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No, OP is asking which one YOU THINK is better. Not which one IS better.
There's a difference.
There really isn't, though.No, OP is asking which one YOU THINK is better. Not which one IS better.
There's a difference.
You've clearly never seen any OoT/ MM speedruns.Oh please, a Zelda game with ever lasting gameplay? Every single one I played through and beat shortly, and only picked it up again much MUCH later to beat it again, maybe. At least Skyward had it so you can start a new game with double the difficulty.
^What he said.So basically, gameplay can be unthoughtful and badly constructed but if it has a good story and succeeds on other superficial levels, you still have a great video game
I don't get you people
That was the point I was trying to make in my previous post about the time difference between the two games.f you were to do that, it's only fair to judge OoT as if it were a new game at the time of its release (in 1998). The credentials of what makes a video game such TODAY is drastically different from that time.
It would be unfair to do that to OoT because it was a stepping stone for many games today. It has aged. It can't beat out SS on a technical level.
I don't think that's accurate. If you were to judge OoT at the time of release, it would be good because it revolutionized 3D gameplay and stuff that is already considered staple styles in modern games. I meant as if they both came out today. Put everything on an even playing field.f you were to do that, it's only fair to judge OoT as if it were a new game at the time of its release (in 1998). The credentials of what makes a video game such TODAY is drastically different from that time.
It would be unfair to do that to OoT because it was a stepping stone for many games today. It has aged. It can't beat out SS on a technical level.
And since when are games judged solely on a technical level? There is no age adjustment necessary here, OoT is flat out better than SS as far as game design is concerned. SS features faulty motion controls(sword combat is good, pretty much everything else is deeply flawed and they shoehorn it into places where it doesn't belong), a personal assistant that treats you like a mentally handicapped ape and you can't elect to ignore her even on new game+, lack of attention to flow caused by things like extremely slow unskippable text, treasure messages that you are forced to sit through every time you restart the system(way to learn from how everyone hated TP's rupees nintendo!), segregated regions, unecessary camera zooms which are not only a flow killer but also work in tandem with fi to ensure that a player never has to use their brain even in the slightest-the game just literally tells you what to do every step of the way...It would be unfair to do that to OoT because it was a stepping stone for many games today. It has aged. It can't beat out SS on a technical level.
Uh... wait... what does that have to do with it having long replay value? XDYou've clearly never seen any OoT/ MM speedruns.
Having to actually be careful makes the game more difficult. I'd use your own logic against you and say the dungeons being revamped makes it take longer and not increase the difficulty, for even in Master Quest enemies deal the same amount of damage and thus you don't have to be as careful, you just have to do more things. In Skyward the times where you have had missing hearts, well, those are doubled in the new game+. The game gains more difficulty that way, especially in the Boss Rush mode.And 'doubling the difficulty' is really not that at all. It just means that if you **** up, you'll die more easily. It just makes the game take way longer, not more difficult. Unlike OoT: Master Quest, where you're actually forced to do the dungeons in the WRONG ORDER, and where all the dungeons are revamped, now that is what I call more difficult.
It doesn't really matter if you were a kid or not, the game got such critical acclaim because of the time it came out and how it compared to how things were back then. To say that since SS will not have the legacy that OoT did for the next generation is a bit odd considering that the gaming industry has already evolved to the point where games are quite commonplace and everything had already been done in general. It doesn't make sense to have another "OoT". That time has gone and passed.Also, not every gamer that played OoT when it was new was a kid. It got critical acclaim through the entire audience. You can all pick favorites now, but will SS have the legacy of OoT or even MM?
Actually, you can say that about SS. Because, well, people do say that. Like I've said, OoT bares less flaws than the rest of the games, but it is quite plain and safe considering how it was the first 3D Zelda game being put on the 64. I feel as if we agreed that OoT was the best, we'd have to presume the oldest games of all of the franchises thatAnd since when are games judged solely on a technical level? There is no age adjustment necessary here, OoT is flat out better than SS as far as game design is concerned. SS features faulty motion controls(sword combat is good, pretty much everything else is deeply flawed and they shoehorn it into places where it doesn't belong), a personal assistant that treats you like a mentally handicapped ape and you can't elect to ignore her even on new game+, lack of attention to flow caused by things like extremely slow unskippable text, treasure messages that you are forced to sit through every time you restart the system(way to learn from how everyone hated TP's rupees nintendo!), segregated regions, unecessary camera zooms which are not only a flow killer but also work in tandem with fi to ensure that a player never has to use their brain even in the slightest-the game just literally tells you what to do every step of the way...
If OoT's fans are blinded by nostalgia here, SS' are even more blinded by the new paint effect, prisoners of the moment. And going back to the original point here, even on a technical level SS falls short with things like the flying and swimming controls, or the harp OHGODTHEHARP. the harp not only is lolmotion controls but it also forms the perfect storm with the games tendency to tell you how to do everything, because it actually tells you how to do it the wrong way. OoT may not look pretty in 2012, but it still PLAYS well, and you can't say that about SS.
