Sliq
Smash Master
- Joined
- Jan 13, 2006
- Messages
- 4,871
I'm "back" everybody, bang a gong. And by back, I mean I'm interning so I have "free time" again! I just got off of a 3 month school project tantamount to being imprisoned and forced to sing show tunes for the inmates.
As it turns out I'm bad with every character that isn't Bowser, so I'll be playing a ****load more Bowser.
Anyways, I'm here to find out what I missed, and also to comment on some stuff I figured out at a tournament I went to recently.
Using klaw as a mindgame is *****ing, and by that I mean SH empty klaw to f-tilt, dash grab, fair, jab, etc. It work really well because people expect lag, and then you punch them in the face. There are some matches that just got put up recently where I show this off. Basically, just klaw a **** load, it's a great move and nigh unpunishable if done as you land.
Bowser's f smash is a pretty safe move if you hit their shield under a few conditions. The f smash will push a lot of people too far away to retaliate with with shield dropped smash attacks or tilts, forcing your opponent to dash up smash, dash grab, or dash attack to adequately punish it. This could be something worth testing, because if the f smash is only punishable by dash techniques, then f smash can be more "liberally" applied to Bowser's game.
Fortress is amazing and also should be spammed, especially if you ledge cancel it. It's just like Ike's jabs in the sense that after a while you just go so pissed off that all they do is the same **** over and over that you want to smash their face into the TV. Frustrate the **** out of your opponent by just hitting him with it over and over again.
People should really abuse the Bomb more. It is a ridiculously good KO move. You only need to recognize when it can be used, and wait for an opportunity to use it. Instead of grabbing someone on landing from an air dodge, down B. Hit them with both hits and make them look silly. It's also amazing for people that like to play ledge games. It is risky, to some extent, but if you plan ahead and no how the ledge works for your opponents character, you can end up ledge bombing the **** out of them. Just make sure that they are under 100%, otherwise if they roll from the ledge, you might not grab it as you fly by.
I've been spamming up throw a lot more recently, as it leads nicely into up air and bair, 2 strong KO moves. Most people will air dodge out of it, meaning a free hit, and others will double jump out of it, meaning free hit, and some will double jump the air dodge, which means free hit and no recovery. If your opponent tends to try to attack out of it, out space him with a bair or fair and leave him hurt. Bowser's up throw is like Melee Fox's up throw, but not guaranteed.
If I had homework to give to the Bowser boards, it would be to check the extent Bowser gets punished when an opponent shields an f-smash, because I doubt GW's can do anything better than dash grab or dash fair, which means GW's gonna die at 100%.
UPDATE: Mr. Eh will buy you for a dolla.
As it turns out I'm bad with every character that isn't Bowser, so I'll be playing a ****load more Bowser.
Anyways, I'm here to find out what I missed, and also to comment on some stuff I figured out at a tournament I went to recently.
Using klaw as a mindgame is *****ing, and by that I mean SH empty klaw to f-tilt, dash grab, fair, jab, etc. It work really well because people expect lag, and then you punch them in the face. There are some matches that just got put up recently where I show this off. Basically, just klaw a **** load, it's a great move and nigh unpunishable if done as you land.
Bowser's f smash is a pretty safe move if you hit their shield under a few conditions. The f smash will push a lot of people too far away to retaliate with with shield dropped smash attacks or tilts, forcing your opponent to dash up smash, dash grab, or dash attack to adequately punish it. This could be something worth testing, because if the f smash is only punishable by dash techniques, then f smash can be more "liberally" applied to Bowser's game.
Fortress is amazing and also should be spammed, especially if you ledge cancel it. It's just like Ike's jabs in the sense that after a while you just go so pissed off that all they do is the same **** over and over that you want to smash their face into the TV. Frustrate the **** out of your opponent by just hitting him with it over and over again.
People should really abuse the Bomb more. It is a ridiculously good KO move. You only need to recognize when it can be used, and wait for an opportunity to use it. Instead of grabbing someone on landing from an air dodge, down B. Hit them with both hits and make them look silly. It's also amazing for people that like to play ledge games. It is risky, to some extent, but if you plan ahead and no how the ledge works for your opponents character, you can end up ledge bombing the **** out of them. Just make sure that they are under 100%, otherwise if they roll from the ledge, you might not grab it as you fly by.
I've been spamming up throw a lot more recently, as it leads nicely into up air and bair, 2 strong KO moves. Most people will air dodge out of it, meaning a free hit, and others will double jump out of it, meaning free hit, and some will double jump the air dodge, which means free hit and no recovery. If your opponent tends to try to attack out of it, out space him with a bair or fair and leave him hurt. Bowser's up throw is like Melee Fox's up throw, but not guaranteed.
If I had homework to give to the Bowser boards, it would be to check the extent Bowser gets punished when an opponent shields an f-smash, because I doubt GW's can do anything better than dash grab or dash fair, which means GW's gonna die at 100%.
UPDATE: Mr. Eh will buy you for a dolla.