How exactly did you paint you controller?
Illiteracy FTL...Because it's awesome.
and about both images, I was just a little lazy...
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How exactly did you paint you controller?
Illiteracy FTL...Because it's awesome.
Oop. Read that wrong.Illiteracy FTL...
and about both images, I was just a little lazy...
Mindgame into flamechokes with a dair or uair (or two) just outside their range. Miss on purpose and start hammering side b.. Works way more often than it should. I almost never, ever flamechoke without a bit of 'setup' like that.I've got a few questions about Ganondorf :
- First, when you are in a shield position, what do you do ? I would usually do a Cancelled Dair or a Jab, but... The first one is punishable (by example by a simple UTilt), the second doesn't have anough range sometimes...
Do you roll ?
- Second, when exactly do you use the Flame Choke ? I noticed that it's hard to pull off against great opponents, even after a Down-Throw (by example on Falco, it's pretty hard... And you can't go away / Flame Choke towards opponents, due to his lasers...).
I use Tap Jump simultaneously with C-Stick Down to autocancel Dairs. SH X and Y always fail for some reason, but Tap Jump doesn't. Tap Jump pretty much auto-short hops for you, and then you can follow up with whatever.So i've been practicing with the 'dorf a lot lately, and one thing I've found is that I'm starting to lose the ability to Thunderstorm. I can still SH to an autocancel most of the time, but increasingly I'm performing full jumps, which is next to useless when my opponents are at low percents. I use the R button (set to jump) and the c-stick to Thunderstorm, which is the only way I'm able to get the full range of my jumps. Is there any way I can increase my ability to Thunderstorm? If anyone says muscle memory or training I will abuse you verbally, because I've already got that. It just seems like my R button is becoming more sensitive all the time.
I'm not adverse to physical tampering with my controller. Is removing springs good?
I'll do this when I feel like it, but right now you get what you get. Furthermore, instead of waiting on me to do some more work, why don't you guys test some **** on your own.Sliq, I think it's time for a rehaul of this thread. I mean, it's awesome and all, but confusing to new Ganon players. If we could make it look like a traditional guide with a moveset overview, killing percentages, approach tips, general playstyle tips etc., it'd look a lot nicer and it'd be easier if you searched for something specific.
Don't be lazy and say 'Shin has a guide like that' because you know it's a bit too old for that.
Ike doesn't have heavy armor frames once he grabs his sword. From the time you throw the sword until you grab it he has heavy armor. Once he grabs his sword, you can hit him with a well spaced move.Considering I'm too lazy to look for/post in the Matchup thread...
Ganon's f-tilt breaks through Ike's up+B...I don't know HOW, or WHY...It still doesn't make sense in my head...but it definitely happens.
Find something that gives Ganon trouble and find a way to negate it.Out of curiosity Sliq, when you tell us to go test something, what do you want us to test exactly?
Well, for one thing, you could test to see if size effects the outcome from the murder choke suicide. Since I posted that video clearly showing the difference in how Ganon holds each character, it is clear that he holds them at different angles and heights, so the results of the Ganoncide could differ dependent on characters.Out of curiosity Sliq, when you tell us to go test something, what do you want us to test exactly?
Now that is the kind of stuff you should tell us. I personally don't have enough imagination/experience to know what should/should not be tested. If you had a small list of things that you wanted tested, I am sure some of us at least could find the time to do so.Well, for one thing, you could test to see if size effects the outcome from the murder choke suicide. Since I posted that video clearly showing the difference in how Ganon holds each character, it is clear that he holds them at different angles and heights, so the results of the Ganoncide could differ dependent on characters.
Also, Jekyll is testing to see if Ganon can instantly dash attack out of the murder choke, which could lead to low percent KO's.
I plan on eventually seeing which characters can be dair chained, and which characters are able to hit Ganon before the second dair. For example, at 0%, Snake can be hit with three dairs to a down tilt, doing 70% (they can escape the down tilt if they tech the third dair). Howeverm MK can nair you before you can land the second dair. So you are better off dairing, then shielding, and punishing MK out of shield.
I've been trying to test ledge canceling aerials, but I have found the Brawl is much less intuitive when it comes to ledge canceling. I was hoping to be able to ledge cancel fair's lag to make it more useable, but so far I have been unsuccessful.
There is a lot of stuff to test.
Ganondorf is the new angry smiley.I tested murder choke and sadly no it makes no difference in the sucide you both die or if you have disadvantageous controller port only you die
WTF they got rid of the angry smilie
We've always been his minions. He just hasnt been ruling with an Iron Fist like he should have.oh ****z...Sliq's got minions to do his bidding...
...I'm moving to canada.
After reading this I did some testing, and it is possible to Dashdance (that's what they're calling it now) immediately after dropping your opponent. With proper buffering the DA can come out at roughly the same time as a Dtilt would. However, I'm unable to replicate Ganon's inability to combo the Murder Choke with any of his other moves against other Ganons on my own for some reason, so I can't tell if dash dancing can hit the few characters that 'dorf can't hit otherwise, or if it's just another option. I'll just have to wait for Jekyll's update.Sliq said:Also, Jekyll is testing to see if Ganon can instantly dash attack out of the murder choke, which could lead to low percent KO's.
So is it the Murder Dash then Sliq?No, instant-dash attack will NOT be called dash dancing, and I have yet to hear of anyone refer instant-dash attacking as dash dancing.