What people mean when there is better characterization is not development but the actual characters themselves having more of a personality and having a more interesting one at that. In terms of characters in OoT, it is almost like there isn't one, just figureheads like Zelda and Ganondorf that you remember because they are important to the story. And when you mentioned Ghirahim, and especially Groose, these are people that receive more character, and development for the latter case, than anyone else ever on the home consoles. (Not too knowledgeable of the DS Zeldas, but they aren't part of the discussion).I strongly disagree that Skyward Sword has better characterization than OoT. With the exception of Groose and Ghirahim, there was close to zero character development for anyone. I was actually angered by the dumb look on Gaepora's face the entire game. Your daughter is missing, could you at least act like you care?
the NES zeldas might be the most radical games in the series actually, the "zelda formula" that has characterized so much of the series came into existence with LTTP. if you wanted to claim that LTTP is better than OoT I would have no problem with that, I disagree but my position on that would basically be another topic entirely. in any case, with the exception of SS the games became more stale and safe as time went on, TP follows in OoT and LTTP's footsteps rigidly.I feel as if we agreed that OoT was the best, we'd have to presume the oldest games of all of the franchises that
we know and love are the best because of their simplicity and safe design
Yeah, that's what I disagree with. Like I said, OoT is not a masterpiece of characterization, but SS is not better than OoT. Saria, Mido, Ruto and the rest may not be the most deep characters to ever appear in a game, but they're certainly just as well drawn (which is to say not well drawn at all) as any character in SS, with the exception of Groose and Ghirahim.What people mean when there is better characterization is not development but the actual characters themselves having more of a personality and having a more interesting one at that. In terms of characters in OoT, it is almost like there isn't one, just figureheads like Zelda and Ganondorf that you remember because they are important to the story. And when you mentioned Ghirahim, and especially Groose, these are people that receive more character, and development for the latter case, than anyone else ever on the home consoles. (Not too knowledgeable of the DS Zeldas, but they aren't part of the discussion).
And regarding the difficulty, master quest does not 'simply take longer', because the puzzles are almost all new, and you're not told exactly where you have to go next (or that you need fire arrows before you can usually even get them, for example). With SS, the 'difficulty' is only is being careful. You already know how to do everything, it's simply a matter of recreating it without having to start from the last save (And even if you forgot, there's still a freaking guidebook for you every time you don't know what to do). And yes, speedrunning does increase the replay value of a game, IMO.And since when are games judged solely on a technical level? There is no age adjustment necessary here, OoT is flat out better than SS as far as game design is concerned. SS features faulty motion controls(sword combat is good, pretty much everything else is deeply flawed and they shoehorn it into places where it doesn't belong), a personal assistant that treats you like a mentally handicapped ape and you can't elect to ignore her even on new game+, lack of attention to flow caused by things like extremely slow unskippable text, treasure messages that you are forced to sit through every time you restart the system(way to learn from how everyone hated TP's rupees nintendo!), segregated regions, unecessary camera zooms which are not only a flow killer but also work in tandem with fi to ensure that a player never has to use their brain even in the slightest-the game just literally tells you what to do every step of the way...
If OoT's fans are blinded by nostalgia here, SS' are even more blinded by the new paint effect, prisoners of the moment. And going back to the original point here, even on a technical level SS falls short with things like the flying and swimming controls, or the harp OHGODTHEHARP. the harp not only is lolmotion controls but it also forms the perfect storm with the games tendency to tell you how to do everything, because it actually tells you how to do it the wrong way. OoT may not look pretty in 2012, but it still PLAYS well, and you can't say that about SS.
Yeah, this is one of my major complaints about all Zelda games, that Zelda as a character kicks *** until she becomes Zelda:I liked Zelda more in WW when she was a pirate. She wasn't as cool as a princess.![]()
I liked both WW and SS Zelda best by far. I just prefer SS Zelda a little more. There was more of a "zomg-I-hafta-save-her!" factor with the personality they chose for her. I feel like that's the way it should be.Wind Waker does the best job with Zelda, by noy treating her like Zelda. SS was doing that pretty well until she fell below the clouds and then disappeared/went to sleep for the rest of the game.
I can also see this. the game does have a lot of upside and I did enjoy it a lot on first playthrough, I just can't see myself replaying it too muchEverything that's been said against Skyward Sword in this thread are pretty much true, especially Etecoon's post regarding the disconnection of the worlds and unskippable treasure text every time you restart the game. The thing is, to me those issues are extremely minor. They don't take away from the game very much to me...not enough to dull the impact of the good aspects of the game.
Ghirahim is sexualized. How can you possibly interpret this scene in any way but sexual?If you think Ghirahim is a sexual character and that is what everyone says has going for him, then there is no hope for you. People say he is sexual to make fun of him or have fun with him, none of his fans actually put that up as a reason why he is great. o-o
I don't consider Gdorf to be sympathetic, just motivated. That's what Ghirahim lacks for me: why does he serve Demise? Was he created by Demise? I always suspected that was the case, but it's never explicitly stated.Characterization is much more than backstory and origin exposition. Personally, Ghirahim tells me much more about his character with his aesthetic design, his mannerisms and style of dialogue than Gannondorf does telling me a monologue about how sad he was for his people and that's why he's a bad guy. Ghirahim might not be more complex, but he's certainly more interesting than the over-trodden ground of "sympathetic antagonist". To me, anyhow.