? even if this were true, it doesn't exactly apply to smash considering the series revolves around fan service. hell, the entire reason we even got sonic in brawl was because of fan demand.
and in the same article where sakurai turned down mii's, he also talks about how he could have taken smash in a "more casual direction", but he thought that people wanted something different. this pretty much proves my point that smash isn't meant to pander to casuals like everyone seem to think it does, or else he would shoehorn in features that only a more casual audience would really appreciate (such as being able to use motion controls with the wiimote in gameplay in brawl)